Subtree Rework - Nation Folders

[Would you like to see this in-game?]
  • Yes
  • No
0 voters

Subtree Rework - Nation Folders

Subtrees are a good way to help existing nations in their efficiency and vehicle variety, while introducing new and exciting nations to the game. They have been a part of War Thunder since the release of update “Ixwa Strike” in March 2021.

Yet, they also come with with a lot of criticism. From gameplay debates criticizing the addition of other nations vehicles “getting in the way” of researching the main nations vehicles, to more political discussions about what subtrees are and aren’t appropriate, especially about nations being “under” another, they have certainly not been for everyone.

But this suggestion aims to improve subtrees and take away as many of these issues as possible.

  • If you have any thoughts about it, ideas for additions or improvements, feel free to add those and potentially help improve the game.

Credit to @馮如 for his subtree rework suggestion on the old forum

Many images are dead, but they are preserved here.


What is a “Subtree”?

Spoiler

Surprisingly, this has been a large debate in and of itself, especially recently.

Some consider a subtree to be a specific line of one of the various branches. An example for this would be the right line of vehicles in the British tech tree. Here players sometimes distinguish between (for example) a “Ground subtree” and an “Air subtree”, rather than thinking of it as a gamemode independent nation.

Spoiler

By that definition, this is a subtree.

However for the context of this suggestion, I will assume a subtree to represent a nation that is officially stated to be depicted within the tech tree of another. So for example the right line of the British techtree would not be a subtree, but a place where many subtree vehicles sit. Any South African vehicles, even those outside of the ground forces techtree, are also part of the subtree by this definition.

Spoiler

For the context of this suggestion, this is a subtree.


Nation Folders

Nation Folders, as the name suggests, improve the subtree system by reworking it from the ground up.

Rather than inserting one nation into the existing techtree of another, the nations have their own distinct techtrees. These are then placed in a folder that is opened up when hovering over a faction in the existing nation selection bar.

Improved Example

Clicking on one of these nations opens that nation’s techtree. This is set up in the same way an existing techtrees are, with separate tabs for Army, Helicopters, Aviation, Bluewater Fleet and Coastal Fleet, provided a respective techtree of the specific type has been added for the selected nation.


Special thanks to @Deathmisser and @patryk107 for helping to improve the concept

Original Concepts

Vertical Folder Concept by patryk107

image_2024-06-12_011127891

Sweden/Finland visualization and improvement by Deathmisser


Combined Lineups

Just like current subtrees, these nations still share the same crew slots, lineups and can be used together in battle in much the same way as you can now.

For example, Italian, Hungarian and Romanian techtrees would share a folder in the reworked subtree system, so these nations can be used together in the same lineup.


Research

Research is done in much the same way as it is now. Despite the split tech trees, research remains shared. This means that just like the current game, all vehicles of the same branch (e.g. tanks) have a shared RP pool given to a single selected research goal.

How do I keep track of my research goals across folders?

Spoiler

To help keep track of research goals across nations in a folder, an indicator is added to the top right of the research tree, left of the search bar. This indicator shows the current selected vehicle for research, as well as the leftover RP needed to unlock it and the nation it is from, so that players don’t need to search for what they selected across multiple foldered nations. Double clicking it leads directly to that nations techtree.

Research Indicator

How do I unlock ranks?

Spoiler

Rank unlock requirements will overlap nations. This way, once a certain rank of a branch in one foldered nation is unlocked, the same would be unlocked for all nations in that folder.
This allows a player to plan their progression freely so long as their desired path includes enough vehicles of each rank.

rank_unlock

Unlock requirements will however stay adjusted to the same level as we have now, not exceeding 5 needed vehicles per rank. This is to allow players to have more freedom when selecting what nations to play.


Special thanks to @Noveos_Republic for helping to improve the research mechanics


Faction Overview

To help players keep track of the many vehicles from all foldered nations, there is a new Faction Overview menu separate from the national research trees.

The Faction Overview is a menu to show the combined vehicles of a faction. These are organized into their separate vehicle classes (e.g. Light Tank, Medium Tank, Heavy Tank, SPAA, Tank Destroyer), as well as BRs.

