Air RB Performance Guide - Main Page & User guide

Nations:
USA - Air RB - Performance Guide - Game Discussion / Realistic Battle - War Thunder — official forum
Germany - Air RB - Performance Guide - Game Discussion / Realistic Battle - War Thunder — official forum
USSR - Air RB - Performance Guide - Game Discussion / Realistic Battle - War Thunder — official forum
British - Air RB - Performance Guide - Game Discussion / Realistic Battle - War Thunder — official forum
Japan - Air RB - Performance Guide - Game Discussion / Realistic Battle - War Thunder — official forum
Italy - Air RB - Performance Guide - Game Discussion / Realistic Battle - War Thunder — official forum

Jets - All Nations (6.0 - 9.3) - Air RB - Performance Guide:
Jets - All Nations (6.0 - 9.3) - Air RB - Performance Guide - Game Discussion / Realistic Battle - War Thunder — official forum

Air RB Performance Guide - Specialized charts
Air RB Performance Guide - Specialized charts: - Game Discussion / Realistic Battle - War Thunder — official forum

Air RB - Map Temperature Guide:
Air RB - Map Temperature Guide - Game Discussion / Realistic Battle - War Thunder — official forum

Air RB - Thermodynamics Guide:
Air RB - Game Mechanics Guide - Game Discussion / Realistic Battle - War Thunder — official forum

Manual Engine Control (MEC) - Guide:
Manual Engine Control / MEC - Guide - Game Discussion / Realistic Battle - War Thunder — official forum

Flight stick, Hardware & Peripheral setup guides:
Flight stick, Hardware & Peripheral setup guides - Game Discussion / Realistic Battle - War Thunder — official forum

Air RB Performance Guide - Main Page & User guide:
Air RB Performance Guide - Main Page & User guide - Game Discussion / Realistic Battle - War Thunder — official forum

Main Page & User guide

Contents:

  1. Introduction
  2. User guide
  3. Chart Legend
  4. Testing Methodology

1. Introduction:

There has never been a comprehensive introductory guide to Air RB. To make matters worse stat cards are misleading, thermodynamics are a mess and a clear lack of understanding, regarding game mechanics, of what is actually happening at a foundational level in Air RB. This guide is meant facilitate a better understanding of Air RB for both new and experienced pilots a like. This is a performance guide based on in game mechanics. Not a proper flight test database/datasheet, nor is it intended to be, as it’s not the proper format.

With that said, I highly recommend reading the performance guide details section before using the chart values for each nation and the modules on thermodynamics and Manual Engine Control they are foundational and linked at the end of this paragraph. Hopefully this guide and its modules help you become a better pilot and have more fun playing the game.
Air RB - Thermodynamics Guide - Game Discussion / Realistic Battle - War Thunder — official forum
Manual Engine Control (MEC) - Guide - Game Discussion / Realistic Battle - War Thunder — official forum

2. User guide

Step 1:
Find plane under its nation, read description and chart values.

Step 2:
At start of round look up Map by name here on Air RB Map Temperature Guide and Take note of the color, blue, green or orange. Match the color to the Air RB performance guide chart and enter MEC radiator and or/other color-coded values. Link below to Air RB Map Temperature Guide:

Air RB - Map Temperature Guide - Game Discussion / Realistic Battle - War Thunder — official forum

3. Chart Legend:

AEC: Auto Engine Control

MEC: Manual Engine Control

0Rad: MEC setting to Fully closed radiator (fastest plane can go with 0 radiator Drag)

Max Speed Alert: When red warning alert appears on speedometer.

Elevator Control Lock Speed: Where elevator/controls start to lock up.

Min Ideal Turn Speed: Minimum Speed in a flat turn without contrails (no flaps)

Min Stall Speed: The slowest a plane can travel without stalling (no flaps)

Max Temp Oil/Eng: Max temperature oil/ engine can get before turning yellow, orange & red

Climb Speed: The airspeed that the climb tests were done at.

