There is nothing wrong with low level buying premiums

I’d rather they weren’t learned at a tier where it’s expected that you know something about the game and can contribute to team success without being a general burden to society.

These stats are significant enough that in any other game, the devs would take a serious balance pass at the offending parties.

Gaijin’s business is not my concern when it negatively impacts my gameplay experience. Morons bringing their epic A-10A (Early) to Top Tier to back up their AIM and Click Bait, before getting blown out of the sky and wasting 800SP is a problem for me when they’re my teammates.

Literallly how? Greater activity at the expense of the quality of the experience? Half your team ODL’ing because they filled their diapers when the scawy T-90 or STRV one shot their dumb asses? Explain your case.

This is the only actual problem here.

All players of all skill levels belong at all BRs.

11 out of 16 players were premiums that left after a single death. Our top team got stomped in the first few minutes as most of our team felt the need to rush straight in and leave immediately.

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Yeah, nothing wrong …




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They both did well enough to spawn in F20/A10. I assume one is playing CAP and another CAS?

As a level 100 player, I don’t get to spawn planes often, not even CAP f-20A which I’ll use if I am in a 11.7 round

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So, would you be “happy” with 10 more teammates like them ? level 10 players with click bait + f20 combo ( NOT TRYING TO OFFEND NEW PLAYERS )

I don’t pay much attention to my teammates. As one may humorously put it, “teammates are just enemies in blue”.

Either way, if you don’t care about winning or objectives, its not that bad.

Yes and no, and that’s for both the new player and the rest of the team.
buying into top tier isn’t just frustrating for players with a full line up that have a large portion of their team leave, but it can’t be very enjoyable for the new player that has no idea what’s going on and just gets blasted over and over again by more experienced players that not just know the maps better and know there to aim on various tanks to knock them out quickly but have high skill crews that get their gun on target faster, reload faster, repair faster and see the enemy earlier. I doubt the experience is good for player retention.
The multi vehicle packs Gaijin has started introducing might help with the 1 death issue, but it doesn’t help the issue of new players getting in over their head.
I do understand that no everybody wants to play WW2 era tanks and that the money keeps the servers running… or at least staggering… but dropping someone with 1 11.7 tank, no experience and no crew skills into a match is going to suck for everybody involved. And to be clear I blame Gaijin for that, not the new player as they don’t know enough to know they are a dead weight.

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Then why do you play competitive PvP games then?

If you don’t care about winning, and objectives
then do you play for being an intended troll just like those god-mode gangs?
:/

Not players fault

Because there is no good PvE gamemode for tanks.

Any more stupid questions?

Of course.
Game should stop this and handle it appropriately.

Okay.
I won’t mind if they also contribute their way to victory.
But [don’t give fawk about win and objectives] claims are annoying.

“When in Rome, do as the Romans do.”
If you walk into a competitive PVP game mode, then at least you need to ‘pretend’ to be interested in winning.

‘My fun is important, so you guys need to sacrifice your fun for me. no excuses’ movements seem malicious enough.
low-level God-mode squad with 1 MiG-23ML and 3 I-15 can be one of the perfect examples.

Enough answers for a stupid reply?

When you walk into grind oriented game where most RP gives frags, don’t be surprised that people focus on frags and not on teamplay.

As i say all the time - don’t blame players for poor game design

But here the thing cowpoke , wining also massively boost the RP/SL gain. Don’t blame the game for the lower percentile simple mindset about them playing selfishly

It’s 34%.

If you earn 1000 score with tank 1 and thus activity of 90% and survive 10 minutes, you earn
(10x60)x0.71x0.9x1.34x1.0 = 513.8 RP before economy modifiers for a loss
(10x60)x0.71x0.9x2.0x1.0 =766 RP for a win.

Let’s say you play 2 games and lose them both with 1 tank life:

you make 1027.6 RP.
If you win,
you make 1532

1000 score ~ 5 kills or 1 capture and 2 kills.

After 10 minutes, it’s unlikely you’ll capture another point or get another 5 kills - I frequently had games where I respawn and have nothing to do for minutes because the enemy team left in sufficient numbers or they’re all in planes and so forth. Let’s assume our second 20 minutes only gives us enough score for 65% activity - around 500/600 for 3 more kills.

(10x60)x0.71x0.65x1.34x1.0=371 for loss
(10x60)x0.71x0.65x2x1.0=553 for a win.

So winning 1 full game where we respawned once for 20 minutes, we earned a total of 766+553 = 1319
Losing, we’d have gained 513.8+371 = 884.8

Notably, according to the report, () RP bonus for winning only seems to affect time alive, nothing else. I am yet to rigorously test this for GRB, but I can confirm this to be true for ARB after analyzing the RP breakdown of multiple battles’ score. Whether you win or lose, a single kill nets you 47 RP and a single cap gets you 153.

So let’s see what gives us better rewards?

ODLing 2 games where we stay alive for 10 minutes and win both times: 1532
ODLing 2 games where we stay alive for 10 minutes and lose both times: 1028 RP
ODLing 2 games where we stay alive for 10 minutes and lose one, win one: 1279

OK, what if we put in our best effort and respawn two times for a single 20 minute game?

If we win, we make 1319 RP.
If we lose, we make 885 RP.

This of course does not include captures and kills, but you have read the report (Report on how scores, SL, and RP rewards are calculated) and seen how those actions give you only spare change’s worth of RP. ANd of course, it does not accoutn for vehicle economy, premium and most importantly skill bonus. Skill bonus is the only thing that can make staying the full 20 minutes worth it as getting 9 kills gives a significant boost to all rp gained, not just time alive.

The way the game’s rewards work and how earning score late into a match becomes increasingly difficult due to enemy team leaving, no cap zones and enemy becoming planes… it’s pretty clear that unless you are able to guarantee you can earn another 90% activity status in the second 10 minutes of the match, you’re heavily incentivized to ODL and go next - losing 2 10 minute games gives better rewards than 1 20 minute game. Winning 1, losing 1 gives comparable rewards to winning once. Winning two ODLs outweighs winning once.

This math can only get worse than here in the real world too - first 5 minutes being much better than second five minutes, more respawns (thus diluting the score we can earn even further to lower than 65% activity amongst them) and game ending in 13-14 minutes (thus no chance to gain anything more than 30%) rather than 20.

Thanks for the calculation.

Capture points and lack of CAS are also big reasons I leave early. As I don’t get a kill majority of the rounds, cap rushing has been my go-to baseline grind help.

So my point still stand , one blind leading the mass doesn’t mean you should follow it. Because other have the mentally of “It is ok to lose as long as I am the only one to make gain”. Also the mass amount of new top tier premium player help contribute to the spread of this mindset as well. Don’t blame the game when the mass amount of lower percentile along with the new player buying high tier premium are also actively dragging other down.

Don’t blame other for your own selfishness , don’t reasoning when you actively contributing to the problem.

I blame Gaijin entirely. They promised they would never sell top-tier premiums to avoid this exact situation. They lied. I don’t blame players who want to bypass the awful grind for lining Gaijin’s pockets to skip it. I blame Gaijin for making it an option after lying repeatedly about it,

He’s not playing competitive, genius. Not everything is a bloody competition.