I finally found some time, to play some naval ab after the update and … man.
First i was very excited about the change because i thought it would be like wows aiming (i played this game since closed beta, the gunplay is a lot of fun there), but i was wrong. removing rangefinder and the aimidicator for your guns makes this the worst expierience ive ever had, id feels even more soulless because you dont have annything to look at or to think about, its really boring.
The new aiming feels even worse if you fight a fast moving target like torpedoboat, if he turns constantly you have almost no chance of hiting him because you cant anticipate his movements anymore, because if you move your mouse over the water then your aiming changes again to a fixed position this feels really bad and annoying.
The new aiming also fucked up the balancing of all the gunboats, because they have now a about 90% hit chance if you dont move loke chased rabbit, so there is a lot of balancing to do for you gaijin if you want to keep it …
Also very funny , i got shot down by 40mm bofors 6,6km away(from a torpedo boat) in my plane, yes i didnt move because i went to desktop after spawning in, but common they dont even have that range …
My proposal: role back to the old system, ceep the rangefinding and the gun aiming indicator , but as wows veteran i would say, let the game calculate your movement and the player calculate the enemy movement for the lead so you still have at least something todo as a player while ceeping it at a easy to learn lvl. The rangefinding system could be expanded in the furture (differend aim speed, accuracy, relyabillity etc)
i hope there are some changes coming, would be sad to see naval dying before yama and iowa and bismark arive, the models in this game are so beautiful :(