Planned Battle Rating Changes (August 2026)

a lot of reloads in game are notably too slow but such a carpet bombing of changes appears to be taking a hammer to a job for a scalpel

2 Likes

Vehicle: MB-326B
Gamemode: Air Simulator Battles
BR Change: 6.3 —> 6.7
Reason: Has some of the best flight performances of all early jets, its the fastest at 6.3. And it has the best ground attack ordinance for its BR. Making it a game breaking aircraft, there is no reason to be lower than the other game modes.

1 Like

i guess everyone is monkeys back when F14A & B comes out cuz it was just dominating enemy the team

I so tired that one tank reload problem is been ignored for extremely long time.

I wrote it almost under every BR changes and every time this problem was ignored.

Vickers Mk.7 has 10.4 seconds stock reload speed on the second ammo rack, but it has only 3 rounds in the first ammo rack 😭
Please, Gaijin, spare us. It is the worst reload time between all MBT in the entire game.

What have we done to you, to deserve such punishment. 😭😭😭😭 🥀

1 Like

Your shooting angle is incorrect.

1 Like

Air RB

Welkin F.1

4.7 → 4.3

It isn’t too good or ergonomic to use, it could do with a tad of a BR decrease due to the potency of 5.7 aircraft

6 Likes

you can see the missile
as it’s being launched from 40km away
You can even track it perfectly as it flies towards you

You have plenty of time to react


Mode: Ground Realistic Battles
Vehicle: Z19/Z19E
BR Change: 11.3 > 11.0

The Z-19 should be moved to 11.0, or at the very least keep its current battle rating, since the entire Apache family has had their BRs lowered. They have longer-ranged, more powerful AGM-114K missiles, as well as a cannon. The AH-64D even has radar and a better RWR.

22 Likes

Vehicle: A30 Avenger
Gamemode: GAB, GRB, GSB

Suggestion:

  1. BR 4.7 > 5.0
  2. Add 17 pdr APDS
  3. Class; Medium Tank > Tank Destroyer

Reason: Avenger was classified under British doctrine as a self-propelled anti-tank gun, a type which in War Thunder is typically a Tank Destroyer (see also US Gun Motor Carriage/Howitzer Motor Carriage). In addition it is open-topped and lacks a coaxial machine gun - features usually common on medium tanks and part of what separates SP guns doctrinally from gun tanks.

As seen in the associated bug report, Avenger did use 17pdr APDS in service, with its ammunition stowage being designed with the dimensions of the round in mind.

Moving Avenger to 5.0 would allow it to join the Churchill VII in a lineup, while bringing 17pdr APDS on a mobile chassis one BR step below the A30 Challenger.

APDS Source

See also; A30 Avenger APDS missing [new source]

10 Likes

IS-2’s only outstanding feature is the 122mm with a 20-something second reload and constantly faces Tiger 2s

I know right . . . . here’s another one -
image

It’s a good plane, no doubt, I wear it out myself, about my favorite fighter,
definitely most played. But solely for what it is/does, but for the line up I
can play it in. It was already raised for 4.3 to 4.7 . . . fair enough, but that
wasn’t really needed either. I does everything ok, not great but good, except
ONE thing . … the climb rate is abyssmal . . . you can’t go after bombers or
try to protect them or chase anyone in a climb, which is a great hinderance.

If you want/need something at 5.0 for RU as a fighter, make the ITP II
Much better engine(so it might climb) and just has 20mm’s, so . . . . do that, not this.

oh and this too . . . the VL is not that good and the Pucara . . . doesn’t even belong
even with missile nerf . . .
image

1 Like

So you are badddddddd

1 Like

Tis the Gaijin way after all.

2 Likes

Vehicle: Puma VJTF & Puma VJTF but they put junk on it
Mode: GRB
BR-Change: 11.0 → 10.7

Justification:
Currently, the Puma VJTF has essentially nothing going for it. Unlike the regular Puma (which is 10.3) it has no lineup and sits at 0.7BR higher than the regular Puma solely for having 4 spikes.
Other spike-carriers, such as CV 90 MK IV, Freccia & Freccia OWS-30, which sit at the same or lower BR’s all carry 6-10 spikes in total, which helps with the consistency as Spikes tend to miss the majority of the time.

