Why do CAS players so vocally oppose any suggestions

Yeah it’s honestly hilarious, especially the “team” argument.
On that basis you could remove all BRs, play WW2 vehicles and after getting killed by a top tier tank, you could defend it by saying: “Your team could’ve spawned top tier vehicles themselves to counter that if they wanted, it’s on them and you”.

WT was never a true team game, nor will ever be.

3 Likes

This and they make it to seem it’s such a big deal to die in a game where you have multiple respawns.

You bet his kind wouldn’t play ground battles if they could not jump in a plane to shoot fish in a barrel.

4 Likes


This guy in skink have spawned after I have killed him and was shooting at me from the start, the only thing that he accomplished was to get himself known by my team tanks and later killed by me when he was trying to hide from them.

SpAwN sPaA bRo or ReLy On YoUr TeAmMaTeS bRo

4 Likes

I wouldn’t mind CAS if it were a bit better thought out, I don’t get how a person who gets one assist should be able to get a fully loaded A2D with 1000kg bombs and missiles. they’ve done nothing up to that point. maybe adding timer where you can’t jump into a plane until 10 mins have passed in game or something

Also I think SPAA should get more benefits for shooting down aircraft because if a player spends 500sp to get in a plane why am I only get 70 for shooting it down, people don’t bother taking AA because it’s not worth it in the score board.

I’ve had matches where I shot down 8+ aircraft in a GRB match and I was 7th on the team, but 4 tank kills got another player 3rd. Make it make sense please

1 Like

Think part of what contributes to this is BR differences.

You can take a undertiered aircraft and be very effective at CAS all the same. It’s realistic too - people used propeller aircraft in korean war to do CAS!

According to this report, there shouldn't be any disparities,

Report on how scores, SL, and RP rewards are calculated
image

But if we consider the whole BR correction thing...

image

Now, the report is from jan 14 before the “Severe Damage” mechanic was introduced.

The Severe Damage mechanic makes plane kill tracking a bit of a mess, since …

People who don’t play air, and even those who play air expect score and everything to be given for full kills. They also expect that if you kill sth, you’re getting full score.

This is NOT the case. If you damage ALL engines OR cut off more than half a wing OR damage the horizontal stabilizer to black OR damage ALL flight control surfaces… you get 80% reward and score of a full kill UNTIL the aircraft crashes and you get the full 100% credit.

However, if the plane was ALREADY damaged as described above and you shoot the pilot or severe the tail, you will ONLY get 20% of the reward despite getting a kill.

To make it even better: Fully damaging someone’s horizontal stabilizer (something that I found inconsequential for survival (it did impact turn radius) even while flying full-real controls in paper mache aircraft) was damaged by someone else and you see a plane flying completely unbothered, then you cut the wing off (but arbitrarily it’s somehow less than 50%)… you’re not getting the kill. You’re… GETTING AN ASSIST.

This creates a massive mess when it comes to scoring.

However, for full kills the above table IS true:

Here, look at an 5.3 Bosvark’s kills against uptier aircraft (no BR correction)

Hits (we're expecting each hit to be worth 20 points.

image

Our expectation is confirmed.

Full kills: We expect each to be worth 200 points

image

Wtf gaijin, you stole my re-

Oh

Severe damage

image

There’s our expected 200 points for a kill on the sk60b!

So.

Aircraft and tank kills are worth the same sl/RP/score.

PB4Y-2 is 4.7. Bosvark is 5.3 This means 200 * 0.94 = 188 pts Given it’s less than a 0.7 BR step, this is within approximate error.

