Major Update “Seek & Destroy” — DEV Server Changelog (11.06.2024)

  • New vehicles in this update may have inaccuracies in characteristics, armor and weaponry settings.
  • The armor model for new ground vehicles in this update is “work in progress” for adjustment and improvement.
  • Some new aircraft lack cockpits.
  • Some ground vehicles lack a visible crew.
  • On some aircraft, torn off wings are displayed incorrectly.
  • The icons for some vehicles might be missing.
  • There may be a lack of localization for some vehicles.
  • No sound played on some events.
  • Some aircraft may have inaccuracies in the Damage Model, missing fuel, oil and water leaks, armor materials.
  • Yak-3, Yak-3p — incorrect display of additional camouflages.
  • Vehicle crewslots have an incorrect appearance (slot design in different states and the sorting of interface elements).
  • Fixed radars on fire directors can have rotation animation.
  • XM800T, CV9035DK, T-80U-E1 — in an early stage of configuration and has many inaccuracies in DM and weapons.
  • AMX A-1A — the complete complement of secondary weapons is missing.

New vehicles

Aircraft

USA

  • F-15C MSIP II

  • AV-8B Plus

Germany

  • F-4F KWS LV
  • Ju 87 (all variants) — cockpit model has been updated.

USSR

  • Su-27SM
  • Yak-3, Yak-3P — aircraft model has been updated.

Great Britain

  • Tornado F.3 Late
  • Sea Harrier FA 2
  • MiG-21 Bison (Premium)

Japan

  • F-15J (M)

China

  • J-11A
  • F-47N-25-RE (Premium)

Italy

  • AMX A-1A (Pack)
  • Ju 87 (all variants) — cockpit model has been updated.

France

  • Gladiator Mk.I
  • Fokker G.IA
  • Firefly F.Mk.IV
  • Spitfire FR Mk.XIVe
  • Meteor F Mk.8
  • Hunter F.6
  • Mirage 5BA
  • F-104G
  • F-16A
  • F-16AM
  • Yak-3 — aircraft model has been updated.

Sweden

  • JAS39C

Israel

  • Baz Meshupar

  • Kfir C.7 — cockpit model has been updated.

Ground vehicles

USA

  • XM800T

Germany

  • Leopard 2A4M CAN

USSR

  • T-80U-E1

Great Britain

  • Desert Warrior

China

  • ZSL92

Italy

  • Leopard 2A7V HU

France

  • VEXTRA 105

Sweden

  • CV9035DK
  • U-SH 204 GK

Israel

  • Namer 30

Helicopters

USA

  • UH-1B — detailed cockpit has been added.
  • UH-1C — detailed cockpit has been added.
  • UH-1C XM-30 — detailed cockpit has been added.
  • AH-1W — detailed cockpit has been added.
  • AH-1Z — detailed cockpit has been added.

Germany

  • UH-1D — detailed cockpit has been added.

USSR

  • Mi-4AV — detailed cockpit has been added.
  • Mi-28N — detailed cockpit has been added.

Japan

  • UH-1B — detailed cockpit has been added.

China

  • AH-1W — detailed cockpit has been added.

Italy

  • A-129 International (p) — detailed cockpit has been added.
  • A129CBT — detailed cockpit has been added.
  • AH-129D — detailed cockpit has been added.
  • AB 205 A-1 — detailed cockpit has been added.

Sweden

  • HKP3C — detailed cockpit has been added.

Naval Fleet

USA

  • USS Coolbaugh (DE-217)

Great Britain

  • HMS Queen Mary

Germany

  • Bernau

USSR

  • MPK Pr.11451

Japan

  • IJN Haguro

Italy

  • Alano (L9851)

France

  • Tornade (Premium)

  • VLT-2 (Pack)

  • Guichen

New locations and missions

  • Bering Sea — a new location for Naval Battles.
  • Mysterious Valley — a new location for Aircraft Battles.

