This is fully open for discussion, Im interested in hearing what others think and this is initially just my opinion. This is a copy/paste from old forum with updated suggestions/ideas
As it currently stands, as far as I am aware (I haven’t really touched low BR Air Sim) the PvE objectives are essentially identical whether you are flying EC1 or EC9, just with different vehicles. Whilst at lower BRs certain objectives make sense and have historical merit, at the top BR, those same missions feel a little dated. In an era of guided bombs and jets happily cruising at Mach 1+ at 50ft, is a large FSB, ideal for carpet bombing at 20’000 ft, really still appropriate? Instead, what about a hardened target, meant to be locked onto and hit with a 2k Paveway or similar weapon instead?
This goes for a lot of target types, instead of intercepting waves of medium altitude attackers/bombers (6x attack attackers/bombers and 2x escort which are in desperate need of a new, more modern aircraft than the F-86), what about intercepting a flight of 4x jets at lower alts, or even 1-2 strategic bombers at much higher altitudes, like 30k ft?
Same for intercepting a recon aircraft. We could continue to have a recon aircraft as we do, though prehaps be changed to a drone. but could also have something large such as an AWACS, that is flying high, again, prehaps as much as 30k ft but instead of flying over hostile territory like the drone could, it instead remains well back, prehaps even above friendly AFs, forcing players to engage these targets by actually entering deep within “enemy territory” to destroy.
The game has a real issue at the moment, with targets at altitudes easily interceptable in WW2 era props, but are laughably low for a 1990s era jet. So prehaps spreading targets out, and increasing some to be at 30-40k would give the game some much needed dynamic gameplay and force people off the deck.
This is along side some very much needed improvements to their AI/Flight paths, which often cause them to crash, suicide into AA or just get… for a lack of better word… lost
As for ground targets, we need some new objectives on that front. Convoys are just insane, and whilst this isnt a discussion about their SPAA, it is certainly a factor to be considered. These targets are extremely hard to deal with, and often need mutliple sorties to destroy fully. so prehaps change them to only have 2-3 targets that need to be destroyed to complete the objective and the rest is just escort, again, play to the fact that many attacking aircraft have smart weapons, It means players have a reason to use them.
Same for battlefields, could this be updated, with engagements that force players to think? I often engage these in a Harrier Gr7 by firing off 4x AGMs at max range before turning for home, often giving 4x ground kills. Prehaps instead these targets need a different approach, this is one area im not sure of.
Naval targets are not too bad, but definetly things like the carrier need to be updated, it rewards little for the effort it requires.
Other missions that could be added include:
scouting a target using a targetting pod or flying over an area (essentially make the player into a recon plane)
SEAD Operations, taking out AA around a target location
Intercepting/escorting a flgiht of Helicopters, could be dynamic and follow on from the SEAD mission
Taking out specific buildings in a city using guided weapons, an enemy target surrounded by friendly buildings requiring precision not TK. (not my idea, but a very good idea i’ve seen previously on the forums)
Taking out HVTs, finding and destroying a single, fast moving ground vehicle within a general area. Think taking out a recon plane, but instead its a jeep on the ground. (though I do not think the jeep should be marked on the map like convoys, instead you need to locate it upon the roads within a grid reference. This certainly would increase the value of targetting pod armed aircraft)
As we get more advanced/modern aircraft, dealing with the same PvE targets as you do in Inter-war biplanes is slightly… depressing. We need EC Objectives that reflect the era of the aircraft flown in that EC Bracket. Especially when you consider that many jets may be designed for that era, and struggle with objectives of a different era or complete them with such ease, its almost laughable.
I am eager to hear what other ideas people have.