Hello! This thread is dedicated to the little things that would improve our War Thunder experience. Most of these things will not affect the gameplay much, but will give the game a bit more authenticity and visually diversify it. This list will be split into 3 main types: Air / Ground / Naval. Please feel free to share your thoughts and ideas.
AIR:
animations, visuals and details
Spoiler
Modern parachutes and eject animationsRefreshed afterburnersRefreshed missile rocket motor graphics- Rotating front wheel on some aircrafts
Air intakes animations for all jets that have it (we already have them but not functioning as we can see here)- Folding wings for carrier based aircrafts
- Functional blast deflectors on carriers
- Vapor effects when doing high-g turns
Refreshed mach cone- Optional lights on aircraft (formation lights, landing / take off lights etc.)
Runway lighting on modern airfields- More pilot 3D models considering the times
Cockpit sound / visual warnings- Weather effects on cockpit canopy
- RWR sound depending on aircraft
- More realistic audio sound when pulling high-g maneuvers (example here)
- Bullet holes and cracks in cockpit glass after being hit
- Proper bomber cockpits
life improvements
Spoiler
- Fuel “slider”
- Ability to see the current MTOW and TWR based on the set up of the aircraft
- RWR toggle
Jettisoning for aircrafts- Better SAS controls in simulation battles (forum suggestion here)
- Autothrottle / autopilot implementation
- Ammunition status for bomber gunners
- Ability to see selected bombing target on the minimap
- Ability to zoom-in the sight in the cockpit without locking the view
- Pop-up window if created custom loadout already exists
- HUD indicator when engine is off
- Bomb fuse delay saved separately between the planes
systems and gameplay
Spoiler
Remodeled RWR (missile launch warning etc.)- Working optical landing system (OLS) on carriers
- NAVAIDs system implementation
- Multi stage afterburner implementation
Fire extinguishersDrop tanksRadar lead indicators- Radar jammers
IR jammersImplementation of MAW system for some top tier jets- Ability to drop chaff / flares separately
- Compressor stalls
- Terrain-following radars
- Performance penalty for ripping off canopy
- Implementation of flying cysterns and air refueling
- Implementation of AWACS aircrafts for simulation battles
Implementation of proper “loft” mechanics for missiles
GROUND:
animations, visuals and details
Spoiler
- More tanker 3D models considering the times
- Custom commander sights
Camouflage nettings- Detailed tank crews animations
- Detailed MG animations
- Ability to remove mudguards
- Ability to remove additional armor plates (Schurzen plates for example)
- More destructible buildings
- Working lights
- Animation for tank commander popping out of the turret when using binoculars in game
- Addition of realistic optics filter depending on type
- Addition of realistic blurr on the edges of gunner’s sight (real life photo for reference)
- Different thermal vision color depending on the vehicle
Reworked tank crew sounds (similar to new crew sounds for naval)Crew sounds depending on the operator country
life improvements
Spoiler
- Stock APFSDS shells for top tier tanks
- Stock NVD for tanks that have it (thermals should stay researchable)
Stock FPE and Parts (more info here)- More detailed information about tank’s engine in x-ray view (full engine name and type etc.)
- Ability to manually lower / fold the ATGM launchers on some vehicles
- Removal of “white tint” in binoculars and gunner’s sight
systems and gameplay
Spoiler
Radiator damage affecting engine performance (RB / SB)- Commander sights expanded to lower rank vehicles that had them
- Regenerative steerings (forum post here)
- Loader’s skill expansion to ammunition replenishment and MG reload
- Ability to replenish FPE on capture zones
- Ability to replenish ammo and repair on spawn
NAVAL:
animations, visuals and details
Spoiler
- Improved visual destruction models
- Captain view available (something like 1st person view here)
- Custom sight functionality
- Scout Plane cockpits
- Bomber sight for the Scout Planes (the ones added to ships in naval) that should have them
- Visual holes after torpedo penetration
life improvements
Spoiler
- In-battle torpedo settings adjustment
- Ammo rack and ready rack status (similar to ground vehicles)
- Ability to create user skins for Scout Planes
systems and gameplay
Spoiler
- Improved scout plane mechanics (existing suggestion here)
(additional)
GENERAL GAME IMPROVEMENTS:
Spoiler
- Overall interface rework (for example we have this concept)
- HUD rework for all branches
Ability to view the full battle report after closing it- More camouflage patterns
- Reworked clan battles
Similar vehicles foldered (A-7E and A-7D for example)- Expanded map ban and dislike options
- Reworked and expanded personal stats
- Increased decal / decoration slots
- Addition of semi-historical filter for decals when selecting what content to be shown in game to a user.
- Separation of semi-historical category for skins into two categories: semi-historical for skins that were used on the same vehicle model (just a minor variant like MiG-23M/MF) and semi-realistic for skins that are based on historical patterns, but not used on the vehicle variant specifically
- Ability to filter unlocked skins from skin list (Gaijin market and in-game)
- Separate “Camera shake” sliders for Ground, Air and Naval
- Naval aircraft and helicopters to be shown on carrier decks in hangar instead of ground base
- Map rotation depending on era (WW2 / Cold War / Modern)
- Simple interaction with vehicles in the hangar (flaps, cockpit etc.)
- Addition of search-filter for decals
More lively maps (birds flying in the distance etc.)- Expanded weather types in matches (storm or night in air battles for example)
- Dynamic weather implementation
- Repair indicator for damaged vehicles in the tech-tree
- Reworked spectator mode camera (battles and replays)
- Modification cost in SL and GE in advance before researching and unlocking the mod (visualization here)
- Separate columns for event / premium vehicles in the tech-tree
I’ll try to update the list regularly