Max Kph: Shows 100% throttle max speed in level flight at given altitude

Time w/WEP: Shows climb to 1000M with WEP followed by top speed in level flight with AEC

Hp drop: The altitude where a steep drop off in horsepower begins

Notes: Notes are any extra info that applies with the following abbreviations:

(H): Aircraft runs hot

(FS): Aircraft has fuel starvation

(DC): Aircraft has Drogue Chute

(AB): Aircraft has airbrake

(WEP): Duration of WEP

Eng Mix: Engine mixture setting %. “-” in chart, means to leave mixture at default setting. If there is a different value, it will be clearly stated as a percentage. (This affects very few aircraft)

Prop Pitch: Prop pitch setting %. Prop pitch will be shown in short hand “Prop100” = (prop pitch 100%) Prop Pitch can also have a color-coded prop pitch setting according to map temperature. Use Color coded Air RB Map Temperature guide to ensure proper settings

Radiator Settings Oil/ ENG: Radiator settings will be shown in short hand “Rad100/50” = (Radiator100%oil/50%water). Radiator settings are shown Cold/Moderate/HOT climate. they are color coded accordingly blue/green/Red. Use Color coded Air RB Map Temperature guide to ensure proper settings.

Super Charger 100/WEP: Elevation to shift super gears 100%/WEP while traveling at indicated airspeed. Almost all chart gear shifts are set at 280kph in the chart. Gear shifts dont need to be precise more than within 100M, shifting up too soon is generally worse than shifting up late.

Prop pitch adjusments: Prop Pitch adjustments are included under Super charger Column. Example: prop pitch adjustments to 100% at 6000M will look like “P100@6000” under super charger column.

MEC/0Rad WEP Top Speed: Shows top speed Using WEP @ 1000M for MEC and 0Rad (0/0 Radiator) This is used to show how much drag effect the radiator has comparatively.

4. Testing Methodology

***** Do not use test flight maps or even edited test flight maps they do not have correct air temperature modeled and seem to always introduce an unforeseen variable comprimising the test. *****

Berlin is the test map for all performance testing with the following map options selected: realistic battles, day, weather clear and limited fuel and ammo. The following maps are only used to establish radiator settings: Korsun (cold temp rad setting) ,Ruhr (moderate temp rad setting) Sicily (hot temp rad setting)). Custom mission maps are used since air temperature is correctly modeled.

Berlin is used for all performance testing because it is the most common moderate temperature that maps have, it’s close to sea level at start of takeoff, is big enough to get altitude and speed settings if set to Minimum BR 1.0/Maximum BR of 7.0. and has an easy path where nothing will shoot at the aircraft. Korsun was chosen because it was one of the warmer Cold maps, Ruhr was chosen because it was one of the warmer Moderate maps and Sicily is the chosen hot map because it is one of the warmest Hot maps, so if the settings work on these maps, they would work on all maps with minimum adjustment.

*Metric and IAS (indicated air speed) are used for all tests.

*All tests are done using flight stick (HOTAS setup) with auto trim on, with realistic settings. Tactical map is open on separate device to see aircraft settings in detail.

*All planes tested have all performance upgrades applied to aircraft including armored glass.

*Fuel is set to 30min or as close as possible with limited fuel and ammo.

*Throttle is preset to 100% or WEP, timer starts when plane appears on runway on screen. When testing MEC settings, MEC is switched on when 70-80kph speed is reached and adjustments made to Prop, Rad and Mix.

*The test is split into 2 separate main parts, first part AEC and second part MEC. Switching between the two can alter results for AEC. One main reason is Mixture does not reset between AEC and MEC selection even after ejecting and entering a new plane.

Part 1: AEC TESTING (Baseline)

Climb Test/Speed Test:(This test result applies to AEC only):

Climb test:
Climb test is done in two separate parts, 100% throttle climb test and WEP climb test. Starting with a new plane, test plane is allowed to speed up and take off from runway with minimal stick input. Once wheels come up landing gear is retracted, plane is kept at about 10 degrees until 250kph is reached then stick is gently pulled back until 280kph climb speed is achieved. Some planes with a rate of acceleration require variation of this like Bf 109s which require the stick to be pulled back sooner after takeoff to not overshoot the target speed of 280kph.

Climb will continue while logging time to altitude every 1000m up to 7000m. Once 7000m is reached, speed tests can begin descending from 7000m and testing speeds at every 1000m, ideally, without lowering throttle or any WEP use since they cause temperature spikes affecting the radiator setting. (This test result applies to AEC only)

Speed Test:
Allow test plane radiator to get to stable temperature and while in level flight Watch temperature and radiator. If radiator starts to open with temperature watch for decrease in speed. Once temperature and radiator stop adjusting. Record airspeed

100% Throttle speed test is done at every 1000m, WEP speed test is done for 1000, 3000 and 6000m. (This test result applies to AEC only)

Engine hp drop: (AEC only but MEC Applicable if using same prop pitch:

Engine hp drop definition:
This is to test at what altitude the engine drops off in performance. This will be the altitude when climbing at given speed, in most cases 280kph, does the engine lose significant power in the form of horsepower.