Location and mission updates

  • Sweden — concrete barriers blocking passages along some streets have been removed to get rid of dead ends trapping players on the way to capture points.
  • The effect of destroying large fences has been changed — vertical particles that interfered with visibility have been removed.
  • Middle East — the hill in square G6 has been removed. Positions that allowed shooting at the spawn point from squares G7, F6, A1-2, and A5-6 have been removed. Flying bushes and bushes sticking out of rocks have been fixed.
  • Campania — larger vegetation has been removed from Capture Point A.
  • Sands of Snai — hills in squares C7 and F7 have been removed.
  • Advance to the Rhine — brick barricades have been removed from the park area. The size of the bushes has been reduced. Airfields, plane and helicopter spawns in all modes have been moved behind the teams.
  • Volcanic Island — boat spawns have been moved a little closer to the center of the map so that players can sail to the central area faster. The small islands in the center are a more natural shape now, higher and more varied in relation to point B. Some islands on the collision path between Bluewater fleet vehicles have been removed.
  • Fuego islands — in both [Domination] missions some islands near the C points have been removed, and the remaining ones have been moved away from the map center. In the low-tier mission the spawn points of Bluewater fleet have been moved East so that straight paths from them to the C point form a more acute angle.
  • South Kvarken — there were too many islands for Bluewater fleet vehicles. For boats, these islands were also large and there was too much space between the islands in the boat area. The southern part has been cleared of islands.
  • Aleutian Islands — the islands blocking and preventing the passage of Bluewater fleet vehicles to point C have been removed. Boat spawns have been moved closer to points A and B respectively. Larger ship spawns have been moved further away from point C to make movement the movement path a little more parallel between the two teams.
  • Tunisia — the terrain for the large version of missions ([Domination #2], [Battle #2]) on this location have been changed. The size of the mission has been reduced to 3.3 km, the large mountain along with the labyrinth has been removed. The river has been made passable for tanks in the game area. Places where tanks appear on the left side of the map have been changed. Small stones and stones protruding from beneath the floor to a small height have been removed. The height of dunes has been adjusted. The passage in grid square D1-E1 (in the new grid) has been made easier — the overlooking rock positions have been changed, the rocks which formed a dead end on the edge of the game area have been removed. Capture points for the 3.3 x 3.3 km [Battle #2] mission have been changed.
  • Carpathians — position in the upper part of the border between the D3 and D4 grid squares in the rocks near the capture point on the hill has been blocked.
  • European Province — positions that allowed players to safely fire at team spawn points on the left have been removed (B2).
  • Ardennes — airfields, plane and helicopter spawns in all modes have been moved behind the teams.
  • In the following “Operation” type Air Realistic Battle missions:
  • Golan Heights,
  • Kamchatka,
  • Pyrenees,
  • Vietnam (the usual version of the mission without the frontline, not the one based on the “Enduring Confrontation” logic),
  • Rocky Pillars

The following changes have been made:

  • Additional dispersal of ground forces: for all ranks the front line has become wider.

  • For all ranks, mobile units now also use a new path system and the higher the rank, the further the roads are from each other.

  • [Operation] Golan Heights (air spawns) — the mission for top ranks has been completely redesigned. It includes several checkpoints on the line of contact with the enemy, as well as MLRS, TBM, and radar located at different distances from the contact line.

  • [Operation] Mysterious Valley. Spaceport. A mission for all ranks at this location following the design described above has been added for the missions.

  • Kamchatka — the mission has been moved to a new location.

  • Changes to Air Realistic Battle locations:

  • Pyrenees — almost 20 square kilometers of mountains have been removed, since the mission for toptier battles requires large spaces. The valley in which the mission takes place has become much larger.

  • Rocky Pillars — a piece of the gorge in the eastern part of the location was completely removed, turning into a mountain valley. The mission at all ranks now expands into this valley and is not squeezed from all sides.

  • A mission with integrated training for Coastal fleet vehicles has been added — dynamic training in movement, shooting, targeting etc. has been added to the first battle that the player enters in naval battles of Coastal fleet vehicles for the first time.

  • Changes in Air Conquest mode:

  • Airfields for repairs and optional spawn of aircraft have been added.

  • Air defense at new airfields protects air spawn points.

  • For better protection from air defense, the height of the spawn of vehicles has been changed:

  • From 1000 m to 500 m for fighters and attack aircraft.

  • From 3000 m to 1500m for bombers.

  • In sessions with a Battle Rating of 6.7 and higher, the capture points have been changed from 2 ground and 1 air to 2 air and 1 ground.

  • Added moving ground vehicles.

  • Shifted bases and ground vehicles closer to capture points.

  • New missions have been added to:

  • The Vietnam location.

  • The Ladoga location.

  • The Normandy location

Ground Vehicle model, damage model, characteristic and weaponry changes:

  • The ability to shoot off wheels for all wheeled vehicles has been added.

  • New functional internal modules for armored vehicles have been added. These new types of modules do not require the Improved Parts modification module to repair them.

  • Autoloader — destroying this module stops the ability to reload the gun, but the possibility of shooting ammunition already loaded into the barrel remains.