The survivability is also virtually nonexistent the moment people glance at the turret, which will get obliterated by shells as sad as 20mm HVAP frontally at >1.5km (only 13mm of KE protection!).
Any hit to the turret is guaranteed to send you to 30s of repair-simulator due to vertical-drive, autoloader & ammo all being basically guaranteed to be nuked.

The hull is only tanky against bad players that keep shooting the engine and cba to open protection analysis to realise that any shot using 25mm APDS or better between radiator and drivers hatch will obliterate the crew instantly (after you have already crippled the tank with <=2x 20mm hvap or better to the turret ofc).

Spoiler: Reference for the above

Turret-Shot with 20mm HVAP at 1500m:

v-drive (aim a bit further right for ammo + autoloader)

Hull-Shot with 25mm APDS at 1km:

Gunner, FCS, H-Drive

Driver, H-Drive, possibly gunner

Unlike on the e.g. CV90 MK IV, the commander-sight on Puma is also quite abysmal, since at maximum depression, the entire vision is blocked by the roofs’ composite screen, rendering it useless for hull-down observation.

AHEAD is essentially useless as the shell is still missing 130/162 total fragments, which results in the hit-probability & effect being so abysmal that you might aswell just shoot darts at the target.

While these are, generally speaking, also issues the regular Puma faces, I do not believe that the addition of 4 spikes (that will most likely all miss or do nothing if they accidently hit) justifies the increase in BR to 11.0, especially considering that it has no lineup at that br but would do so at 10.7.

A lot may come down to compression here and a VJTF at 10.7 may be slightly stronger than other 30mm slop + 4 spike combo vehicles at the br, however I still believe that it’d be a better place than it being useless/unviable at 11.0

16 Likes

Vehicle :F-16CM Block 52 POBIT Fighting Falcon/F-16V Block 70 Fighting Falcon
Game Mode :Air Realistic
Battle Rating "14.3 -->14.0
Reason : lack of missile count it only has 6 at max, Radar Gimbal limit of 60 Degrees,

16 Likes

Softstat change suggestions:

Give the He grenades to Rank I and II, with Overpressure and many unarmored or thinnly armored vehicles, especially if your tank doesnt have a coax (P.204 (f) for example) and most can be effective. Especially the Pz III Ausf.F and J which have the 5 cm KwK 38 L/42, the Sprgr.38 has 200g Fp.02 and Np.10 with an TnT aquivalent of 256g thats more than enough to Overpressure enemys.

1 Like

Air RB
Yak-3U, Yak-3 (VK-107)

5.7 → 6.0

These two aircraft are so extremely strong, they should be moved up

15 Likes

It was the only 4th gen aircraft on introduction.

The environment air rb was back then
It not the same as now

So it doesn’t mean anything with regards to how it performs in the modern environment

Softstat change suggestions:

5 cm KwK 38 L/42 Aced Max Crew Reload Speed of currently 4.0 Sec lowering to 3.0 or 3.3 Seconds (the fastest). It is a good/mediocre gun, with good Penetration (80mm) at relatively low Velocity (685m/s), but even the fastest reload is 4.0 Seconds.

For comparisson the other guns of similar Performance and size have much faster reloads with, including 1 and 2 men turrets, while the 5 cm KwK 38 L/42 (on Pz III Ausf.F and J as well as Pz.Sp.Wg. P204(f) KwK), it also has a Dedicated loader (and on the Pz III Ausf.J even nerfed by a Ready rack):

37mm M3/M5/M6 guns 2.9 Sec
75mm M2 3.3 Sec

45mm 20-K 2.9 sec (on T-80 even 2.5 sec)
76,2 mm 1902/30 4.3 sec
76,2 mm KT-28 4.0 sec

4 cm QF 2 pdr 2.8 sec
4,7 cm QF 3 pdr 3.0 sec

5,7 cm Type 97 3.3 sec
4,7 cm Type 1 3.3 sec

4 cm MAVAG 41.M 40/51 2.8 sec
4,7 cm 47/32 2.9-3.0 sec
4,7 cm 47/40 3.3 sec

4,7 cm SA 35 L/32 3.0 Sec (with Dedicated loader, without 4.0 sec (1 man turret))
4,7 cm SA 37 3.0 sec

5 Likes

Vehicle: L-39ZA/ART
Gamemode: Air Simulator Battles
BR Change: 6.3 —> 7.0
Reason: At 6.3 it is the second fastest aircraft (after the MB-326B which is also undertiered). And the full set of CCIP plays a way more important role in Enduring Confrontation than the other Air modes.

1 Like