Planned Battle Rating Changes (August 2026)

Is there any relationship between 37mm APHE and 57mm APHE?
In addition, Gaijin has also approved the report on the lack of APHE for PGZ88 on the issue channel

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Indiscriminately reloading speed buffs are genuinely foolish.
In truth, the real appeal of World War II combat lies in its slow pace.
WT is a vehicle game, not FPS.

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IAR-81C

2.7 → 2.7 (unchanged).
performance is abysmal, no reason for it to increase

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So what’s your plan to fill the Capability (not br) gap? Add the real Ho-ri or the O-I? Maybe the Japanese purchase Panther?

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Air RB,

Vampire FB.5

8.0 → 7.3

This thing is miserable to play, and has less thrust spaded than all other vampires have stock

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Could we ever see replacement for it in the future with more realistic one?
Or some other vehicle in heavy category.

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Mode : Ground Realistic
Vehicle : AMX-32
BR change : 9.7 > 9.3
Reason : It’s not really mobile , the gun handling isn’t particulary good , armor wise it’s just auto-canon proof , if anything it’s just a Leopard 1a5 with a 20mm but worse shell.

37 Likes

JH-7A GRB 12.0 → 11.7 It can go back to where it came from. Absolutely not an oppressive plane at 11.7 and it performs quite poorly on 12.0 as its fnf weapon count is very low anyways and its A2A capabilities are also nothing special

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Vehicle: Every single aircraft
Change: Decompress all BRs
Reason: Balance is impossible to achieve at 90% (if not more like 99%) of BRs because the compression is so bad it forces vehicles into being placed more often than not at BRs which are simply “the least worse” but still terrible. More than a few are shoe-horned into totally inappropriate BRs purely because of a loadout reason, like the Buc S2B at 10.7 just because it has 9Ls. Aircraft like the Su-30 premiums and F-15As are just dominating their respective BR brackets at the moment and the only solution bar moving a load of aircraft down is to decompress upwards, properly this time

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Gamemode: Ground Realistic
Change: Increase max BR to 13.0 at a bare minimum
Reason: The spread of vehicles now at 12.7 is rather insane, and there is little semblance of balance anymore. They can no longer justify not adding at least 1 additional BR to top tier ground and move the strongest up to at least 13.0. This also reduces the strain on vehicles below marginally, especially those at 11.7 so that they don’t need to face the strongest vehicles in-game in an uptier.

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Stock loadout changes

Change: Give all Rank VIII and IX aircraft chaff Stock
Reason: These aircraft are dictated mostly by SARH and ARH combat, and they need chaff stock in much the same way VII aircraft need flares stock. Rank IX is particularly hard-pressed due to the dominance of AESA radar which means that tactics like Terrain masking and flanking are exceptionally hard

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Air RB

Vampire (all variants except FB.5)

8.0 → 7.7

The vampires are not particularly good, however these are better than the FB.5 by a large margin

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Stock loadout changes

Change: All Rank VI and VII strike aircraft given Stock A2G weapons (even just a limited number of small bombs)
Reason: Many strike aircraft do exceptionally poorly in A2A combat even spaded and yet many are forced to engage in A2A combat to stock grind, without even missiles. Aircraft such as the Jaguar GR1 or Super Eternard are dependent on gunfighting when stock and this is just unacceptable. Giving them, even just a handful of small bombs or rockets would give them an alternative and make the stock grind much easier, Rank VIII strike aircraft (and possibly a few ex-Rank VIII aircraft) such as the Tornado IDS already get this, and the stock grind is way more reasonable.

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To be honest it’s an expected change and not too bad. It’s better than the YS (has AA-20 and YS doesn’t, 2x 9B doesn’t matter)

Otherwise it’s the same as the YS which is at 9.3 and isn’t terrible

Stock loadout changes

Change: All Rank VII aircraft stock SARH
Reason: Rank VIII aircraft already have this and it’s highly effective in making the stock grind way less tedious. Many aircraft at Rank VII are similar if not the same BR and it’s unreasonable to expect these aircraft to stock grind with only IR missiles which are usually vastly inferior.

For example Tornado F3 at 12.0 has 2x 9Ls and 2x Skyflash DFs stock and also at 12.0 is the Phantom FGR2 with 2x Aim-9Ds stock. This is just insane imo.

38 Likes

Vehicle: Scimitar Mk2
Gamemode: Ground Realistic
BR Change: 8.3 —> 8.0
Reason: The Scimitar Mk2 trades mobility and smaller profile for better survivability, TVD and LRF. The LFR and Survivability increases are minimal at best relatively speaking, but the TVD does give it a notable boost in its scouting ability, but does not justify being any higher than the Fox at 8.0 currently. At 8.3 you have far more capable light vehicles such as the Warrior that also has TVD and has MILAN 2s.

Alternative Change: Add APFSDS rounds to increase the firepower of the 30mm RADEN.

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That and both the normal and Sea Venom.

Or make sea venom 8.3 (at most) and give it fire steak
IMG_5659

7 Likes

Vehicle: Stormer HVM
Gamemode: Ground Realistic
BR Change: 10.3 —> 9.7
Reason: The large number of nerfs recently have resulted in the Starstreaks being even harder and more unreliable to use and appear to no longer even do consistent damage vs light tanks. Let alone the lack of any ability to deal with drones (recon or strike) or aircraft flying too close (within 3km). The hittiles also fly so erratically that hitting even aircraft can sometimes be total luck. The performance no longer matches the BR, and it needs a BR drop. The Rapier at 9.7 is a more effective SPAA in all regards.

Alternative solution: Add LMM Martlet Missiles. This would allow the Stormer to engage and destroy drones and increase its effectiveness against low and fast flying aircraft that the Starstreaks struggle to deal with.

Starstreaks also need an overhaul and long standing issues, such as the missing IFF/NCTR need correcting.

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Well, by buying a Premnium Japanese vehicle, sweting and not toching grass for a month sure

1 Like