Issues:

  1. Severe damage mechanic is unintuitive and has some broken assumptions (horizontal stabilizers shouldn’t be severe damage. Wings are often less than “50%” despite cutting off a significant portion that makes it uncontrollable). It makes people look in the wrong place
  2. CAS can perform well even in a heavy uptier leading to BR correction for your SPAA vs Airplane kills
  3. What happens if someone dies without critical or severe damage is weird. My observations so far was that it does reward full score (start with 2 kills, 900 score. Hit BF109 in wing causing him to lose control and crash without getting a crit or a severe damage tick. We confirm no crit by score staying 900. BF109 crashes, score is 1350 and 3 kills - indicating that hit and crash is worth the full score for ASB at least without needing a severe damage step first.
  4. Tanks tend to require multiple critical hits to die unless you’re using sth that can overpressure, hit the right spot and whatnot. This might just be my british main cope though, but it does mean 1 tank kill will be like… 200 kill + 2x 20 ptshit + 2x 60 pt crit. Wheareas for aircraft, usually 1 severe/crit is enough to kill so 360 for 1 tank kill vs 280 for 1 plane kill.
1 Like

10+ kills in a row in your Yak??

Nah… CAS is NOT overpowered. AT ALL.

lololol

2 Likes

Adding yet another handhold for CAS before AAs got any buffs is just adding fuel to already raging fire.

3 Likes

Devs can’t hide the fact they either never play ground or are just CAS mains

1 Like

i personally love playing cas in ground RB, but that’s the problem, Its more enjoyable to join the onslaught of planes than be the one that’s getting killed every time i spawn in.

looks to me like we need the ADATS to be in the same Br as the Yak 9 :3

4 Likes

How dare you to kill me from your “uncounterable, toxic” spot. Good thing the game gave me a crutch for revenge, where your chances of defending yourself is slim to none.
image
image

3 Likes

B5N strikes yet again! What a machine!

1 Like

Let’s be honest After 10 year of such a post existed is still shameful too see how littel was made toward it.

But i would even put the blame on Gaijin TBH. They show how fast they can react for some gameplay and struggle.

Stock air ordonnance and flaire for aircraft is the best exemple of it (Funny against this we did hear the excuse like Juste notch bro) or juste need too grind de 40k exp for it (compare too the 1’554’800 rp too get a top tier AA) Or more too be exact we dont have a 3k post site and 8 same discussion about it.

But here i go again with a rant and it will bring nothing.

What we see player are not enjoin it and we need too find a solution for it.

And no forcing something on some player because it’s so and voila is the worst solution ist juste anti-consumer and is a poor business choice.

Now how too get it that the bigger question we need too find a way too make the cas look less punishing and a the same time enticing so player what too search it.

One of the (good move) that gaijin make was the fact that if you finish a line here is tank you can unlock heli with the surplus of exp this could be work more around and help the struggling line like blue water and high see.

So you bring your player toward testing something else without making it look like you need too do it.

I would give this option for tank toward air or air toward tank because it’s already the more healthy branche well i would say the tank are where most of the player are that why a To mode could be make with Lesse endangering of the waiting time or too be frank it will never comme near the waiting of naval game. But removing the ground battel game mode is a no go.

A solution is making that To give less reward but still not becoming a money sink so that ground are more enticing but here is again punishing some for other. But it same ish as the surplus exp idée.

About the less punishing side of cas here i need too say i myself dont have any good idée how too make it.

Removing the huge payload and advance weaponry will juste punish the cas making them angry.
Same as if you make it even more expensive.

And oblige the player too spawn at the base well that wont change a thing for the one getting bombe yah sure the cas is longer int out of action but for the one getting the littel gift will think it’s juste against him.

Making that the 3 personne view is remove could help in lower br but for me it is still a half solution.

What could be done too is tank are harder too detect even with thermos if they have tree around them.

Sry about my writing it not my native language.

1 Like

Lets remember to keep all personal arguments in PM’s instead of going off topic in a thread going forward.

By all means, you say that… Yet it comes back to the same old trope.

"How dare they get me in a PvP game!!!’

1 Like

You forgot one very important part, I’ll fix it up for you.
“How dare they get me in an engagement that was one-sided from the get go.”

2 Likes

It’s not one sided… It’s just you that sees it as one sided, and keep reitterating that to keep repeating yourself over and over ignoring the points made to you.

When You are in a tank and someone is in a plane it is one sided.

That is just a fact.

3 Likes

You have options, that you wish to constantly ignore… This is the issue with trying to oppose your position, because it’s your stance, or nothing.

‘Fact’

2 Likes