Testing Engine hp drop Altitude Method:
With a new plane, climb until there is a significant recorded horsepower drop in engine power. To this climb at the given climb rate (280kph in most cases) recording the horse power at every 500m. The number might be static and drop off suddenly, the number might slowly descend at a given rate then all of a sudden drop double or triple the previous rate, or it might do a combination including a super charger/compressor gear shift. The important part is to climb beyond the last supercharger/compressor gear stage altitude if there is one, and look for the drop in horsepower. (This test result usually applies to both AEC and MEC if they use the same Prop pitch)

Max Speed Alert/Elevator Control Lock Speed Test: (AEC & MEC Applicable):

Max speed alert test:
For max speed alert test, it is generally best to start at 6000-7000m at a minimum so you can see if there is a Mach number that is a limiter on speed. Once at desired altitude, begin a dive until the speedometer turns red. Once speed is found record speed as follows: Example: if you get a number of 554kph round down to 550kph. Record this speed. (This test result applies to both AEC and MEC)

Control lock speed test:
This test can and should be combined at the end of the Max speed alert test since you are already going as fast as possible. The control lock speed changes with altitude where it can decrease with increased attitude. To test the max speed where there is still effective elevator control we want to test this ideally at or under 1000m so we know the max speed we can go while still being able to maneuver. While slightly nose down (5-10 degrees) with 100% throttle or WEP pull back on the elevator as much as possible reducing speed until there is an acceptable amount of elevator control. Record this speed. It should be noted that this speed gets progressively lower as you go higher in altitude. (This test result applies to both AEC and MEC)

Min Turn Speed/Min Stall Speed Test: (AEC & MEC Applicable):

Min Turn Speed test:
Starting with a new plane, take off and get to 500-1000m. To begin Min turn Speed Test, begin a flat turn not gaining or losing altitude NO FLAPS, and slowly tighten turn until reaching a sustainable speed with NO contrails coming from wingtips. Round up the second digit. Example if you get a number of 274kph round up to 280kph. This number corresponds to where a plane handles well without nosing over or suddenly losing control. (This is very useful if flying with a flightstick) (This test result applies to both AEC and MEC)

Min Stall Speed Test:
Immediately after the turn test, at approx 750-1000m, begin Min stall speed test by cutting throttle and putting the plane at a 10-degree climb WITHOUT FLAPS. Let the plane slow down adding some throttle to slow deceleration as needed (25% throttle is a good starting point). When the nose of aircraft drops, or noses over, log the speed and round up the second digit. Example: if stall speed is 164kph adjust to 170 as stall speed. This speed is used for landing with battle damage or without flaps. it’s also very useful for carrier landings.(This test result applies to both AEC and MEC)

Radiator Temperature Test Yellow, Orange & Red: (AEC & MEC Applicable):

On Sicily Map, start with a new plane, switch to MEC adjust Prop pitch to Auto/100%, fully close radiator, and heat the engine up as quickly as possible, using WEP will help with heat buildup. note where engine starts to turn yellow, orange and red for oil and water/engine, these are your yellow, orange and red temperature thresholds. (This test result applies to both AEC and MEC)

Part 2: MEC Testing

Super Charger gear shift Altitudes: (This test result applies to MEC only):

Starting with a new plane, Set prop pitch to desired setting, and set radiators to 100%. Climb at 280kph. (It is an option to use flaps and landing gear to slow climb rate can make this easier) Starting with 100%throttle, engage next super charger gear every 100m when engine horsepower looks like it will increase. Once increase in horse power is increased on switch of gears, log altitude, that is your gear switch altitude. Repeat test using WEP they are generally at different altitudes with WEP being at a lower altitude to switch. it should be noted that this will change with prop pitch selection as in if Prop goes lower so does supercharger gear in altitude. Air speed also affects super charger gear shifts. Generally, when going over 300kph, add 100m, 400kph, add another 100m and over 500kph add another 100m, 600kph add another 100m. It doesn’t need to be a super precise shift and usually shifting up too soon is worse than shifting up too late. (This test result applies to MEC only)

Radiator Settings (Cold, Mod & Hot): (This test result applies to MEC only):

