A revised version of the report posted on the old forum is now available.
Reward details are now available on the game and most of the RP rewards have been clarified.
I have researched and compiled a report on how WT’s score, SL, and RP rewards are calculated.
In this report, you will find links to the base bombing report and the score and SL,RP calculators.
The report is based on the match results screen, scoreboard, and replays. I have not done any internal programming analysis of the game, which would violate the Terms of Service.
This analysis project has taken nearly three years from inception to this point.
During that time, there have been many system changes. Due to the huge amount of data, there may be mistakes. Please point out any mistakes.
The original report is written in Japanese. Please forgive us for the parts of the translation that are not good.
@Pacifica Hello! Can this thread please be stickied?
The way forum search works and with how this got buried, I’d thought this report was not mirrored to the new forums and was about to create a duplicate of it in hopes of preserving it when the posting interface told me it exists.
Potentially, it would likely have a better place in FAQs as that’s where I initially looked.
it looks like that within acceptable error, 1 point of base hit point damage corresponds to 1.45e-3, and destruction double-counts the damage for 7.23e-4
Testing the RP/damage against a live sample:
Formula used is:
destruction:
7.23e-4 (raw coefficient) x 8 (ord coeffieicent) x 4.64 (economic multiplier) x DAMAGE.
Damage:
1.45e-3 (raw coefficient) x 8 (ord coeffieicent) x 4.64 (economic multiplier) x DAMAGE.
Sum row’s predicted RP is based on summed damage, rather than summing of predicted RP as a sanity check.
Notably, the predicted RP is ~50% of the actual RP. This is due to actual RP being done with a premium account.