Think part of what contributes to this is BR differences.
You can take a undertiered aircraft and be very effective at CAS all the same. It’s realistic too - people used propeller aircraft in korean war to do CAS!
According to this report, there shouldn't be any disparities,
Report on how scores, SL, and RP rewards are calculated
But if we consider the whole BR correction thing...
Now, the report is from jan 14 before the “Severe Damage” mechanic was introduced.
The Severe Damage mechanic makes plane kill tracking a bit of a mess, since …
People who don’t play air, and even those who play air expect score and everything to be given for full kills. They also expect that if you kill sth, you’re getting full score.
This is NOT the case. If you damage ALL engines OR cut off more than half a wing OR damage the horizontal stabilizer to black OR damage ALL flight control surfaces… you get 80% reward and score of a full kill UNTIL the aircraft crashes and you get the full 100% credit.
However, if the plane was ALREADY damaged as described above and you shoot the pilot or severe the tail, you will ONLY get 20% of the reward despite getting a kill.
To make it even better: Fully damaging someone’s horizontal stabilizer (something that I found inconsequential for survival (it did impact turn radius) even while flying full-real controls in paper mache aircraft) was damaged by someone else and you see a plane flying completely unbothered, then you cut the wing off (but arbitrarily it’s somehow less than 50%)… you’re not getting the kill. You’re… GETTING AN ASSIST.
This creates a massive mess when it comes to scoring.
However, for full kills the above table IS true:
Here, look at an 5.3 Bosvark’s kills against uptier aircraft (no BR correction)
Hits (we're expecting each hit to be worth 20 points.
Our expectation is confirmed.
Full kills: We expect each to be worth 200 points
Wtf gaijin, you stole my re-
Oh
Severe damage
There’s our expected 200 points for a kill on the sk60b!
So.
Aircraft and tank kills are worth the same sl/RP/score.
PB4Y-2 is 4.7. Bosvark is 5.3 This means 200 * 0.94 = 188 pts Given it’s less than a 0.7 BR step, this is within approximate error.
Issues:
- Severe damage mechanic is unintuitive and has some broken assumptions (horizontal stabilizers shouldn’t be severe damage. Wings are often less than “50%” despite cutting off a significant portion that makes it uncontrollable). It makes people look in the wrong place
- CAS can perform well even in a heavy uptier leading to BR correction for your SPAA vs Airplane kills
- What happens if someone dies without critical or severe damage is weird. My observations so far was that it does reward full score (start with 2 kills, 900 score. Hit BF109 in wing causing him to lose control and crash without getting a crit or a severe damage tick. We confirm no crit by score staying 900. BF109 crashes, score is 1350 and 3 kills - indicating that hit and crash is worth the full score for ASB at least without needing a severe damage step first.
- Tanks tend to require multiple critical hits to die unless you’re using sth that can overpressure, hit the right spot and whatnot. This might just be my british main cope though, but it does mean 1 tank kill will be like… 200 kill + 2x 20 ptshit + 2x 60 pt crit. Wheareas for aircraft, usually 1 severe/crit is enough to kill so 360 for 1 tank kill vs 280 for 1 plane kill.