Naval mode is finally dead

It’s self regulating, just someone don’t like current regulation.

(that comment is part of the problem)

Yes I know I’m being hypocritical, I’m trying to catch myself from the bad habit too.

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nobody likes kweeds posts yet he posts more than anyone
the only one that thinks his ideas are good is himself

his ideas have killed the enjoyment of naval for most

if he thinks that makes him a good thinker then his delusions are high

weird that his idea of sucess is to have every against him
most peoples idea of success is when most people are happy with their ideas

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They need to do more than just reverting to before the last big change. They need to go back to aiming the way it was 3 years ago. Gaijin, in their infinite wisdom, has introduced RNG to the aim we had last 3 years. RNG = income and score nerf. Add to that screwed up aim with shells flying in all the possible directions, but no the target and the announced increased shell scatter, so your broadside salvo may be lucky to land 2 shells on target with many times a salvo “hugging” the target ship, but not hitting it… with shells falling short and overshooting. Lame, lame, lame beyond any belief.

The stupid thing gaijin did along with the “new aim” was changing the trajectory of the shells, so now they are launched into orbit before falling down (read: longer time to target (screwed up timing), enemy has more time to change direction and good luck hitting someone below the waterline).

There are no buts about it, the new aiming mechanics SUCK. After being Naval main for the last 7+ years (and a closed beta tester at the beginning) I despise the current form Naval is now. Yeah, throw out everything you have learned all these years, so now you can play WT Mobile on your PC… pathetic.

I was right not to extend premium time in May. Gaijin tries really hard to make me stop playing this “game.”

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One more thing, tried 8.7 Naval for the first time tonight, as I had a bunch of boosters I had to use before expiration. All that hype about the big ships… every match was with 4-5 players on each team. Most matches decided by torpedo boats capping a zone or overzealous bots on one team rushing and winning the game. With long reload you don’t have enough time to kill all these bum rushing battleship bots.

The game has lost its charm and personality. How many bots can you try to kill before you decide it’s just a waste of time? It’s so synthetic now. 4-5 players on each team - the hype is over. I’m not really surprised.

Btw, there is ZERO end game. You just get a top tier unit and then have nothing to research, so all your RP and premium time goes in trash. No sekrit vehicles, titles, badges, avatars, flags or skins to get, just shallow end with zero benefits. You just wonder, what was the point of even grinding all of this crap. They had 13 years to come up with something, but all you do is just grinding the stupid parts and FPE over and over and over again. Zero vision…

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Have you clicked on my poll yet? Please add your voice to the pile:

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If you not happy doesn’t mean that others not happy.

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I don’t like farther spawns, bigger maps and wider spread for guns, but i don’t go whine about it for month. I play and look for fun even in this circumstances.


Ohh he started posting SS of his greatness again!!
Really m8? I thought we were over it like 500 posts ago!!

Nobody is trying to convince you that the changes are bad, it does not matter what you believe, it’s just we don’t like them.
Now on the other side you are the dismissive one with everyone that voices a diffrent opinion and you are actively trying to find a fault with them, when it does not work you are starting childish posts like “you don’t care” " you don’t love me" etc etc

Unfortunately this is always derailing the conversation and it instead of being productive it is focusing on you.

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The change he’s taking credit for this weekend is another terrible one btw.

Removing the reload penalty for repair dumbs down the game still further. It used to be you had to think a LITTLE about damage control timing, and hitting repair or dewatering at the right time between shots rewarded skill and experience with the reload cycle of your boat to maximize DoT. So of course in their constant effort to lower the skill floor to get SOMEONE to play naval they took away another mechanic, so you can just leave all your damage control on Auto and forget about it now much more easily.

And of course they had to take it away in RB as well as AB (I could see a case for the latter.) Because they seem really determined to make naval into a mode for people who hate naval games.

Edit: I avoid responding to the troll directly, but just for the record, this is an anti-skill change that is also bad for realism, ships fighting major damage should shoot slower than ships that are intact, it doesn’t matter what “side” it’s on.

