Honest opinions on AIR SIM. What do you think?

Well, even for F-4E(10.7) maps feels too small

It’s flawed at core, much like the rest of the game

→ No proper final objective

4 Likes

Well, probabily cause you want it to be extremely slow and for very expert only
(could be an option of course to have bigger map also on lower br)

But, most urgently, higher br needs bigger map or another solution to make them slower pace.

I’m a huge fan of F-14 Tomcat but, 12.3 is absolutely unplayable. It’s a COD match :)

If you’re into both realistic and arcade… we’re not on the same track :)

Realistic and arcade are a definite NO (they’re good, but not for anyone seeking true realism).

Just knowing that enemy indicators are enabled… that’s an absolute dealbreaker

Sim all the way!

I think you mentioned the wrong post

Im an Air Sim main too and it is by far my favourite gamemode but would love to see some TLC

Bigger maps past BR 10ish (I think its time for 256km x 256km maps)

More Maps (we get them too infrequently)

Addition of 'Pyrenees' map to [Enduring Confrontation] Air Simulator Battles

Falkland Island Map

Economy overhaul to improve rewards

I’d quite like a hybrid system where you get half the reward instantly and half the reward via the current activity time. I think it would deal with a lot of the issues with the current system whilst maintaining the essence of it

Also improvements like:

SB EC: Change up-front SL spawn cost to after-death repair cost

More PvE Objectives (Greater diversity, more dynamic missions and greater challenge)

Discussion: Sim EC Mk2 - PvE updates for the next Gen of aircraft

Rework of existing misisons

Rework of Air Sim "Surveillance Aircraft" objective
Rework of the "Bomber" objective in Air Sim battles
Rework of the "Attacker" objective in Air Sim
Rework of the "Bombing Target" objectives in Air SB
Rework of the "Convoy" objective in Air SB

General gameplay improvements

This is changes that arent speciifc to sim, but have a notable impact for sim

Provide directional info with "Follow me" and "Cover me" and "Attention to map" quick messages - #13 by sudo_su1

Improvement in Mission Target Selection for aircraft (Sim EC) - Interface - War Thunder - Official Forum

Aircraft suspended weapons ripple quantities and interval - Interface - War Thunder - Official Forum

10 Likes

It’s really not though?

Start with X number of tickets

Action 1 depletes Y number of tickets, action 2 depletes Z number.

Both sides have impetus to complete more objectives quicker as that is how you win.

What part of that is flawed?

You can say the implementation is flawed, since maps spawn objectives unbalanced, or bases closer to airfields, etc. But the core is certainly not flawed.

It would be good if you could influence the match more dierctly with dynamic misisons

So for example.

  1. SEAD in an AO (this could include disabling ground based radars that will reveal your position to the enemy team)
  2. Once AA are down, waves of AI bombers will spawn to attack AI only targets, but also various targets will spawn for players to attack as well.
  3. Once that is done, you need to protect a flight of heli transports or ground forces and take out a number of key targets to enable them to attack a ground objective.
  4. Once the zone/base is captured, it gives some bonus like radar coverage or SPAA coverage of that area or something.

this could replace the “bomb a dozen ai tanks fighting in an open battlefield” we have currently

2 Likes

The way it’s held together. Maybe I’m expecting a more realistic scenario where team A has to attack and team B has to defend certain assets. In our case, both teams just keep on grinding each other endlessly till tickets run out. Tickets aside, only losing your carrier or airfield has an effect on you as a player really

Top tier isn’t fun, but mid-coldwar jets are fun. Like the Su-25, Su-22, Su-24, MiG-23 and the such.

3 Likes

Yeah, thats the last bracket where the current map sizes work. Between radar performance and sheer aircraft speeds, the maps are too small. You can locate and track an aircraft cross map wtih ease and intercept them within minutes.

as an added benefit, PvE is viable. I tried, once, to drop some bombs in the Gripen, immediately found myself dogfighting, with the GBU-39s, I might do a bit of that in a quiet lobby, but never in anyting even remotely busy

1 Like

How about nobody uses the boom sticks Missiles and just go all guns and use skill instead of a homing boom stick.

