- Yes
- No
Here is a suggestion for adding a new aerial map allowing the recreation of a historical event, the Falkland Islands.
Historical review :
The Falklands War was a ten-week undeclared war between Argentina and the United Kingdom in 1982 over two British dependent territories in the South Atlantic: the Falkland Islands and its territorial dependency, South Georgia and the South Sandwich Islands. The conflict began on 2 April 1982, when Argentina invaded and occupied the Falkland Islands, followed by the invasion of South Georgia the next day. On 5 April, the British government dispatched a naval task force to engage the Argentine Navy and Air Force before making an amphibious assault on the islands. The conflict lasted 74 days and ended with an Argentine surrender on 14 June, returning the islands to British control. In total, 649 Argentine military personnel, 255 British military personnel, and three Falkland Islanders were killed during the hostilities.
This conflict is one of the last conflicts which saw waves of attackers bombing objectives and dogfighting between aircraft
Geography :
Both islands have mountain ranges, with the highest point in the archipelago being Mount Usborne, 705 meters, on East Falkland. There are also marshy plains, mainly in Lafonia, in the southern half of East Falkland. Almost the entire territory is used as a grazing area for sheep.
This map will present a type of terrain that is not yet in play, in fact none of the current maps are made up of moors, in addition, the relief of the Islands would allow different game strategies allowing you to dodge radars in high Br
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This map would be between 200 and 250km across, allowing development of the game in varied areas and the addition of a large number of objectives
- For Realistic Battle :
For battles in realistic mode, numerous divisions of the map are possible, moreover the diversity of terrain makes it possible to easily implement the different objectives present in this type of battles (convoy of vehicles, bases to destroy, casemates, etc… )
Naval targets could also be added, particularly in the strait area, allowing certain aircraft to take advantage of their specific weaponry for attacking ships.
- For Simulator Battle :
For battles in simulator mode, the map should be fully used, allowing development of the game over the entire territory of the Falklands, just like realistic battles, objectives can be placed in various locations on the islands.
For waves of AI vehicles : The Falklands War saw Western equipment clash, it would therefore be wise to create waves of vehicles corresponding to the forces present during this conflict. The AI vehicles for the team spawning in the West (equivalent to Argentina) would be Camberras for the bombers, A-4 Skyhawks for the ground attackers, and Mirage IIIs for the escorts. For the opposing team’s AI vehicles, this would be Buccaneer for bombers, Harrier Gr3 for attackers, and Sea Harrier for escorts. Port defense and attack missions, similar to those present on the Denmark map, would also be possible with AI ships.
In Addition : The Falklands War is particularly known for the loss of ships from both belligerents, so it would be interesting to have naval targets on the map. These targets could be freighters present on each side of the map, destroyers, frigates and battleships serving as escorts. Historically, only the English had an aircraft carrier, however it would be preferable to have an aircraft carrier for each team.
The little extra : During this conflict, one type of vehicle particularly stood out, making it possible to transport troops, attack vehicles and even boats: helicopters. It would be great to be able to play in a helicopter on this map, especially in aerial battles, because it would add a lot of realism and dynamism.
Pro :
- Creation of a historic theater of operations in which planes already in the game distinguished themselves
- Possibility of dividing the global map into different small maps allowing you to have missions for different battle modes
- Possibilities to create maps of tank battles and naval battles with the terrain already present
Con :
- New terrain type that needs to be created entirely
- The entire map is slightly larger than those currently in game