This makes it more convenient to navigate and find vehicles from all foldered nations, which can be helpful when building lineups, assessing the general capability of a faction as a whole or comparing vehicles from different foldered nations.

How do I access it?

Spoiler

To switch between Faction Overview and national research trees, click the button to the left of the search bar. This button shows the current display mode as a small icon.

Does the Faction Overview display research connections?

Spoiler

Unlike the national trees, the faction overview does not represent the research flow through the familiar arrows. However, the previous, as well as the following vehicle are shown in the statcard:

Overview_Statcard

Inspired by Gaijin's "The previous vehicle must be researched"

image_2024-12-05_231103624

Selecting a vehicle in the Faction Overview also gives a new shortcut option to view it in the respective research tree, making it easy to check the exact positions in the research tree and plan out your research.

jump_to_tree


Special thanks to @AlvisWisla for his original idea


Nation Customization (Update 2.51)

Nation Customization Icon

In update 2.51 Gaijin introduced a new system for players to select which nation their techtree will display in the form of the name and flag.

To make this function seamlessly with the Subtree Rework I had to do some changes and improvements to both the suggestion and the customization feature.

Flag_SelectionV3

What nation is displayed as main / display nation of a faction?

Spoiler

The nation shown in the nation bar will always be the one selected in the menu, while all other nations research trees would be placed in the folder above it.


Example: Thailand is selected, so it displays as Thailand even when looking at the Japanese techtree.

How was this handled before the nation customization?

Spoiler

Before nation customization was added, the currently selected techtree was intended to be shown in the nation bar, next to the other nations.


Example: The Thai techtree is selected, so it displays as Thailand. When selecting another nation, it will show as that nation instead.

What do the colors mean?

Spoiler

The colors are used to indicate if a nation is a permanent part of a faction, or if it is only here due to a one-off vehicle addition.

  • Orange indicates a nation that has a permanent home in a specific tech tree. When not unlocked these will still all be displayed, but greyed out to show they are permanent, but a player has yet to unlock them
  • Yellow indicates a nation that is not permanently placed in a specific tech tree. When not unlocked these will be hidden from view, to show they are one-off bonus additions, not a main part of progression.

“Why not another solution?”

“If the main goal is to get around issues as subtrees, why not add them as standalone nations instead?”

The Subtree Rework not only affects new nations, but also existing subtrees. This helps fix issues with subtrees that already exist, while keeping all benefits of current subtrees.

Not all nations can necessarily work as standalone trees. Many simply have only limited vehicle options, making a standalone techtree just not viable. However thanks to the benefits of the subtree system smaller nations become viable additions to the game. And all of that while functionally getting to act and be played as their own nations if a player chooses.

There can still be new standalone nations, where the Rework can still be applied to improve the player experience. For example a future combined Korean techtree might benefit from having separate tabs for ROK and DPRK vehicles.

“What does this system even improve about current subtrees?”

  • Player Choice; Players have much more freedom deciding what nations to play, rather than being forced to use every nation of a faction to progress.

  • Additional Space; Each nation has it’s own techtrees, allowing for 5 vertical lines of space for each nation that can be used to add exciting new vehicles and create more logical and intuitive progression.

  • Nation Representation; All foldered nations are treated as equal, distinct nations within their folder. There is no “main” nations that others are placed under.


Official Suggestion Updates, News and Polls

166 Likes

Sounds good in theory, but I genuinely don’t trust the snail to take this and not make the grind worse.

Instead of getting to rank 4 in just the 1 tree, now you have to get there in 3. Instead of things being in folders and 50% the RP cost or entirely skippable, now they cost 100% to research and are mandatory.

44 Likes

I would vote, but I’m less worried about the idea and more worried about the implementation:

What if Gaijin makes it so they forced us to grind for the same “rank requirements” to unlock new ranks, but instead of linking it back to the main tree, it’s separated? Who is going to guarantee that they won’t pull an uno reverse card on all of us and make this actually decent implementation into a torturous one?

Wouldn’t the idea/solution of subtrees being foldered with existing vehicles that makes sense a much better idea? It cost much less to grind a foldered vehicle than a foldered tree, since foldered vehicles are now halved the RP cost. So for example, TTD could be foldered with the Vickers Mk.7, or the Olifant Mk.2 being foldered with Chieftain Mk.10 as another example.

