Mode : Ground Realistic
Vehicle : AMX-32 (105)
BR change : Same as Leopard 1A5
Reason : If Leopard1A5 were to go down , so shall the amx-32(105) , since it’s way more sluggish , worse shell but get a 20mm in return.
Vehicle: Hawk 200
Gamemode: Ground Realistic
BR Change: 10.7 —> 10.3
Reason: The Hawk 200 could be best compared to something like the A-10A in the US for CAS in GRB which currently resides at 10.3. Whilst the Hawk is faster, the A-10A compensates by having a far larger weapons load and defensive suite. In maximum A2G configurations, the A-10A can field 6x AGM-65B, in addition to other rockets or bombs, and still carry 2x Aim-9Ls and 480 CMs. The Hawk 200 on the other hand, currently at 10.7 could only carry 4x AGM-65B, a single unguided bomb, no AAMs and only 60 CMs, substantially weaker, especially if also compared to the A-10A Late which exchanges the AGM-65Bs for AGM-65Ds and 4x Aim-9Ls currently at 10.7. Whilst the Hawk is the faster airframe, the differences in loadout more than mitigate this difference.
At the same BR as the Hawk 200, is the Hawk 209, with 4x AGM-65Gs and 2x Aim-9P-4s or the Hawk 200 RDA
AuF1 finally moving down, but still not fixing the velocity on its proxy fuze rounds (VIDAR has the same issue). Would take changing one number and it hasn’t been changed for years
Does no one really care about ACE? Every time you make adjustments, I have to rebuild my lineups. The ACE crews for some vehicles conflict with each other.
Ground RB - AMX-30 S DCA : 8.7 > 8.3
With the removal of its APDS belt, the AMX-30 S DCA is weaker against tanks, and is (and always been) meh against planes because of it’s radar. Compared to the Gepard, the vehicle that it ressembles the most to, it is inferior in everything (the Gepard have a better radar,still have an APDS belt, a gun stabilizer, a better shaped turret making it more tricky for a critical shot meaning it’s more survivable than the AMX one, and can destroy both tanks and plane without much problem) and yet the Gepard is 8.3. The AMX-30 S DCA should also drop to 8.3 or at least see the return of its APDS belt. Another solution could be the addition of the AMX-13 DCA (same turret and gun as the AMX-30 S DCA) but on an AMX-13 chassis, at BR 8.0 or 8.3 (version both with or without a radar exist).
Hawk 200 RDA
11.3 → 11.0
No other changes
OR
11.3 → 11.3
Add missing 2 Skyflashes
THe Hawk 200 RDA isn’t particularly good, ive been spading it recently, and you are only able to get kills with Skyflashes, the 9Ls have limited effectiveness from this platform at the BR
Vehicle: Chieftain Mk 5
Gamemode: GAB, GRB, GSB
Suggestion:
- Chieftain Mk 5 > Chieftain Mk 5/1
- BR 8.7 > 9.0
- Gunner’s sight magnification 7x-8x > 7x-10x
- Replace Rangefinder with LRF
Reason: There is currently a small gap (BR 8.7 to 9.3) between the Chieftain Mk 3/5 folder and the Chieftain Mk 10/900 folder, and little functional difference between the Mk 3 and the Mk 5. Replacing the non-historical optical rangefinder with Chieftain Mk 5’s historical Laser Range Finder sight (see below source) would better differentiate these vehicles and add to the UK TT’s minimal 9.0 lineup.
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Vehicle: MB-326K
Gamemode: Ground Realistic
BR Change: 7.7 → 7.3
Reason: Despite having Zuni rockets, 7.7 battle rating is unjustifiably high because at that BR it will increasingly face SPAAGs based on the Marksman turret, as well as SPAAGs equipped with the Oerlikon KDA. Unlike the L-39, it doesn’t deserve such a BR since it lacks a ballistic computer.
don’t forget reload
Vehicle: Hawk 200 RDA
Gamemode: Ground Realistic
Additiona Change: Add AGM-65Ds or Gs
Reason: At 10.7 is the Hawk 209 with both a gunpod and AGM-65Gs that make it far superior the the Hawk 200 RDAs AGM-65Bs and no guns. Heck, even the A-10A is superior at this BR with 6x AGM-65Ds.
It needs an AGM-65 buff to be worth ever using.
Vehicle : Mirage 2000D-R1
Mode : Air RB
Change : 12.3 → 12.0
Doesnt offer anything over the M2K CS4/5 if really, its worse than both of these with a weapon kit that is also worse than the one found on the Mirage F1
Separate issue.
Why is there a Tiger II going down in BR
Vehicle : J-7D
Mode : Air Realistic
Change : 10.7 > 11.0
Reason : PL-5B at 10.7 is absolutely criminal against flareless planes.
Welcome to Italy tech tree, we just have better players bro
In regards to F4D it’s an event vehicle so that’s not changing CL-13B won’t change because its a big 3 (in my opinion only second to Russia in terms of hand holding)
Vehicle: F-4F
Mode: ARB
Change: 11.0-> 11.3 (With Aim-9L)
Currently its in a spot were against 10.0 it can be very strong, making it 11.3 would change that as it could now face 10.3/12.3 while making sure it wont get slapped in a 12.3 match
Vehicle: F-16CM
Gamemode: Air Realistic
BR Change: 13.7 —> 13.7
Add AIM-120C5 like on F-16I Sufa same BR but different weapon
Vehicle: Buccaneer S.2
Gamemode: All
Change: Add 100 Gal. No.1 Mk.1 Fire Bombs (Napalm)
Reason: The Buccaneer S.2 is a 9.3 subsonic ground attacker with extremely limited (practically none) A2A performance, but has a moderately strong defensive suite that dictates the 9.3 battle rating. My proposal rather than any form of BR Change is to add the currently missing Napalm to the Buc S.2. This change would help minimise the necessary weight the Buc needs to carry and thus increase its ability to defend against incoming threats. These were reported more than 3 years ago and are directly referenced within the pilots manual.
Vehicle: BMP-3
Gamemode: Ground Realistic
BR Change: 9.3 —> 9.7
Reason: The BMP-3 outperforms most similar vehicles at this BR considerably and belongs alongside IFVs such as the Bradley or Warrior currently located at 9.7.
not sugar coating it, huh?