and this should be able to attract new players? They spawn (coastal or reserve destr.) and get targetted instantly - I assume one tries this 3 times and then quit naval
do spawnstanding should? do balance problems have something to do with new aiming? from my point of view now costal have more chances to bring more impact on bigger target tan before cause of new aiming, bofors 40 now impact dmg on weak DDs and cuisers, you just need to be a little bit clever how to use small boats.
as bluewater can make much more damage to boats per timescale as vice-versa (how long does it take to sink a destr. by 40mm bofors?) your argument is weak as the new aiming favors the bluewater. It depends on the map and on the ship if “being clever” works - means if any chance exists to reach some cover before get destroyed - smoke screens didn’t work and some coastal vessels are quite slow so maneuvring is no option for them.
This man is right. Roll it back.
Please explain how it’s actually a bug.
What you call bug, I call an arguably intended oversight.
I think they released this update “half finished,” so there were legitimate complaints about the new aiming system mixed with legitimate complaints of design oversights like this one, so when they patch the oversights to within satisfactory territory, people will tolerate the AI aiming change.
In other words, once they simply patch AI boats to not fire from 10km away, people will be less grumbly, and it will seem like a successful design change with the AI aiming. Does that make sense?
A bug is something that’s happening due to unintended coding error, not because of a threshold slide bar oversight.
They buffed the crew skill of the AI boats to match the lions gain for killing them, and didn’t slide the plane targeting skill down from max, and you call it a bug?
I have made a new poll with multiple options:
The new aiming sucks. Can’t even hit zip zap targets anymore
Edit: nvm, got used to it
Or just… Play realistic?
sometimes you get a nice and easy task for naval arcade but not naval realistic
Both are quite easy to accomplish as they’re 90% of the time damage tasks
Dude I wanna know how you get the cannoner task 90% of the times. mine are “get some kills with strike planes” “take out ship with boat with torpedo” “cap one point get one plane get one kill”. Most of my tasks require winning too so I just skip them.
I don’t think I’ve ever seen tasks like those… Worse case almost always come down to “do X damage / get X kills while on a capture point”, which still isn’t bad.
Daily or special tasks?
Special
This is completely a lie, and if they are a damage task, they often come with a Win requirement which is nearly impossible to control in Naval.
If you don’t do anything to win sure it’s impossible.
HAHAHAHAHAHAHAHAHAAHAH get a load of this guy
I can spawn in the perfect comp, cap once with seaplane from ship, get top score with most kills in match, spawn in coastal and cap two bases, get at least 1 kill with each plane spawn, use third ship spawn to get more kills, and still lose.
So when you gonna show us your stats? So we can see how good you are.
I have a top 500 arcade pvp rating.
Also add occasionally using a sea plane to at the minimum uncap a base. I bust my ass in naval, and I can’t control outcomes like I can in tanks.
Sure you are. Now show us.