I wont cast a vote because while I dont mind this idea, I am much more wary about the potential of a negative implementation.

9 Likes

I really love this idea, full support!

7 Likes

I don’t think there are any better solutions than this

3 Likes

That’s on gaijin though, not on the suggestion

3 Likes

Those are things I also considered. With what is now subtrees then functioning as essentially independent nations they would have their own rank requirements based on available vehicles in their own tree, not hindering research of any other nation in that folder.
I was considering suggesting lower rank requirements, however since I decided against the idea of permanently locking them behind progress in another nation (assuming they start at rank 1) I feel this would not be accepted by Gaijin.

Though a possibility would be that rank requirements can be unlocked throughout all nations in a folder, as a “reach X rank in any nation and it gets unlocked” system, allowing for faster research of other nations in the folder, and allowing to (for example) research specifically another nations SPAA line if you need them for your current nation.

3 Likes

Yeah and who are we suggesting it to? Gaijin obviously. The company where the devs are well known for listening to the community all the time and implementing changes we actually want.

If that isn’t obvious enough, it’s sarcasm

I like this idea a lot and gaijin can’t really use the interface as an excuse now since well we can now drag and drop vehicles into line ups.

@Smin1080p I hope this makes it into the road map as it’s a cool idea

7 Likes

I don’t wish to agree to the solution immediately unless they very clearly specify that they are going to do it exactly the way that does not screw us over. I mean we even have a recent example here where top tier players have been asking for years to downsize top tier games, and we finally got it…as an option to allow to have a chance at getting a smaller game.

1 Like

Fair enough

Though this was a good point to be brought up and I’ll add my idea for a solution to the suggestion, so thanks for the help!

1 Like

Looks great! We need something like this.

1 Like

+1

This not only keeps the benefits of a sub-tree it also lets sub-trees get more than one line as more than a few need them. (or just need to have the other side of their sub-tree added like ZA air)

A system like this would make me look at sub-trees as a good thing again and not be against them.

It also comes with the benefits of allowing a nation more than one sub-tree in a way that makes sense.

3 Likes

I support this, if slightly changed in terms of research balance. It would allow many more nations what otherwise might be too controversial/too small to be added while prolonging the game’s lifespan! However I am uncertain of feasibility of this feat, as it would require a lot of work to be done, not only to implement the required systems but also rework the already existing sub-trees.

I think that the way you proposed, of the main nation and the foldered ones sharing rank requirements, but I fear that, like Aqua said, will fuck us over and make them separate.
I cast my vote for yes!

1 Like

+1

1 Like

There’s so much in this suggestion that it makes me tired even trying to read it.

The fact that politics was even in it as a foreshadowing issue, is a problem as well, as there is no issue with anything being anywhere.

Like, what even is this?

It’s literally just a glorified filter, trying to let people skip portions of trees that they don’t want to use.

4 Likes

I think they should try it out first with South Africa as that got a full line with a few tanks in each rank.
Along with moving all the commonwealth tanks in Britain to that sub tree folder.

1 Like

You know what…

@MAUSWAFFE
If Gaijin separates the graphical part of the research screen from the mechanical backend, then columns could exist alongside the existing interface and your idea with a variety of methods to seamlessly tie research together.
Give players the CHOICE of which system to use.

I don’t inherently oppose the idea; I personally oppose the replacement of a graphical interface that I and many others are comfortable with.

Edited for clarification.

He did specifically state that it’s just ONE proposition, and it doesn’t have to be done this exact way

1 Like

What exactly do you mean by that?

Do you mean switching between nations being arranged in the tree of another and nations having their own trees? If so I feel that this would simply not be possible, as the content fitting for a while tree can not be condensed into a single line, or split between some existing lines for trees that already have 5.

But if it’s just aspects of my proposed UI, then keep in mind these are just visual examples, and don’t exactly have to represent the final product. If you have any suggestions or improvements, maybe even more detailed explanations of your idea for the toggleable UI options feel free to share them here as well.

2 Likes