  • Fire Control System (FCS) — destroying this module blocks subsystems linked to the FCS depending on the combat vehicle, such as rangefinders, night vision devices, LWRs and the gun stabilizer. The list of parts can be checked in the module tooltip in X-ray mode when hovering over the FCS module.

  • Power system — damaging this module can cause a module fire and also stops the operation of associated systems such FCS, or the radar. The list of parts can be checked in the module tooltip in X-ray mode when hovering over the Power system module.

  • Driver controls — damaging this module stops the possibility of driving and turning.

  • Electronic equipment — damaging this module stops the possibility of using sensors such as IRST, LWR and radar.

  • The probability of an explosion and fire of fuel tanks on their destruction has been increased. The structural strength of fuel tanks (the amount of damage received before complete destruction) has been increased to compensate for the increased likelihood of explosion and a fire when a tank is destroyed by successive hits from weak weapons. Powerful weapons still can destroy fuel tanks in one hit.

  • The parameters of the high-explosive impact of shaped-charge shells, ATGMs with shaped-charge warheads and HESH shells have been reworked to ensure the mechanics of penetrating through thin armor at the point of impact by the high-explosive part of the explosion. This change has also affected aircraft missiles with powerful warheads such as the AGM-65, AGM-144/AKD-10.

  • XM8, CCVL, VFM5 — the tracks have been replaced with physical ones.

  • Alecto I — the shape and location of the fuel tanks have been corrected. (Report).

  • Conqueror — a shell ejection animation has been added. (Report).

  • M163, M901, Imp.Chaparral, Imp,Chaparral (Israel), Adats (M113), M113A1 (TOW) (China), CM25, M113A1 (TOW) (Italy), SIDAM 25, SIDAM 25 (Mistral), ASRAD-R, Hovet, Giraf, Machbet — the tracks have been replaced with physical ones.

  • Strf 9040B, Strf 9040C, Strf 9040 BILL, Lvkv 9040C, CV9030FIN, CV90120, [CV90105 — the tracks have been replaced with physical ones.

  • Object 211, Tor-M1, Type 63, SK-105A2, JaPz.K A2, Dardo, VCC-80 (all versions), Pbv 302 (BILL), Warrior, Olifant Mk.1A, Vijayanta, Vickers Mk.1/Mk.3, M16 MGMC, M16 MGMC (Japan) — the tracks have been replaced with physical ones.

  • Flakpazner 38, Pz.38(t) A, Pz.38(t) F, Pz.38(t) n.A, Sd.Kfz. 140/1, Marder III, Marder III H, Pvkv II, Pvkv III, Sav M/43 (all variants), Spj fm/43-44, Strv m/41 (all variants) — the tracks have been replaced with physical ones.

  • Vilkas — the vertical guidance angles have been changed from -10°/+60° to -12°/+70°.

  • Super Hellcat — the engine HP has been reduced from 460 HP to 400 HP. Source: Stuart A history of the American light tank by R.P. Hunnicutt (New Vanguard 097) M18 Hellcat Tank Destroyer 1943-97 by Steven Zaloga/ (AFV Weapons Profile 26) - Hellcat, Long Tom and Priest

  • Pz.II C, Pz.II C (DAK), Pz.II C TD, Pz.II F, Pz.Sfl.Ic — the turret rotation speed has been increased from 14° to 25°. Sources: D651/9, Gerätebeschreibung und Bedienungsanleitung des Pz II Ausf. A bis C und F.

  • MEPHISTO, SANTAL — the forward moving speed has been increased from 83 km/h to 90 km/h, the backwards moving speed has been increased from 10.1 km/h to 13.3 km/h. Gear ratios have been corrected.

  • ADATS (M113), Falcon — transmission gear ratios have been clarified.

  • The thickness of the armor of the JPz 4-5 hull and vehicles based on it has been corrected. Source: Photos of a museum car with a cut body, Waffen Review.

  • Updated WW2 period crew models have been added for open-top German vehicles.

  • New post-war crew models have been added for open-top USSR vehicles.
    Aircraft and helicopter model, damage model, characteristic and weaponry changes:

Weaponry

  • New spalling parameters have been added for armor penetration using shaped charged warheads of aerial AGMs and ATGMs of a caliber of more than 170 mm. The amount of spalling, the spreading cones and the damage of individual shrapnel pieces has been increased. The change affects all variants of the following missiles with a shaped charge warhead: AGM-114, AKD-10, AGM-65, Ki-148 I-Go 1B.

  • Tiger UHT — the amount of ammunition for the FN M3P machine gun has been increased. (Report)

  • AH-60 — belts for the 20 mm GIAT M.621 cannon have been added.