My final opinion on this game mode: it’s worse than ever! Never before in War Thunder have the rewards in this mode been so low. To earn decent RP and Lions in 3 hours, you have to bomb a base, return to your airfield, and wait a grueling 15 minutes to receive “USEFUL ACTIONS” that reward you with anything significant every 15 minutes. And if you manage to hit more bases within that time and return to the airfield, even better. This mode has been severely impacted by the actions of certain cheaters from other regions. Mentioning these regions will get your comments hidden. Why? Because these players used this mode to boost accounts and sell them on external markets across multiple sites.

As a result, not only do we face a 50% reduction in real RP gain that’s siphoned off into “MARKS OF DISTINCTION” for unlocking decals across 2 to 4 slots, but we’re also earning fewer Lions than before—in an exhausting 3-hour session. My honest opinion now? I’d rather see this mode further destroyed. If they need to break it down because of account-trading cheaters, I’m fine with having one less game mode. I even support implementing a single-account system to stop these players from flooding servers on important event days, like during the IS-7 event, and overloading each match, only to stay connected and have a field day. This mode is dying, and the more I see discussions about it, the more I want it to keep declining, even if that means the extinction of a mode I actually enjoy playing.

2 Likes

So, aircraft designed for missile combat such as the tornado, or aircraft that have a battle rating purely decided by missiles, such as the sea harrier or aircraft without guns like the sea vixen

Have no skill because they use missiles?

Also, isn’t defending against a missile a skill as well?

I like SB alot more now than RB.
What I like is the gameplay at my own pace and drop in / drop out lobby system. Only your skill matters, no handholding. Match usually takes 1 - 2 hours so that´s just perfect for one or two games after work.

Here is what I dislike and what should be improved upon:

  • We need bigger maps for BR +11.0. Even the biggest maps feel claustrophobic at top tier. Though I love FOX3 jousting.

  • Objectives need an update. Convoy overhaul objective HAS to happen yesterday! We need bigger variety and consistency.

  • My biggest gripe is the useful action mechanic which doesn´t reward adequatly for my actions. I usually earn pitiful amount of SL despite having like 2 deaths and 25 kills. I get like 250k SL for 2 hours of playing. That´s just absurd. Remove useful action now.

  • Need weather and time of day settings when creating lobbies.

  • Urgent cockpit overhaul in majority of the planes. Currenty cockpits are plagued with alot of game breaking issues. Some cockpits have a reflection problem, making it almost impossible to look trough HUD (F-15 comes to mind). Alot of cockpits have head position too low. This results in poor outside visibility as well as problems with looking trough the sights and making accurate gunnery.

  • Cockpit mirrors need manual adjusting feature.

  • Head should not be turning on a virtual pole, instead when we turn our head, we should tilt towards the cockpit glass making it easier to look behind. Maybe it´s possible to configure it somehow, but I have not figured how.

Maybe have the frontline actually do something other than being a useless line on the map. Like sporadic AAA placement around inside your own territory. I would also like to have AWACS above 12.0 bracket.

Lastly, people should absolutely not be allowed to fly around in open cockpits. And if you want to keep this “feature” then the pilot should recieve damage above 600kmh and completely melt when crossing the sound barrier.

1 Like

my opinion Is just no.

Not only that, but your rewards have a hard cap in each 15m cycle, so it is entirely possible to be rewarded the same for 6 kills, as you would for a kill and a point capture.

+1, also include it in the lobby join menu. Nothing sucks more to end up in a dusk+heavy clouds map in props.

You can even stick your head outside of them in some aircraft when using the move head options.

It happened in some props, don’t make arbitrary restrictions. Flying with one open is nearly useless now that you can’t hear anything around you.

Bruuuh. How you do that? That would explain the people I launch FOX2 from low six and they pop a flare 1 milisecond later. I thought they all use autoflare cheats but they probably have their head outside of the plane. xD OMG

It only works on a handful of aircraft where Gaijin has forgot to put limiters in for head movement. The early spitfires show it quite well because looking back while moving the head to the side causes your view to be outside of the aircraft. I think you can also do that in VR by moving your head, but I can’t say for sure.

I haven’t seen it happen on any jets.

I’ve seen custom sound mods that can change the sounds of missiles being fired so they are always heard, which I would consider cheating.

Ah ok. Yeah that´s definetly cheating.