Man when are next br changes
I need AIM-9M on the F14B
fr.
I’m sick of every nation getting vehicles they should not get just for the sake of those vehicles being present in every damn tree. If this vehicle historically served with this country’s military and was also modified somehow I get it, but crap like the Dutch Leopard 2s in the French tank tree is super annoying.
Subtrees should have a different progression system, they should be somehow seperate from the main tree itself.
If it does not come with its datalink feature, Delilah would just function like a smaller AGM-65 with bigger lock range (16km on moving targets iirc) and attacking targets at a high angle like how the French AASMs and other winged bombs present ingame behave. The Delilah’s 250km range can only be used with its datalink feature. Also, you can only take a maximum of 2 of these.
RAMPAGE would be decent to see. Not as useful as CAS but would be fun in air RB and EC.
And for the US its gonna be 2 Shermans and the Skink, all in special camo nets. Because if there is one thing the US needs more than anything its more Shermans
or 2 Pershings and an M42
Once again this is why this is absolutely needed.
Basically make sub-trees “mini nations” under a full nation they are closest related too with a separate TT.
currently, all IR seekers are almost same on moving targets, it’s a limit/balance
We need this ASAP
It would solve loads of problems with the current sub-trees.
Air has room to go where ground is pretty much caught up. Regardless, we will 100% get top tier aircraft next update. Could be F-2, could be F-18s, etc etc
ground has reached the current day already
air is still 20 years behind, however air is already 2 full BRs above ground in capabilities
Turns out tanks don’t stand much of a chance against guided missiles from 15km out and 5km up, the thing ground can do to catch up is add better AA systems
there is a problem with that
around 30 years ago the Idea of increasing the range of a Portable AA system to keep up with the troops was finally dropped
modern SPAAs are only for short range air defence
the systems that exist with the range to defend against the type of weapon commonly used in Ground RB are quickly movable but stil stationary Emplacements like Patriot or S-300
there is no justifiable way to introduce an S-300 or Patriot system as a Vehicle into Warthunder
I propose instead of crying over SPAAs not being good enough (it cannot be changed) instead ground players should have an easier time spawning interceptor/Fighter type aircraft with a pure anti air loadout instead
because no SPAA can match the air defence capabilities of a Eurofighter
It’s a pain for both sides tbh, I know that there are many ground players already fed up with how dominant aircraft are, but equally as an air player I want to be able to do more than just air superiority, I want strike missions in RB so that I can use the cool A2G weaponry available to me, and I want better A2G weapons to use in that regard
I mean, they could just limit CAS range and capabilities to a reasonable level instead of letting planes dominate in Ground Battles.
But as far as we know Gaijin is looking into SPAAs and SAMs with longer ranges and capabilities to match the CAS we currently have.
yes yes, but imo that can only be achived in a balancable way by bringing Air RB to ground RB
allow all players above Rank 5 to spawn a Random interceptor, or one they brought
armed only with HE gun ammo and AAMs at a Low spawn cost with some limitation, let’s say you have to spawn at least 2 tanks first and a plane is then 150SP and if you run out of tanks but haven’t yet used your interceptor it becomes free to use once
but then you’d have to essentially ban every aircraft made after 1970
and Banning is never a good option
there are no SPAAs with longer ranges than what we have in game
these systems do not exist
You mean a combined arms game mode? The issue is that A2G weapons are too good for ground RB and practically useless in air RB.
The way I’d want to do it is by having different weapons available between air and ground game modes, and introducing an improved version of EC to air RB (and obviously SB)