Radiator Settings: For each Cold, Mod and Hot map, take off and get to airspeed as close to 270-280kph as possible, sometimes it makes more sense to shoot for higher airspeed like 300-350kph for planes that fly at higher airspeeds. That is where we want cooling to be effective at keeping the engine in the white. This is your tentative radiator setting traveling at the desired airspeed for each Map temp (Cold, Mod & Hot). (This test result applies to MEC only)

Starting with a new plane, with Radiator settings established and super charger gear altitudes known, set Radiator and climb to hp drop altitude for the aircraft, at 100% throttle switching super charger gears as needed, while climbing watching for heat spikes in temperature, usually where super charger gears are switched. If temperature spikes into yellow, stop climb at that altitude. go into a flat turn at desire airspeed, using flaps, and landing gear for extra drag as needed, and adjust radiator up as needed, that will be the new adjusted temperature for the map. Continue climb at desire airspeed, looking for any more heat spikes. You should now have a final radiator setting. (This test result applies to MEC only)

MEC Climb Test/MEC Speed Test:(This test result applies to MEC only):

MEC Climb test:
Climb test is done in two separate parts, 100% throttle climb test and WEP climb test. Starting with a new plane, test plane is allowed to speed up and take off from runway without stick input. Once wheels come up landing gear is retracted, plane is kept at about 10 degrees until 250kph is reached then stick is gently pulled back until 280kph climb speed is achieved. Some planes with a rate of acceleration require variation of this like Bf 109s which require the stick to be pulled back sooner after takeoff to not overshoot the target speed of 280kph.

Climb will continue while logging time to altitude every 1000m up to 7000m. Once 7000m is reached, speed tests can begin descending from 7000m and testing speeds at every 1000m (This test result applies to MEC only)

MEC Speed Test:
Allow test plane to accelerate until speed stabilizes in level flight. Record airspeed. (This test result applies to MEC only)

100% Throttle speed test is done at every 1000m, WEP speed test is done for 1000, 3000 and 6000m. (This test result applies to MEC only)

To get 0Rad or fully closed radiator top speed, fully close radiator and record highest top level flight speed using WEP (or highest throttle settings if plane is not equipped with WEP. This test shows what the max speed is and just how much the radiator affects top speed. (This test result applies to MEC only)

7 Likes

I’ve discovered that the min airspeed where contrails appear on wingtips is universally between about 40-50kph higher than what is says in the chart. The planes do not handle any differently its just where the the contrails appear.

This should be kept in mind, that if rope a doping and using this number the enemy or your self still has a significant amount of ability to handle or get the nose up compared to before the contrails were changed.

First off, I want to above all thank those of you in the community for constructive criticism, suggestions and ideas that made this guide what it eventually became. with that out of the way, I wanted to give an update to what the future looks like for this guide. Unfortunately, I will not be updating it moving forward, for several reason which I will go into in more detail here.

The changing of flight models by the developers with no notice or announcement to the players is incredibly disruptive and irresponsible. It will silently get players killed in game never knowing that their plane has been changed. in addition, instead of updating the chart as needed, I would literally have to recheck every single plane periodically just to make sure Gaijin didnt change something without telling anyone. This is exactly what they did with almost every single Japanese fighter at the beginning of the year,

In addition to helping players understand their aircraft better, the guide was also meant to highlight some issues found with aircraft performance so they might be adjusted by Gaijin. Examples of this are planes marked with an (H) in the aircraft notes overheat and have auto radiator settings that need to be adjusted. The yak fighter line is good example of this, where the radiators are incorrectly set to 111 Celsius when they should be set to 109 Celsius where the plane actually overheats. This issue is still present in game even after I tried to contact gaijin with this information with a technical moderator and they never responded.

After months of the previous version of this guide being in the Realistic battles section of the forums, a forum moderator decided to move all the charts into machinery of war. This was the same area where historical flight data was and created alot of confusion. It also scattered the guide in several different areas making it less organized. I tried to contact the moderators to put it back under RB at which point they refused. I wont get into more details about it, but in the end had to redo the whole guide in a very specific way because of this delaying the completion of the guide

I’ve tried to help make Air RB a better experience by providing knowledge and tools to better help players get into flying which the learning curve is pretty steep. I’ve also shown where there are things that could be easily fixed and made suggestions in that regard. Unfortunately, the lack of transparency of the developers making flight model changes, the lack of addressing the issues I found in testing, and the negative experience with the forum moderators I don’t see the purpose in providing a guide for a game that wants to willfully stay broken or less than what it could be.

