Popular Consultation: Knowing the opinion of the community (Part 2)

I’m not saying the game modes need to be fundamentally changed, their mechanics need to be adjusted and expanded though.

I am aware that at their core the PvP game modes will always remain deathmatches with optional objectives, but that doesn’t mean those additional objectives have to remain as meaningless as they currently are.

In regular ground battles this isn’t as much of an issue, as the control points sufficiently drain tickets. However in the base capture/defense mode (the one with the two control points and the 60 kill limit) the bases don’t feel like they matter nearly enough.
Enemy decapped your point? Who cares, not having control over it just means you can’t restock, but a lot of vehicles don’t need to get to the point to restock anyways, thanks to the way they made ammo boxes work. Unless an enemy is getting close to capturing it (which usually only happens when the defending team is down to a handful of players anyways) you don’t have to worry about it at all. Capping and recapping the point takes too long and the reward for recapping is so miniscule that nobody goes out of their way to do so unless they are in dire need of a restock.
Now, if losing control of the base meant that each kill scored by the enemy rewarded twice as many points or if the mode still used tickets like it used to and the usual point advantage ticket drain mechanic applied the bases would actually matter.
If that was too extreme, at least increase the rewards for capping and recapping and reduce the time it takes to do so a bit. Maybe change the reward distribution to a constant stream of RP/SL while capping instead of only rewarding points for full captures.

For air battles this is a much bigger issue though. The only incentive for destroying AI targets and bases are the RP/SL rewards. Base destruction causes next to no ticket drain and a lot of the times where only a couple of players are left you either cannot destroy enough AI targets to sufficiently drain tickets or there flat out aren’t enough targets to begin with because targets destroyed by other AI don’t cause ticket drain anymore. The larger EC maps are affected by this especially, as the AI ground targets tend to be way too aggressive for the little impact they have on the outcome of the match and the AI planes are just RP pinatas, as they can be completely ignored without any repercussions for letting the bombers get to their targets or for letting the surveillance planes do their laps.
In low tier this isn’t really an issue because a lot of the maps let you destroy the enemies airfield, but in high tier this mechanic isn’t present.
Maps that used to have actual objectives also don’t really work anymore, because even if the match drags on long enough for those objectives to come into play, their impact is basically non-existent.

As for naval, at least in high tier there is no real way to create meaningful objectives, as it really is just glorified realtime Version of the battleships boardgame.
Low tier naval is mostly fine, as the 3 and 1 control point maps work well enough.

Combined arms EC could be very interesting with such mechanics, but I don’t think there is any chance of us ever seeing such a thing

There have been over a dozen battles where I was in an aircraft that couldn’t dogfight [and another dozen where I was in a dogfight aircraft] where I ended the match in a victory because of AI target destruction.
The most notable was when I was in F-104S alone, which meant the only way I could win was via tickets.

new option: jeeps

3 Likes

Sure, that can still happen, I’ve finished matches by ground pounding as well, but again, now that AI on AI frags don’t cause ticket drain anymore and the passive ticket drain is gone it is very much possible that you end up without enough targets to destroy (or with enough targets, but no way to destroy them cough heavy pillboxes and the near indestructible medium tanks cough)

I’ve seen this happen a lot on maps like Spain, as that map has fewer targets to start with and a lot of them cannot be destroyed by a lot of the lighter planes. Granted, this could be fixed by either adding more soft targets, but ideally all maps, not just the ones like Spain, should have additional objectives that are specifically tailored towards bombers and bomber-like attackers.

While more votes are still needed, the provisional results are clear: people want fewer vehicles in exchange for an overall improvement in the game. They should only add vehicles to fill out the lineups, at least as a priority… For example, if we request a SPAA for Israel, don’t give us a premium aircraft. Remember when we players requested light vehicles for the UK? and they gave us even more Challengers? There are hundreds of examples of this. Add necessary vehicles, not filler!
New maps, for God’s sake! The rotation is horrible and the variety is limited. What about the game modes? The customization options? New skins or new decals? It’s so hard to add Chinese decals, for example…
The game gets terrible after a while. We want to play WT, but it’s like WT hates us and wants us to play no more than a couple of games a day.
I read hundreds of disappointments on the forums every day about how the Gaijin development team is handling major updates.

The clearest example of how Gaijin doesn’t listen to his community is naval: RIP (again)

Spoiler

We want quality improvements for the game, for example…

2 Likes

Sad, I cannot remember the last time a new prop plane was introduced in the game
image

3 Likes

I can’t remember the last time I was excited to receive a new update. This needs a breath of fresh air…

2 Likes

Chose QoL improvements and new mode.

