Rework of the "Convoy" objective in Air SB

Air simulation battles has long had the same handful of objectives for players to partake in beyond being an EC team deathmatch. These objectives are paramount for a team to have a good chance of winning the battle, but have many glaring issues that are overdue for being corrected.

  1. Objectives have no real impact on the general game-state beyond tickets.
  2. Objectives barely interact with the players, and do so in questionable ways when they do.
  3. Objectives are not roughly period appropriate in the vehicles involved.
  4. Objectives are often poorly optimized

My suggestion is a general rework of objectives, with an emphasis on the top BR brackets (12.0+). With this, I will be making a series of suggestions, which I will link to be accessed easily.


“Convoys” should be given a proper “goal”, such as creating a new “bombing target” or other objectives when they arrive at a location. Destroying the convoys would therefore prevent the enemy team the tactical advantage of those “bombing target” objectives as detailed in another suggestion post. The SIDAM should also be replaced with a radar guided AA system such as the Gepard, as there is currently a major issue with the SIDAM being optically guided, making them significantly deadlier than the ZSU-23-4 seen as its counterpart.

Would you like to see the proposed changes to the “Convoy” objective implemented in-game?
  • Yes!!!
  • No…
0 voters

Link to sister rework posts:

8 Likes

Please! Sim is suffering! In general war thunder needs more of this though. Enduring confrontation should be how the entire game works imo, eventually having combined arms between every type of vehicle on one map. Aside from that though, expanding these objectives is so necessary.

3 Likes

Convoys objectives are impossible to complete as of in 2025

There’s also a few other issues with convoys that needs to be addressed:
-1: they always spawn way too far, to the rear of the map and sometimes too close of enemy Airfields, making it impossible to attack without being greeted by SAMs
-2: the rewards of ground units being killed have been nerfed so bad it is hardly worth going for them, when a few bombs dropped on a base will give much more RP and SL rewards
-3: there’s a very old bug still present, where the visual model does not match the hitbox of vehicles and sometimes you will not hit them, using anything that is not self-guided not hit the target
-4: same as no. 3, the AI unit models are having issues tracking the terrain and sometimes they levitate or go under terrain textures when moving on uneven or sloped surfaces, making it hard or impossible to hit certain units
-5: they can be hard to spot on specific maps, especially if foliage is in the way or if they’re similar in texture colors to rocks and bushes (this is also an issue for front line units)

1 Like

I tend to avoid maps without any terrain features, so I’ve fortunately never had to deal with this, but its an interesting point I hadnt considered.

I dont think the issue is necessarily the rewards so much as its the rewards in comparison to the effort. There are very few aircrafts capable of efficiently clearing convoys or battlefield objectives, while quite a few planes can clear atleast 1 bombing target in a sortie, and some jets can clear 2 or more. Bombing targets are also completely static targets that dont fight back in any way, are quite large, and dont follow very badly modelled and erratic roads.

Did not know about this one, but I do know about them clipping into the ground making it super hard to kill them on some maps.

Yeah thermals or ground radars are basicly a must for finding them on most maps, though I think the ability to map mark may have alleviated that issue to some degree.