Why I bomb bases in premium fighter jets

Maybe he is trying to referring that J-7D is struggling against them ‘on a race to the base’

He bombs with J-7D because (probably) he doesn’t trust his rear-aspecting PL-5B/R.550 magic 1 which will get flared by one or two pops.

For bombing purposes only, J-7D is nearly no match against the Tornado.

Man, how can MiG-21MF with some Chinese domestic missile can beat a 4th gen low-alt interdictor which was solely designed for it? in base bombing race?

But we all know that J-7D can defeat the tornado easily in a dogfight.

This looks like you mix some things up.

At more reasonable BRs (~3.7) we have 4 Frontline maps & Poland with 3 bases - and a “killable” af.

For lower BRs:

  • I flew some years ago 140+ matches in the Ju 88 A-1 to build up crew points. My high WR of 80% was a result of coming in very late and very high and i killed the enemy airfield in those 80%.

  • In the remaining 20% the bomb load of max 1.900 kg was not enough to kill 3 or 4 bases and the airfield - the way more effective C 250 & C 500 came together with an increase of the bomb load to 2.400 kg much later.

  • There were never respawning bases and we had maps with 3 and 4 bases with a “killable” airfield.

I played today a few rounds and faced the same conditions (3 and 4 bases maps with a “killable” airfield and ended the match 2 times with an airfield kill.

But, i played also a 4 bases map in which the 4 bases respawned ( [Operation] Battle for the Rhine) so i killed 4 bases with 4 x C 250 and 10 Ground units with the remaining 28 x SC 50 until the last enemy got killed; was a 1.7-2.7 match.

So it is obvious that gaijin tries to get rid off the 3rd win condition - or they just test the player acceptance of those “revised” maps.

Have a good one!

By position i mean something like this:

I am stockgrinding kfir c10. I lack g suits to properly maneuver and have no chaff.

Map is rocky pillars:

Option 1: race teammates to drop the bomb. I might or might not make it. More often than notnby the time i make it the bases are bombed and i gave up derbys for mk82s and have heavy bombs on me i must ditch and waste. The rare times i beat the team enemy often is able to aggress me.

Option 2: i fly very wide sticking to valleys and ravines and cliffs to minimize visibility and try to ambush the enemy with derbies. By the time i arrive in this path the bases are all bombed so if i take bombs i am at a disadvantage. While i might not get a kill, i consistently survive 5 minutes over 2:30 and can get howitzer or a.i kills at least.

Do note though this conundrum seems to have come up mostly on rocky pillars, spain and pyrenes.

On sinai and moscow i might as well rush a base because i cannot hide.

The F-20 is one of the best premiums? Mate, it’s a glorified F-5 with missiles that will thrust vector for a teammate over the guy you are right behind. It’s okay at best, I’d rather pick the MiG 21bison or the Mirage.

One thing that would benefit fighters would be changes to the activity. You can dodge missiles, get maneuver kills, fly defensively and be a bait, but none of those really get you rewards, do they?
I just had a game last 16 minutes, got 1 kill, spent the whole game either chasing or being chased only to get 60% activity. Something clearly counted but idk what.

Maybe having the activity increase simply for being in enemy proximity would be a good thing?

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Activity is defined by f(score, time alive).

See this report:

observed f(score, time alive) activity%

image

Predicted activity% based on observations

image

1 kill, ignoring BR correction, is worth 450 score assuming full kill without critical damage.
With critical damage, it goes up to 450 + 150 = 600.

Looking at the data chart, there isn’t an observed entry for either 450 or 600 score at 960 seconds.

However, looking at predictions chart we find the 50%-60% band right at what you described.

Rather notably, activity is non-linear. A short match with high score is less activity than a medium-length match with high score. A medium match with high score is more activity than a full-duration match with high score.
Also, going from 1000 score to 2000 score at 10 minutes does not double your activity as you’re only increasing it by ~10%. Going from 500 to 1000 score increases it by ~30%.
The system correlates well with the sim useful actions reward system, except that one is fixed at max duration of 15 minutes for ~0.92-0.93% maximum achievable reward% for ~1050 score.

Activity has nothing to do with how “active” you are.

To give activity% for being in proximity to the the enemy requires giving you ticking score.

If they added rewards for wild-weaseling on the right side of the map in an F-16 or Gripen, dodging missiles and spamming CM to distract the enemy, i think I would cry with joy, I love doing it in the mirage 2000 but the MICAs are the only thing that really allow me to make money from doing so

Real.

More fun as well! Thrill of outplaying an enemy in a dogfight (Especially if they are playing a much superior vehicle then your own) is worth it. Its the whole reason i live for the alphajet TH. Its not even close to being meta at 10.7, but those 1 v 1s you bait F5s, mig21, mig23, phantoms, drakens and the rest into and watch them fumble every advantage they have as you hose them down with the 27mm is so good.

But its a strike aircraft and i also see people missing out and bringing bombs, and dying…

Such a shame

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One reason I bomb is because it at least gives me rewards. Firing a missile and having it flared does not give me a reward for at least trying to win.

So I agree with your idea

You would earn even more if you got 7 kills with some bases destroyed. I know a couple of planes like F-4E that can do that.

