Air simulation battles has long had the same handful of objectives for players to partake in beyond being an EC team deathmatch. These objectives are paramount for a team to have a good chance of winning the battle, but have many glaring issues that are overdue for being corrected.
Objectives have no real impact on the general game-state beyond tickets.
Objectives barely interact with the players, and do so in questionable ways when they do.
Objectives are not roughly period appropriate in the vehicles involved.
Objectives are often poorly optimized
My suggestion is a general rework of objectives, with an emphasis on the top BR brackets (12.0+). With this, I will be making a series of suggestions, which I will link to be accessed easily once approved.
“Bomber” objectives should be replaced with high altitude (10000m+) bomber formations of either B-52 Stratofortress or Tu-95 “Bear” which would target 1 static ground objective instead of just dropping their bombs in some random field/mountain-side. Not only would these aircrafts be more period appropriate, they would actually impact the match through objective completion, and allow teams that struggle with ground attack capabilities to have a fighting chance in the realm of objective gameplay through keeping their “Bombers” alive.