Multiple option poll for the current changes to Naval Battles, especially the changes to aiming for Naval Arcade battles. Votes are public. I plan on leaving this poll running indefinitely, at the very least until changes are made and/or reverted.
The only difference between Options #2 and #3 is to revert or keep the increased accuracy of AI botes (REVERTING Naval Arcade aiming, but keeping all other changes).
Option #4 is for those who LIKE the new Naval Arcade aiming, but want to ONLY REVERT the increased accuracy of AI botes (keeping all other changes).
Should the changes to Naval Battles be reverted?
#1 - Yes, REVERT ALL changes to Naval Battles.
#2 - ONLY revert the changes to Arcade aiming, including REVERTING the increased accuracy of AI botes.(And still keep the other changes detailed below.)
#3 - ONLY revert the changes to Arcade aiming, BUT KEEP the increased accuracy of AI botes.(And still keep the other changes detailed below.)
#4 - ONLY REVERT the increased accuracy of AI controlled botes. But KEEP all other changes (details below) including the new Arcade Aiming.
#5 - No, KEEP ALL changes to Naval Battles.
0voters
I voted for option #2: “ONLY revert the changes to Arcade aiming, including REVERTING the increased accuracy of AI botes.(And still keep the other changes detailed below.)” I like the changes detailed below, but I detest the increased AI bote accuracy, even more than I dislike the change to Arcade Aiming.
Details for the new Naval Arcade aiming system:
Aiming Details
Details for “Loss of Unsinkability Mechanic”:
Unsinkability Details
Details for “Torpedo Hydraulic Shock”:
Torpedo Details
Change to Naval SL & RP rewards for destroying AI controlled botes:
Some of my conclusions/thoughts about the changes:
EDIT#1:
I am going to collect any other opinions/votes that do not fully fall within the options I presented:
“Option #6 - Keep AI aiming better, while revering ALL other changes”
“Option #7 - REVERT to old Naval Arcade Aiming, but with speed compensation as in WOWs”
“Option #8 - Nerf AI aiming some (especially against aircraft), but keep some of the improved AI accuracy”
Option #6 = 1 player Option #7 = 1 player Option #8 = 2 players
Posts from these other players will be updated below:
Edit #1 Details
Option #6:
Option #7:
Option #8:
EDIT #2:
Suggestions/ideas for further polls. I would like to wait at least a day or two before making yet ANOTHER poll thread. I would like to give as many players as possible the time to make as many suggestions as they would like before I create a secondary/follow up poll:
Edit #2 Details
My reply to the post above:
EDIT #3:
Here is a list of the other threads which I have found discussing the current Naval Battle changes, for anyone who wishes to read as many opinions as possible about the topic:
I didn’t see an option to keep only AI aiming better so I had to select revert all. Planes really have no place in naval battles so it’s good to prevent Hans Ulrich Rudel sinking Marat solo happening a dozen times per match. Other than that torpedoes being more deadly and auto-aiming failing to hit anything not moving straight line like a bot is bad.
WELL, I kinda thought about that, but I don’t think they would keep only the increased AI aiming accuracy without reverting the increased SL & RP rewards for finishing off AI botes. I appreciate your thoughts and opinions, but I think your view will be the very small minority, SOOOO I didn’t want to clutter up the options even further lol.
I will edit my second post above with a tally of anyone else who has an opinion outside of the options I have in the poll (I will not edit the Poll, as it will reset all the votes.)
Why there is no option - replace aiming with old one but with player speed compensation just as in WOWs, as a compromise between old one and the new one? If you that need to aim green circle.
btw. bots firing planes from respawn with all guns is a bug, they using max range of gun instead of aiming soothing range as before.
Good point, but I didn’t want to make the choices too numerous. And wanted to focus on the current state of the changes. I will add your view to my list on my second post. We can also make a second poll later with options for new possible changes. Especially after we collect and tally more ideas from players, like you posted 👍
Now that I think about it, instead of reverting the AI aiming entirely, I’d prefer that they nerf it instead. There’s no way that an AI BMO should be able to accurately snipe my destroyer’s AA gunners from 5 km away and have gaijin claim that they’re just as accurate as the average player. The same goes for their accuracy against aircraft
And JTLYK that’s meaningless considering that their accuracy is almost god tier at such long distances with small caliber autocannons which JTLYK was never the case before and the vast majority of naval players aren’t capable of
You want us to vote on 4 major changes, but all the questions are about the aiming system? I don’t understand what’s the point of this poll. It’s just slightly more complex version of the old poll about the aiming system with basically no added value.
