Let me give you little secret, 15-20 min games are props exclusive…
Another secret if I care about RP that means Im grinding and again I can do consistantly 10k RP per 5 minutes and I find that good enough.
If Im playing to play im in Squad games not in random lobbies. So yeah keep trying.
This makes obtaining the per base data frustratingly annoying, yeah.
In sim it’s easier because every action only gives score, so tracking score is very easy.
Tracking RP per action takes significantly more effort because gaijin obfuscates things.
My break-down of the RP gained in the F8E only worked thanks to others’ labour:
Using just the end of match reward screen, half the RP I gained would be hidden in various collector items.
GB one is better if you goes A2A
Thanks to upgraded radar and weaponry.
(R-73 with HMS goes brrr)
meanwhile DE one might be better if you are planning to ZB-500 bombing which I hate
because both shares same fuselage and two ZB-500, but Lazur has lower BR.
…and will add “for the game developers” to avoid further misunderstandings.
You might consider looking up industry trends (mobile game are dominating the market) and the development costs of games. The game itself (game play etc) plays a secondary role, main goal is to create opportunities for mini and micro-transactions.