Gaijin nerfed Starstreak’s flight speed ages ago and never reverted it. Recent updates also messed up its trajectory, making it really inconsistent.
The nerf probably happened right when the AH Mk1 first dropped. At launch, Starstreak easily destroyed Russian AA such as Pantsir nonstop, ruining Russian air defense performance metrics. The missile is mediocre now, yet Gaijin still won’t restore its original speed.
You’re welcome to try testing it in battle again, but when I tested it in March (there’s not been any FM changes to the missile since then) the flight speed was Mach 3.47 at sea level and the time to target was literally perfect (as in accurate to the millisecond):
Only place ive found it mentioned is in its wikiepedia article, but under the FSB upgrade. Of course there are no sources for it from there. It would make sense fore the same feature being present for theFSC, as its building further on the FSB and the Blindfire.
But Janes land based air defence indeed attributes it to the Dagger radar, which is part of the Rapier 2000 (FSC) system.
Strange way of doing it, having it instantly hit mach 3.5 as soon as it gets released from the booster, although the stat card not showing correct data is typical gaijin lol.
Perhaps it utilises a variety of bands it can switch to reactively, observing the incoming missile until it stops tracking.
Or just switches off whenever a munition is detected too close to react to. If you cannot deal with said threat the best thing you can do is reduce the number of threats that it could be.
Dont hang me if any of this is idiotic, im not versed in radars (Looks at the euro fighter thread).
The Rapier FSC search radar has an integrated “guard radar”. Basically there is a secondary antenna scanning an area above the radar, and if it detects anything which looks like it might be an ARM on terminal approach it automatically shuts down all the emissions until after the calculated impact time of the ARM; that was known as Reactive Shut Off (RSO). The radar radar also featured Procedural Shut Off (PSO), where it would automatically shut off for a set amount of time, at a set interval, to try and interrupt the guidance of any ARMs, which were on their way.
A lot of good stuff, but moving the entire 4.7 lineup to 5.0 is a staggeringly bad idea. I get that people glaze the Mk.VII now because of APHE but it’s by far the weakest vehicle in the lineup and nothing is lost by it being uptiered. All you accomplish is condemning the lineup to even more brutal uptiers and give them a near worthless APDS round as compensation.
The Cromwell too. Your reason to move it up is…because the other one did. You act as if the game doesn’t let you put a 3.7 and a 4.0 in the same lineup, and the Cromwells have to be in the same lineup or the world will explode. Better yet your very next suggestion is moving the Churchill Mk.III down to the 3.7 lineup you just neutered.