Best,
MOBB

1 Like

I wanted to inform anyone who was interested that I am considering updating the entire guide. The plan for updating is as follows:

*update min ideal turn speed since contrails were broken a few patches ago. I am currently spending most of my time testing this more thoroughly.

*Audit all performance tests confirming they are correct or adjusting as needed

*Adding new map temperatures as needed

*A section on how to set up a seperate screen with aircraft information such as throttle, horsepower, manifold pressure down to at least 3 decimal places (x.xxx%)

It would be very helpful if just one technical moderator or equivelent could be involved in reviewing the updated data since it would correct at a minimum, the incorrect auto radiator settings, and contrail generation.

Thank you,
MOBB

2 Likes

Ive tried reaching out to forum moderators to fix what ive documented or at least get a response. If I get ignored again I will not update it for reasons I previously posted here in this thread.

I really hope I get some sort of response this time because its been a long time that all this has been broken.

best,
MOBB

I’m trying to get the overheating engines and engine degradation in the game fixed. I have submitted a bug report regarding the issue. If you could go to the link below and click “I have same issue” box that would help move this forward toward a fix. Thank you.

Incorrect auto radiator settings, details included // Gaijin.net // Issues

Well, I tried to give some feedback to Gaijin and for whatever reason they do not want to hear it and are down right hostile to the feedback.

Needless to say, I will not be updating this guide specifically because of how they reacted to this feedback. I will however post a tutorial on how to set up how to see detailed info on aircraft. I will also gladly help anyone else one with questions or anything else. As for the exchange I had with Gaijin here is the link:

Fixing engine overheating and engine degradation - Game Discussion / Realistic Battle - War Thunder — official forum

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*Added:
– Ju-87 D-3, Ju-87 D-5 guide:

Ju-87 D-3 and Ju-87 D-5 - Air RB - Performance Guide - Game Discussion / Realistic Battle - War Thunder — official forum

*Added:
– P-47 All -AEC vs. MEC chart:

P-47 All - AEC vs. MEC chart - Air RB - Performance Guide - Game Discussion / Realistic Battle - War Thunder — official forum

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*Added:
– Aircraft information/Tact Map guide:

Aircraft information/Tact Map guide: - Game Discussion / Realistic Battle - War Thunder — official forum

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*Added:
– B7A2, B7A2 (Homare 23) guide:

B7A2, B7A2 (Homare 23) - Air RB - Performance Guide - Game Discussion / Realistic Battle - War Thunder — official forum

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I’ve started doing some testing again lately and have been observing some changes to the planes in the game.

It would be helpful if any one was interested in testing new MEC settings I’ve found for planes like the F4U-4, F4U-4B and F8F-1s. Having a flight stick and throttle and also mouse and keyboard would be helpful to compare certain differences.

2 Likes

After much thought I have decided to update this chart. I was wondering what would you like to see in this updated guide that isnt already included. I will be adding the time where some planes engine degrade by a certain temperature threshold currently titled “Engine degradation over time or at time. It will look like this” Eng Deg/time or Eng Deg @ time. so for instance the P-38s in game go from 92/122 radiator limit to all of a sudden going to 80/120 radiator limit. this will be shown as:
Eng Deg: (-12/-12C) @ 16min.

I am also noting which aircraft have “resilient radiators”. this is something I’ve found like the P-40E where getting the engine in the white for 30 sec or simply turning off and back on the engine heals all the engine wear incurred up to that point. This will be noted along with yellow, orange and red overheat thresholds to best maximize performance out of the engine since you can heal it at will.

If there are any other things you think might be helpful let me know.

1 Like

Also will adding WEP duration and MEC 100% throttle speed.

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I will be updating this guide, my question to the community is pretty straightforward.

Would you like the new performance charts to be separate and current performance charts to be left as a comparison to see how much has changed or would it be better to simply replace it with the updated version?

Best,
MOBB

As some of you already noticed the overall guide has been revised regarding the individual modules. I wanted to get that done before uploading the first chart which will be USA. I’ll use that for feedback and applying any changes/ improvements to the other charts for each nation before I upload them.

I’ll start uploading the new charts in the next day or two. I’ll probably upload the new chart/alongside the old charts just so everyone can compare them. after that if it becomes confusing I’ll simply remove the old ones and instead give a link to a spreadsheet of them.

Best,
MOBB

2 Likes