I was displeased with it for the first few rounds, not knowing how to shoot at moving targets.
But after a few rounds, it’s certainly more precise than manual guessing of range, especially with the increased speed for zip zapping ships.
It’s a very good system. In my opinion, however, horizontal aim should be a lead cursor rather than automatic adjustment, so you can “man handle” the guns more easily when needed, especially for rapidly evading small boats and when you don’t have fast firing guns.
The trade-off is that coastal boats are way more vulnerable but in exchange, you can also kill other coastal more easily.
If you have to lead the AI, why have AI at all?
It’s because it removes control from the player to make damage more random to make it easier to balance everyone’s play experience.
I understand my posts can be conflicting with a lot of people, especially with ARB; but if I have an opinion I won’t hesitate to voice it; after all, what is the point of a forum if there are nothing to discuss? When everyone moves in same direction? Well, I voice them in a civil manner.
I like your posts, I disagree with most of them, but I’m glad you’re voicing them.
Your voice matters as much as anyone else’s regardless of my disagreements.
No matter your intent either.
If you’re sincere, or making a Devil’s Advocate post, both are equally valuable to me.
It’s a simple issue. The people that liked to have some agency in the game, that liked having to aim and the ability to make it difficult for others to hit them, they dislike the patch.
People that just like to passively farm lions like it.
Apparently there was difficulty or they wouldn’t have changed it to make it more accessible for new players which was the original argument in support of it from some people here.
If you think they are making Arcade more realistic like real ships, why didn’t they add it to RB?
I already asked you, and you said ask Gaijin. lol
You should be able to think for yourself instead of insist on my stat page.