they just need to scrap the daily tasks and replace them with something like the squadron activity thingy. 15k mission points a day perhaps.
I mean you can make it fit your play style within reason also, the ownership is on yourself if you start spending GE/SL trying to re-roll tasks as I said its game of chance that’s down to your own free will.
also I gave my opinion from my time playing the game and grinding the BP.
Hence why I said IMO.
I have nothing to do with game development I work with the forum side of things.
No. Because I can’t choose the task I like myself. In fact, there are options:
- Try to do what they gave
- Reroll for SL / GE without guarantees of getting a normal task
- “Just pay” (buy a BP level)
- Ignore BP
However, you represent the interests of Gaijin and act here on its behalf, and you are written accordingly.
I think that to satisfy the interests of average players (not nerds with KD > 5) no more than 10k per BP level.
Please quote the full statement don’t try and twist my words.
That is not true at all don’t make stuff up also I started my comment with IMO to make it easy for users to understand that is me speaking not me as moderator.
Just add a moderate activity requirement to it, so people stay.
Id say base bombing in a fighter is antisocial gaming too.
battle tasks need an overhaul tho
What difference does this make, excuse me? “Within reason” is clearly not “change the task from win + alpha-omega to the task of win + rocket kills”, for example. Both of these tasks are equally bad.
Not to mention the possibility of rerolling the same task you just refused, and the reroll is paid, with increasing cost, even if you payed for BP and PA. This is pure gambling and P2W. I have never seen this in any project that respects itself and its players.
This is a standard technique when you need to say something “not on behalf of the company”, but at the same time in its defense.
Yet again this nothing to do with me. If you feel you have a valid idea/way to improve a feature, Make a Suggestion, writing in clear and understandable terms and with a way for it to work etc and take it to the suggestions part of the forum.
It’s actually what drove me to naval bc most of the daily tasks could be done within two games and then u could play something else or not, whereas ground tasks were impossible or required very specific gameplay and I didn’t always want to play air
Now that I’ve stopped with naval the special tasks have piled up and I don’t finish the medium tasks
I’d be fine with them just making the medium tasks easier and I don’t care about the specials
Have a special Task - get 2 “multi-strike” streaks on winning teams.
Holy crap this has got to be one of the most difficult.
Did the first and working on the second.
Over … 20? 30? battles? I might have gotten the multi-strike a couple times - but on losing team.
Then I got a “double-strike”… two enemy kills in a row, and they were maybe 10 seconds apart. DID NOT COUNT
Then I got a shadow-strike streak. DID NOT COUNT.
STRIKE ALL OF ABOVE - helps if ALL the tanks in your garage qualify. I think I was using a KV1-S which even at BR 4.0 is still a rank II tank.
Tweaked my garage to include T34-57 and in a rare battle where I was not uptiered got around 8 kills, including a triple strike. Mission accomplished. Gotta pay attention to details.
This task would be easier to do with planes.
I’d go for the panther and rush xD
This game by itself antisocial. Assist and winning doesn’t have the same reward as killing. ground target and bases doesn’t have the same importance as other people on the field. the more you dove into it the more you realized that this game is one death FFA with “red vs blue” mask.
wouldn’t mind if certain tasks staked, e.g get a title gold or silver in 5 matches…i’ve been able to get 3 gold titles and more in one match before and yet only one counts -_- they need to stack if you ask me.
My first special task for new season is 80% activity on winning team 7 times.
Holy Crap!
That’s a minimum of 14 battles since on average you will win 50% of your battles.
Then there’s the 80%… nothing during battle gives you measurement - at least not that I can tell.
Have 2/7 so far, and could have been 4 but I had 75% and 78% activity in two battles.
What the heck are they measuring?
Choose your BR then… You also only have to use 1 rank 3 vehicle in the lineup to qualify.
Agree but gaijin would prefer a system like this so that you need a wider variety of vehicles to grind the bp effectively and thus are more likely to buy vehicles that help you achieve different types to tasks quickly. It’s a tactic to get players to spend more money and time on the game and player comfort is not a consideration.
A while ago I completed a simple task only on the third try because of the idiotic activity requirement. Our team was winning too fast, I was getting less than 85%, despite being in the lead and never getting shot down.
I’m changing all special tasks where the team’s victory is one of the conditions. There are other, more stable tasks, for example 6 battles with 6 frags or shoot down 15 attack aircraft in AAB, try to get them.
GL is not worth suffering, trying to do a task with inconvenient conditions.
Score. Time alive.
That’s all activity is.
f(activity, time).
As a rule of thumb, ~1200 score for a 12 minute time-alive gives at least 90% score in ARB.
Read more here:
ARB data:
ARB activity approximation:
Not saying it’s not a horrible task, but I’m just trying to dispel the myth that “Activity” has anything to do with “Activity”.
It’s just f(score, time alive) on a non-linear function.
In air SB, activity is kind of shaped like a logistic function which effectively plateus at 92% for 15 minutes at 1050 score - going from 1050 to 2050 score gives at most 93% activity.
Here’s some SB data:
Data is given in rewards, as in SB rewards directly correlate with useful action cycle activity AND we know the theoretical 100% (this shows on statcard as SL/min)