You have to remember that we also had another challenge requiring players to destroy planes using a coastal vessel, and many players chose to complete both challenges at the same time. The result can be seen in these threads:
This challenge caused a lot of frustration among players, primary due to a previous change in the game, where AI bots had very high (basically pinpoint) accuracy.
What I don’t understand is this: the developers (e.g. on the Russian dev streams) keep saying they actively play the game. Yet somehow, it took players talking about over-accurate AI bots for nearly three months before any action was taken. And the fix itself was likely as simple as adjusting a few values in the code (e.g. vertical and horizontal accuracy settings). Something that could have been done in minutes ended up taking months, and what’s worse, many detailed bug reports were dismissed with a “not a bug” response along with advice to submit it as a “suggestion” on the official forum instead (and we all know that this path takes years before it even reaches the developers).
How is it possible that so many Naval players immediately saw this problem and reported it, but somehow the devs and bug moderators, who claim they play the game as well, didn’t see anything wrong with it?
And then, three months later, we see this in the changelog:
The aiming and accuracy skills of AI gunners on ships have been corrected. Excessive accuracy has been greatly reduced due to the addition of possible errors made by the gunner in assessing the speed of the target, the distance to it, and other parameters. Now, the probability of an AI gunner shooting down an aircraft stays high only if the aircraft flies head-on to the gun and does not maneuver.
So it was a bug after all, and it was finally corrected by significantly reducing the excessive accuracy. But did players really have to go through the whole process of having proper bug reports closed? Why did it take three months to fix this?
Unfortunately, the two Naval challenges appeared during that period, when the accuracy settings were broken and players had basically stopped using planes. And not a single dev noticed the issue for three months, while playing the game. How strange is that?
If anything, I think these challenges did more harm than good to Naval. It’s sad, because I feel like it was yet another missed opportunity to show players that Naval can actually be fun.