For the new mode (that will never happen):

A 4v4 Air Realistic Battle mode featuring the following:

  1. A best-of-three round system with each round lasting a total of six minutes. If the match ends before one team can elimate the other, the round is given to whichever side has the most players alive but the surviving opponents do not take any damage or repair costs.
  2. Each player can take in a max of six missiles from their respective loadout per round. I.e. an F-14B takes two Aim-54s, two Aim-7s, and two Aim-9Hs. A Mig-29 can take two R-27ERs and four R-73s. Before the round kicks off, you are able to see what each team is bringing in plane wise, but not their loadout.
  3. Upon spawn, each team is broken up into flights of two at different but close by 25,000 ft air spawns on their respective side of the map. Large maps for supersonic jets, small to medium maps for props and subsonic jets.
  4. There are no missile indicators. You must rely on RWRs and/or game knowledge of what your enemy can/could carry. You can only see an enemy marker when you are within 6-10 miles of the enemy.
  5. The rewards are the standard reward per elimation of whatever plane down plus 2500 RP/10,000 SL per player for each win. If your team wins both rounds back to back (two of the three matches), you receive the “Ace” reward of an additional 5,000 RP and 20,000 SL for each player on the winning team.

These are rough details but the intent is for a moderately faster paced/small team tactical dogfighting mode.

All i want is decompression and things that arent fucking top tier.
Modern stuff is nice and all, but the snail can stop feeding me things with FOX-3 for an update or two

3 Likes

We desperately need new Cold War aircraft. It is the fact that Gaijin is continually adding more powerful aircraft, at a pace which is much faster than optimal, that makes me the most dissatisfied with the game. And as we can see, it also shows in the poll result. There are many options, some being very famous. Such as strategic jet bombers, interceptors, and other related aircraft. Not necessarily just aircraft from the Cold War era, but also any aircraft with a BR of about 9.0 to 12.0.

3 Likes

fixing armour and ordinance jank and further improving vehicles which have been bug reported heavily to get them accurate should be priority.

Fixing a decade of bad map design is up there too.

enough with the top tier premiums (I did get the harrier T10 I am part of the problem but only after they gave it BOL and 11.3 isn’t top tier anymore)

lots of vehicles and variants which you would think should have been here from launch arent so come on gaijin

1 Like

If you are talking unique props
image

Now compare it to the amount of new jets

To be fair, that is a now unobtainable event vehicle. Other than that I believe that last completely new prop plane was that one Fokker G.IA that came with the BeNeLux subtree (Seek and Destroy, July 2024)

Where is the freaking “balance the game/new MM/decompression” button…? i don’t see it in choices.
Everything is way too secondary to this.

one pretty bad french low tier prop. how extravagant

I honestly don’t see any significant balance and decompression issues. I mean, decompression is still needed, especially in naval and 12.0 ground, but I don’t think it will be a big problem. I remember when I had a ZTZ96 and a CM11 at 9.7 (today 9.3) and a 2A4 at 10.0 (today 10.7) and a 2A5 at 10.3 (today 12.0) That was a big problem.

I mean, there’s still more to decompress, but we’ve made a lot of progress over the past few years. We’ve also had to complain a lot to be heard…

New maps that offer the ability to play various tactics on one map. Flanking, sniping and brawling. Most of the current maps are way way too small for high tier ground combat, especially considering the power of CAS.

More weather effects and more destructible items on maps.

Take some current maps, Sun City, and convert them to having them destroyed by warfare like the Berlin, Advance to the Rhine maps.

More options for map selections, liking, disliking and banning. The option to choose between domination, conquest maps or pay both. Improved spawn protection against aircraft.

Put a minimum of 2 spawn locations on conquest maps. Remove the no go areas on conquest maps like Cargo Port and other conquest maps. Larger cap points and spawn areas.

Modes, a ground vehicles only mode. Would be great to play a ground battle without the aircraft appearing in the first 2 minutes of the battle.

Create new modes that enable varieties of play styles. Rescue a downed pilot behind enemy lines. Create a breakout lane for surrounded allies. Capture or defend bridges to advance or hold the line.

Give titles for and SL rewards for firefighting/repairing/healing teammates after certain amounts of repairs/heals. Increase repair/heal radius with number of repairs/heals until maxed out. Increase points for repairs/heals.

Remove convertible research points from rewards and replace with SLs or decorations. Create a exchange rate for convertible research points and allow players to trade them in for something else like with the recent ability to convert boosters/wagers.

Mark of Distinction should reward a unique camo and additional decoration slots for premium players.

GE cost of camouflage for vehicles should reduce with number of kills by that vehicle.

All premium vehicles should include 3 camouflages/livery’s with purchase price.

More bundles like the 2 Fronts bundle.

Revert the player profile card.

1 Like

I wouldn’t mind having 5.7-6.7 decompression for GRB, so I can avoid facing KTH in short barrel Jumbo (Just my latest experience in Fr*nch TT), as well as pretop Air BRs, to make life easier for Tornado IDS and late F-104s and yeah, naval compression is hilarious (as well as just BR distribution… poor RN Ghibli.