Ain’t nobody attacking you, relax. You just shut the poll but in a week it may change numbers when people adjust to new system? And i just bring here an example of other poll on the same topic. Nothing personal. .
The time will show who was right.
Ain’t nobody attacking you, relax. You just shut the poll but in a week it may change numbers when people adjust to new system? And i just bring here an example of other poll on the same topic. Nothing personal. .
The time will show who was right.
went back to ground…
RIP NAB
My final conclusion about the new Naval Arcade aiming system+changes to Naval AB:
EDIT: I clicked “revert to the old aiming system” on the poll at the top of this thread, fwiw. I was also FOR the changes at first, specifically the aiming. But after playing my various lineups and different BRs and classes, I am 100% against the changes.
Why did you close the poll after just 2 days?? All well and good saying 2/3 of people against, but Gaijin will also look at the number of people the voted to see if its a fair representation of the playerbase.
I only just found this thread and found the poll closed already!
Easy, dude. He just post another opinion poll about the new system. Stpom/Stmex is one of the numerous squards in naval, their vote absolutely representative.
Agree, Gaijin using the new system while they still keep some old setting from old system, like the radar lock system and search/lock system. it is totally a mess.
unfortunately GJ seems not to notice any of the about 10 threads on the naval changes. Until now not any comment was given from GJ. So even if the whole forum takes part on the poll its irrelevant to them.
I thought the number of votes was pretty high for a naval poll given the player base and the fact that this is the English forum. It had only gotten 3 new votes in 8 hours or so. It also matched the outcome of the other poll on the Russian forums.
You are still welcome to make your opinion known. However, given that 2/3 of the players voted against it before and after it happened, and many in the forums seem to not like it, I’m not going to hold my breath they change anything.
I have made a new multiple option poll:
Polls don’t matter to GJ. I have been through this several times and several years ago. They will come back and say your poll is not representative, they’ve done there own polling, you’re in an echo chamber, give it a try, most Russian players like it, your evidence is not supported nor verifiable, etc. I have seen it all. As I said, I quit for two tears over this and I bought several premium vehicles including ones naval. Only after the player base collapses will they consider making a change or reverting. I personally hate big changes. Small incremental fixes are they way to go.
I think some bad reviews are the only thing that is going to change their minds. It worked last time on Steam, but we don’t have enough naval players to make them care.
Boycott naval AB… only way, then they will have to have more bots.
No idea how it is with computing power for each bot but when they will have 4/15 human players… maybe something will click.
Till then back to tanks.
I have been. I wish I liked the other modes better.
Just dropping a negative review on Steam… lets see if it helps to change their mind
And there is a big part of the problem. If 121 votes seems high then I can see why Gaijin doesnt care so much about Naval.
You wouldn’t create a game for 121 players and certainly wouldnt be inclined to put good money after bad in trying to develop it.
I’m not trying to have a dig at you but for Gaijin to take notice you would need 10x, maybe 100x the number of players complaining
I’m not even sure how many people actively play naval, a what the split between arcade and realistic is. Both modes have their fair share of bots to fill in the gaps
thats no reason for GJ to deny any communication of the issues in the forum. Which they do in other topics. Maybe we should “conquer” the turret basket thread - joking -
Give me an option to turn it off and revert it to the previous system. The new aiming system is an abomination, at least in a game that wants to sell itself as a simulation.
Everything about this system feels inherently wrong.
If you want to give navy players who want to zoom in at long ranges a better overview, split the screen once zoom reaches a certain magnification. Both horizontally or vertically seem plausible, with both having advantages and disadvantages.
If no target is selected the split screen would be disabled, once a target is selected, one screen would focus on the center of that target, while the other would show where you are currently aiming at. Both views would naturally originate from your ship, with stuff like map objects or smoke screens obstructing your view. Put in a smooth transition from one screen to split screen view that does not disorient players too much, and let players test it out during next testing rounds.
Those are, of course, just my thoughts on this.
It’s a bad proposal. To old system with compensation of your own speed way better.
agree…splitting screen would even more confuse players…
I even disabled the shell view camera as for me holding the fire button means FIREEEEEEEE!!!
is enough to see the result on the corner where You got a report whether it was short or over or hits, even this is a bit tooo much when the ships are behind the line of sight.
How a gunman can see if the hits were short when the ship is hidden.
And they claim is a simulator game.
Maybe they should enable multiscreen option… one for main gameplay other for aiming??? dunno what do you guys and gals think??
But to be honest i would stay with old one… keep it simple and working