only top poll is working
they dont give a F until visible loss of revenue is there or hamsters get tired of spawning bots 90% per each game due to lack of human players and servers crash.
left a negative review on steam…if they dont win the trophy at the end of the year it will be a sign to take communities under consideration
The biggest problem is actually the lack of ability to communicate with developers. They really think this Naval Arcade aiming change is an improvement that everyone likes:
They didn’t write that it’s just a test to try something different. They didn’t write that they want to attract new players with this change. They wrote it’s a good news for naval players, which is not correct for most of the players.
This only shows that the devs (people who make decisions) don’t play their own game and don’t know their playerbase. Sometimes they simply don’t understand the gameplay and how the change will affect it. They wanted to improve something and as usual it ended badly.
The sad thing for players is that there is no way to contact the devs right now. If you write a bug report (about problems with the new aiming), it will be closed by a bug moderator (working as intended) and the devs will never see it. If you write a suggestion, it will be frozen on this forum for the next few years. If you write a topic on the forum, well, the devs are not here, they don’t read the forum, so they obviously won’t see your topic. You can create polls on the forum, but it will be no different from writing a topic.
The devs in War Thunder shield themselves from the community, it’s just how this game works. It’s still a bit better than it used to be, I remember times before they started doing “it’s fixed!” and similar series of articles. You couldn’t get any info back then. Nowadays we have at least some articles (translated from Russian) that briefly explain the devs actions. The quote at the beginning of my post comes from one of these articles.
Very rarely they make official polls on the website and ask players about the future direction of the game. Of course this doesn’t mean that everything is working great now. As you can see, there is still no way for players to give feedback to the devs about specific changes. It’s sad, but that’s how things work in War Thunder.
bote
Problem of your poll is that you combined aiming and other changes like bot aiming in one poll and called it Arcade changes, aim changes yes is Arcade and it deserve normal vote by itself “Keep new, Bring old, Find a compromised one cause old was shit too”. But all other changes is either bugs - like AI shooting planes that they cant see from the ranges they really can reach. Or changes for RB too, like AI aiming good against all targets cause bot kills rewards were increased. How much of voters is AB players disappointed with new system or those who just raging at that bots kill them or their used to gameplay style forcedly changed?
Other problem with the poll that aiming feel different and affects different on big Battleships, Costal and for Destroyers/Lightcuisers matches how you separate it? People have different reasons too vote against, but your poll messed up it all together and actually get no any options .
I assume that they play their game but mostly high-BR bluewater - in this area only the aimbot is taken into account and there are usually no planes spawned (due to ai aa already infurious). So they didn’t take into account the effects on coastal and usage of air.
I mentioned it a few times but to other issues Gj itself opened a thread - wished they did this also for our feedback
You know that the feedback, not a rollback thread they gave you?
once again - I miss any feedback from GJ to the critics about the aimbot and other naval issues - not more and not less!
So go demand that if you need it so desperately.
Yes, just doing some testing before I consider making any new ones 👍
Voting with Option #1, though if I could rank-choice-vote, #2 would be on there too. Overall though, it looks like the poll is showing the expected results- reversion of the updates that have deeply destroyed naval arcade aiming systems.
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Looks like not everyone.
The main issue is changing ALL AT ONCE… so the player has too many things to adjust to. My view is simple…move it all back to what it was and start introducing changes slowly … let us play, collect data, slow change forward.
By the way, the aiming (all aiming changes) are nuts ! ROLL IT BACK.
https://community.gaijin.net/issues/p/warthunder/i/MZEl4Vg1GL25
https://community.gaijin.net/issues/p/warthunder/i/W6jacbwch2DU
Here you are, 2 actual bugs of new patch.
its not only that they start shooting beyond range (which hopefully wouldn’t cause any hits) but the ai is in-range also much more precise as prev. to the patch. On most maps a rain of laser-precise sec. and aa ai fire starts on the coastals - even there is no line of sight. With slow coastals there is often no chance to evade or to reach cover of islands (if there are some) before getting destroyed. Prev. to the patch this happened with main-gun fire but now enemy firepower is increased by factor.
Loose to a 2 costals smugled 2 caps just in front of Battleships nose, no wa wa costal ruined wa wa they killing us happened those two guys were the man.
And people finally moving even in Battleships games.
I like the Torp buff, but they are still mostly useless… Hmmm I need to test plane torps… maybe they work now… I like that Bot ships give player SP/RP rewards as you cant tell which is which until you kill them and its a rare win for Gaijin to buff earnings.
I have mixed feelings about the “un-sinkability” I get what they are trying to do but its a bit HP barish for my taste, although it seems to have little effect over all (I’m playing BBs though so I cant speak for coastal/ destroyers etc.
I don’t personally have a strong opinion on Arcade aim as I mostly play RB but I did try it and I am NOT a fan.