Just do 4 surveys in one thread (yes, you can embed multiple surveys in a single post):
New Naval Arcade aiming system
Keep
Change (see comments)
Revert
Loss of Unsinkability Mechanic
Keep
Change (see comments)
Revert
Torpedo Hydraulic Shock
Keep
Change (see comments)
Revert
Increased rewards for killing bots
Keep
Change (see comments)
Revert
And you’d be done with it, no? 🤷♂️
The increased accuracy appears to be just an unintended consequence of the new aiming system.
You really over-complicated the whole thing. Make it clean & simple.
Lol, your idea is more complicated though 😂 Yes, even with 4 or 5 separate polls. As I stated above, the main complaint among the majority of players is the aiming system and/or the greatly increased AI bot accuracy. I personally have not seen anyone complain about the Unsinkability, Torpedo Hydraulic Shock, or the Increased rewards for killing bots. So it makes the most sense to keep those 3 changes grouped.
I do plan on making another thread with new polls(s) for additional suggestions/further options. But, as the other poll was shut down (imo prematurely) we needed a new poll that will stay open for the duration. So, I would prefer to wait a day or two to collect as many new ideas/options as possible before making yet another poll thread. I enjoy making polls, but too many too fast is counterproductive. Best to let as many people comment and make suggestions first. Like you have done with your recommendations 👍
I greatly appreciate everyone’s inputs on this subject, and welcome any suggestions and/or criticisms. I will continue to catalog and tally all posts that add new ideas/suggestions/criticisms on my second post above.
I will consult with you guys before I make a new thread with new/more polls. I will post them in here first as tests and get your feedback on them before I make them “real”.
New/additional poll testing below. These polls are for testing only, I will be editing and modifying them so any votes can and will be reset. Do not take these as “real” polls yet.
Keep, Change, or Revert New Naval Arcade Aiming System?
Keep
Change (post your comment below)
Revert
0voters
Sadly, polls don’t seem to work under the Spoiler thing, but going to do it anyway to save space on this post.
More Poll testing code
[poll type=regular name=Loss of Unsinkability Mechanic results=on_vote public=true chartType=bar]
IMO reverting the AA firing at everything within 10 km (or whatever it is) is something you could usefully add to you list as a separate item - ie revert to the light calibre AA only shooting at small boats and a/c.
Option #8 on my second post. I am going to add you to the #8 tally for now (unless you disagree with that general option. Is ok if you don’t fully align with it, I am going to post your entire message under Edit #1’s spoiler/hidden section. I just want to have a nice concise collection of these additional opinions/suggestions.)
Ok, interesting, glad I did some testing here. My first try got this warning/error when trying to add multiple polls to the same post:
I messed around with that, but I couldn’t figure it out what it wanted. BUT I did get it to work by adding this “name=” line. It sometimes adds this line when you insert a poll, if you click the gear icon and fill out the “Name” field, but NOT always lmao.
This is the code I used in the top poll: [poll type=multiple results=on_vote min=1 max=1 public=true chartType=bar]
But I SHOULD have done this: [poll type=regular name=Should the Changes to Naval Battles be reverted? results=on_vote public=true chartType=bar]
Template of one of my test polls above if anyone wishes to copy the code easily without having to use the forum GUI (remove the two sets of triple ` marks at the top and bottom after copying.)
Single Choice Poll Template, with "name=" tag, only display results after voting, public votes, bar chart results.
Voted to revert the Arcade aiming changes. Really a terrible decision for the devs to introduce such a dramatic and awful change without the community’s consent.
In the unlikely event the devs do reconsider, at least this poll and the previous poll will give them some actual numbers to look at as well as all the unhappy comments on the forums (including my own).