Hello! This thread is dedicated to the little things that would improve our War Thunder experience. Most of these things will not affect the gameplay much, but will give the game a bit more authenticity and visually diversify it. This list will be split into 3 main types: Air / Ground / Naval. Please feel free to share your thoughts and ideas.
AIR:
animations, visuals and details
Spoiler
Modern parachutes and eject animationsRefreshed afterburnersRefreshed missile rocket motor graphics- Rotating front wheel on some aircrafts
Air intakes animations for all jets that have it (we already have them but not functioning as we can see here)- Folding wings for carrier based aircrafts
- Functional blast deflectors on carriers
- Vapor effects when doing high-g turns
Refreshed mach cone- Optional lights on aircraft (formation lights, landing / take off lights etc.)
Runway lighting on modern airfields- More pilot 3D models considering the times
Cockpit sound / visual warnings- Weather effects on cockpit canopy
- RWR sound depending on aircraft
- More realistic audio sound when pulling high-g maneuvers (example here)
- Bullet holes and cracks in cockpit glass after being hit
- Proper bomber cockpits
- Ability to keep empty drop tanks on the airplane
life improvements
Spoiler
- Reduction of player amount in top tier ARB
- Sequential selection in weapon selector mode
- Seperate Measurement Units for Targeting Pod
Fuel “slider”- Ability to see the current MTOW and TWR based on the set up of the aircraft
- RWR toggle
Jettisoning for aircrafts- Better SAS controls in simulation battles (forum suggestion here)
- Autothrottle / autopilot implementation
- Ammunition status for bomber gunners
- Ability to see selected bombing target on the minimap (GPS)
- Ability to zoom in the “sniper sight” in the cockpit without view-lock
- Pop-up window if created custom loadout already exists
- 3rd person HUD indicator when engine is off
- Improved ripple mode (old and new forum suggestions)
- Bomb fuse delay saved separately between the planes
systems and gameplay
Spoiler
- Return of 30 second base respawn time
- Ability to use helicopters in Air Simulation Battles (existing suggestion thread here)
- Implementation of buddy-lasing mechanics
Remodeled RWR (missile launch warning etc.)- Working optical landing system (OLS) on carriers
- NAVAIDs system implementation
- Multi stage afterburner implementation
Fire extinguishersDrop tanksRadar lead indicators- Radar jammers
IR jammersImplementation of MAW system for some top tier jetsAbility to drop chaff / flares separately- Compressor stalls
- Terrain-following radars
- Performance penalty for ripping off canopy
- Implementation of flying cisterns and air refuelling
- Implementation of AWACS aircrafts for simulation battles
Implementation of proper “loft” mechanics for missiles
GROUND:
animations, visuals and details
Spoiler
- More tanker 3D models considering the times
- Custom commander sights
Camouflage nettings- Detailed tank crews animations
- Detailed MG animations
- Ability to remove mudguards in hangar
- Working lights
- Animation for tank commander popping out of the turret when using binoculars in game
- Addition of realistic optics color filter depending on type
- Addition of realistic blurr on the edges of gunner’s sight (real life photo for reference)
- Different thermal vision color depending on the vehicle
Reworked tank crew sounds (similar to new crew sounds for naval)Crew sounds depending on the operator country
life improvements
Spoiler
Stock APFSDS shells for top tier tanks- Stock NVD for tanks that have it (thermals should stay researchable)
Stock FPE and Parts (more info here)- More detailed information about tank’s engine in x-ray view (full engine name and type etc.)
- Ability to manually lower / fold the ATGM launchers on some vehicles
- Removal of “white tint” in binoculars and gunner’s sight
systems and gameplay
Spoiler
- Ballistics Calculator for Self Propelled Howitzers
Radiator damage affecting engine performance (RB / SB)- Commander sights expanded to lower rank vehicles that had them
- Regenerative steerings (forum post here)
- Ability to replenish FPE on capture zones
- Ability to replenish ammo and repair on spawn
- Working hull machineguns for all vehicles
- More destructible buildings
- Reworked thermal vision imagery
NAVAL:
animations, visuals and details
Spoiler
- Improved visual destruction models
- Captain view available (something like 1st person view here)
- Custom sight functionality
- Scout Plane cockpits
- Bomber sight for the Scout Planes (the ones added to ships in naval) that should have them
- Visual holes after torpedo penetration
life improvements
Spoiler
- In-battle torpedo settings adjustment
- Ammo rack and ready rack status (similar to ground vehicles)
- Ability to create user skins for Scout Planes
systems and gameplay
Spoiler
- Improved scout plane mechanics (existing suggestion here)
(additional)
GENERAL GAME IMPROVEMENTS:
Spoiler
- Change in vehicle implementation policy (dedicated topic here)
- Overall interface rework (for example we have this concept)
- HUD rework for all branches
Ability to view the full battle report after closing it- More camouflage patterns
- Reworked clan battles
Similar vehicles foldered (A-7E and A-7D for example)- Expanded map ban and dislike options
- Reworked and expanded personal stats
- Increased decal / decoration slots
- Ability to filter unlocked skins from skin list (Gaijin market and in-game)
- Separate “Camera shake” sliders for Ground, Air and Naval
- Naval aircraft and helicopters to be shown on carrier decks in hangar instead of ground base
- Map rotation depending on era (WW2 / Cold War / Modern)
- Simple interaction with vehicles in the hangar (flaps, cockpit etc.)
Addition of search-filter for decalsMore lively maps (birds flying in the distance etc.)- Expanded weather types in matches (storm or night in air battles for example)
- Dynamic weather implementation
- Repair indicator for damaged vehicles in the tech-tree
- Reworked spectator mode camera (battles and replays)
- Modification cost in SL and GE in advance before researching and unlocking the mod (visualization here)
- Separate columns for event / premium vehicles in the tech-tree
Ability to rearrange the order of the crew slots in the hangar- Sub-trees rework
I’ll try to update the list regularly