It’s not mutually exclusive.

So getting minimal score for firing a missile or evading a missile would probably do just fine to improve activity accuracy.

I see many here are bullying the topic starter, but it’s not about him. You’re fighting in the wrong direction.

First of all, there is no teamplay in random, unless it’s a squad with your buddies. Everyone for themselves. And Snail makes things worse with idiotic daily quests. What kind of teamplay do you expect in a random if, for example, John needs 25 bombers, Sam needs First strike + win, and Matt needs just 2 kills + 50% activity? Everyone will try to do exactly what they need and do it as quickly as possible. Because almost all of these tasks are absolutely uninteresting and any normal player wants to get rid of them as quickly as possible.

Fighters with bombs take targets from bombers and assault planes, okay. And, was it the topic starter who made such maps, where everyone is forced to fly in one bunch to the center? Or nerfed gunners and bombers’ survivability to zero, making most of them practically unplayable, with the exception of superlow BR with biplanes?

Look at the damage of different bombs on the bases. “Balance value”, as I heard. On the I-185 with two ZAB-50, adding less than 100 kg of weight in total, I can do more than 13,000 damage on the base, while on a fully loaded Pe-2-110 bomber with 10 FAB-100 for more than a ton of bombs I get less than 16,000 damage? And this is “balance”? Considering that the I-185 is a fighter and better than Pe-2 in absolutely all stats.

At the same time, on each new plane I upgrade the same modifications and this requires research points. The same Shvak, FAB, Hispano MK.4b, etc. Each time “new”. The same grind in a circle. It is not surprising that people want to optimize it, making their (not yours!) game easier and more economically profitable.

Take for example a Soviet EP-2 at BR 4.7, completely stock, with a low-level crew and try to spade it in a random AAB. Is the grind successful, did many of your fighters help you defend against the enemy flying at you like flies to jam?

It’s Snail’s fault that for more than 10 years there hasn’t been a normal PVE where you could upgrade stock vehicles and farm SL, normal motivation to act as a team, normal BP tasks and finally a normal matchmaker. So that newbies on stocks could play with the same, and progamers with thousands of battles with their own kind.

The fact that people bomb on premium fighters is a consequence of the problems in the game and the unwillingness of its devs to do anything about it. People tend to strive to minimize efforts, this is normal.

We need to demand from the Gaijin. Not from the players.

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Exactly, there is zero reason why so many of these modifications to exist. It should be standard to have countermeasures, but it’s not. It should be standard to have the best engine, compressor, wing cover, and such. Grinding attachments for vehicles should be attachments that are not exactly needed for the survivability of an aircraft: better missiles, ammunition belts, various ordnances, and such on.

Forcing people to constantly grind the same old attachments for every single plane is absolutely ridiculous. At least with Premiums, you can just skip around and then grind what you’d like. But somehow it’s the people base bombing that are the problem with the game, not the ridiculous attachments, the excessive exp requirements, or the ridiculous time to grind.

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Too much repetitive, completely uninteresting grind of the same thing over and over again. Which can only be drastically shortened by paying real money.

I want all mods for my poor Yer-2 (ACh-30B) (e). It costs 160 x 4 + 185 x 4 + 270 x 3 + 270 x 4 = 3270 GE. For a single linear vehicle, without premium status, without a talisman! I don’t even want to imagine how much i’m need to pay to unlock and upgrade all the Soviet props, for example.

Too much grind, too much greed from devs. This is the reason why players try to make their lives easier in any way possible.

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That’s why I don’t mind seeing people base bomb. Sure, sometimes it’s annoying when you see that someone took the base you marked, but I also understand that I am not the only one that exists. Plus, now I only play enough until I get enough for bombs, and then play CAS in GRB. Yes, CAS is no skill, but I get a lot more RP for dropping two 1,000 pounders on some Maus than I do for doing an arbitrary fight.

Likewise, if I can’t get to ground targets in the Su-6 in time and they’re destroyed right under my nose by my teammates in faster planes, I blame the incompetent map design, not the players.

It’s funny that even in World of Tanks, famous for its greed, I can remove a module that has already been researched and move it to another vehicle if it uses the same gun, engine, etc. I don’t need to research a “brand new” Shkas or FAB 100500 times. But WT was able to outpace its competitor here.

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To be fair, World of Tanks went downhill after being shamelessly pay to win. War Thunder, in all its glory, can still technically be free to play if you’re willing to suffer a longer grind. Meanwhile you have WoT, of which you are basically forced to spend money to survive.

above tier 6 its impossible to not be in the negative for silver with freemium in WOT. I quit the game for wt because of that. The old WT economy was far more favourable than WOT by a huge amount.

I’m just glad I never got into WoT in the first place. I never liked tank games in the first place, since I was a Battlefield player. I viewed tanks as no skill. Anyways, got into War Thunder because my brother told me about the 15cm funny cannon his friend uses that beats up late WWII tanks, and the rest is history. Well, sorta. I hated tanks, so I played air. Unfortunately all my friends play tanks, so I now play tanks.

I still hate artillery trucks because of BF1 and its been nine years.