This was a sensible mechanic that if you understood and played around it could give you up to a 25% DoT advantage over a novice player. You had to “weave” damage control and reload. You had to think in a fight. So of course new devs have come along who don’t understand the mechanics the first naval devs created (and I suspect don’t really care) so they’ve called it a bug and removed it.

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1200th reply!

Anyway I went into a couple matches of naval EC on Saturday. It was under arcade rules
Popping DDs from 12 miles with Kako just doesn’t hit like it used to. Didn’t have to work for it.

Dear Snail: Please revert.

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So you don’t even tested the changes? If you turret is on fire or damaged, flooded it still slows reload. But if you tube or secondary gun in flames or repairing, main guns reload doesn’t affected buy this, which is realistic, cause those who repair damages on other side of the ship don’t reload guns. You as always teorycrafting about what you don’t even experienced.

This post was flagged by the community and is temporarily hidden.

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After playing naval a lot more since all the updates, yes it active, yes it has less players than average, but it’s not a bad mode.

I do wish they would make it so AI’s couldn’t steal your kills when you destroyed a ship so bad it has 1% crew left and sinking rapidly, then the Ai magically gets the kill.

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Maybe not, but from that graph you cite, obviously there’s something wrong with Naval, since it’s an order of magnitude lower than even Air Arcade (which, in itself, seems to have issues, since it’s an order of magnitude lower than Ground…)

Ideally, these numbers should be a lot closer together, for a game that prides itself on combined arms / vehicle options (among other things.)

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It’d be absurdly easy to borrow the “Severe Damage” mechanic from Air Battles.

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Right?

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Don’t you ever heard about ground and air marathons?

ps. It’s not my graph

No, I “don’t ever heard” about ground and air marathons, but I’m sure it’s not going to affect the overall stats that much.

WT player community is more than consistent so it migrates from mode to mode with marathons, cause new neverending marathon system forced players to do so to get the rewards. New system hurt all modes online the most.

I think I missed the first big changes because I was playing with Realistic Aiming IN Naval Arcade. Which is a thing that was allowed, and no longer possible. There was a point where I switched to arcade aiming and stayed there. There was an aspect of it that made shooting easier. I can’t remember what exactly it was.

But what it WASN’T was this Mobile Gaming Auto-Aim Idle Clicking Game system.

The entire aiming system is a culture shock/adjustment from other War Thunder modes as you have to consider that you’re asking your guns to aim in a direction, then you need to wait for them to get there. I get the challenge there.

What is NOT acceptable is NOT having “agency” in aiming. Not being able to dictate HOW that shot is taken. Help, sure. No Biggie. Help knowing where to aim is fine, particularly when it isn’t always right. But COMPLETELY REMOVING any ability to direct a shot, or to understand how that shot is being lined up, or to adjust guns yourself is… the end of the game mode.

There is nothing to play. There is nothing to do.

There is NOTHING Fun about holding your mouse and left mouse button over a target and just… waiting for some luck. There is nothing fun dodging shot that you know are being 100% directed by an aimbot. …I mean… are you even PLAYING with other players? Or are they basically bots themselves?

There is no Naval Arcade game currently.

Reverting the Aim at least gives players agency back. It gives them back the game. What ELSE we need to do after that?!? IDK. Lots of ideas there.

More Dynamic Gameplay would be the key. Skill based. Centered around movement, positioning. Not creating tankier gun boats with HEVT. Like the SKR7, or the PR206. Skilled Gameplay Opportunities.

Give us the sunken city in 4.7 maps! That sounds dope!!! Give us game mechanics that give players ROLES, not just “Is my boat moar armor/moar gun”.

Like… make a fahking game out of this already. Right now they’re like, “Herkaderk~! Bizmark! Isn’t that cool! Oh, look, Yamato!” Like… whofahking cares? What are you doing with that? Is the gameplay more compelling with those units?

No. It’s the same mechanic. Sit and do nothing.

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