  • AH-1W, AH-1W (China) — a bug that made it not possible to use the rocket pods has been fixed. (Report).

  • 20 mm Hispano SAP-I — the amount of explosives has been increased from 3 to 11.66 grams.

  • 23 mm VYa-23 cannon — the amount of explosives in the OZT shell has been reduced from 15.6 to 11.0 grams. (Report).

  • Spitfire F Mk 22, Spitfire F Mk 24 — Triplex R.P rockets and their modification have been added. Source: AP.2816B & C-PN Spitfire 22 & 24 Pilot’s Notes.

  • MiG-17PF — OFAB-250 bombs and their modification have been added. (Report)

  • Meteor F Mk 3, Sea Meteor F Mk 3 — the Hispano Mk.V cannons have been replaced by the Hispano Mk.II. The number of rounds of ammunition has been reduced from 780 to 720 rounds. Source: A.P. 2210C Meteor F Mk.3. (Report)

  • F9F-8 — additional 500 lb AN-M64A1 bombs have been added. The maximum allowed weight of carried weaponry has been increased from 1410kg to 1820 kg. (Report)

  • MiG-21PFM — ZB-360 incendiary bombs and their modification have been added. Source: Самолет МиГ-21ПФМ инструкция по эксплуатации №ГК-194. Книга вторая. Москва 1968.

  • Re.2005 serie 0 — 2 x 160 kg armor-piercing bombs have been added.

  • Re.2001 CB — a 630 kg armor-piercing bomb and its modification have been added.

  • Firecrest — 8 x RP-3 rockets and 2 x 500 lb G.P. Mk.IV bombs have been added.

  • P-51D-20-NA, P-51D-20-NA (Israel), P-51D-30, P-51K (China) — 100 lb, 250 lb and 500 lb bombs have been added.

  • A21A-3 — a bug when taking a combined loadout consisting of 50 kg and 250 kg bombs caused the release to happen simultaneously has been fixed. (Report)

  • Javelin F.(A.W.) Mk.9 — the ability to use 4 x 30 mm ADEN cannons and 4 x Firestreak air-to-air missiles has been added. Source: Pilots Notes Javelin F.(A.W.) Mk.9. A.P.449IJ-PN

  • F-104G (Germany) — additional 500 lb bombs have been added.

  • AV-8B Plus (Italy) — AIM-120A and AGM-65G missiles, as well as their corresponding modifications have been added.

  • JAS39C (Great Britain) — R-Darter missiles and their corresponding modification have been added. Skyflash (DF) missiles and their modifications have been removed, and spent Research Points or Golden Eagles have been returned.

  • JAS39EBS HU C (Italy) — AIM-120A missiles and their corresponding modification have been added.

  • F-16C — the AIM-7M, AIM-9L, AIM-9M modifications have been moved from levels 2-4 to levels 1-3 respectively. AIM-120A missiles and their modification has been added.

  • MiG-29SMT — the 30 mm gun modification has been moved to level 2, and the mistakenly removed connection between the R-73 and R-27ER modifications has been added back. The R-27ET modification has been moved to level 3 and requires researching the R-73. R-77 missile modification has been added.

  • Harrier GR.7 — the number of 540 lb Mk.M2 bombs has been increased from 2 to 7. 540 lb H.E. M.C. Mk.1 No.118 Assault Bombs have been added.

  • Mirage 2000-5F — the GBU-24 modification has been removed, and spent Research Points or Golden Eagles have been returned. BGL-1000 and GBU-24 can now be opened with one modification, BGL-1000 bombs, MICA-EM missiles and the corresponding modification for them have been added.

  • Barak II — the AIM-9P modification has been removed, spent Research Points or Golden Eagles on this modification have been returned, and the missiles are no longer available. The AIM-9L modification has been moved to level 1 of the modification research window, and the AIM-9M has been moved from level 4 to level 3. Derby missile modification has been added.

  • J-8F — PL-12 missiles and its research modification have been added.

  • A-6E TRAM — AGM-123 missiles and its research modification have been added.

  • MiG-23ML — the restriction on the simultaneous use of missiles with radar homing and IR seekers for R-23/24 missiles has been removed.

  • Tornado GR.1 — a bug where it was possible to turn on IR mode on TV bombs has been fixed. (Report)

Other

  • For aircraft with ARH missiles, a limitation on the number of simultaneously operating missile radio correction channels has been implemented. When launching more missiles than the carrier’s radar can provide, radio correction will work for missiles launched last. The limit on the number of radio channels is indicated in the radar tooltip in X-ray mode. Current radar restrictions:

    • Su-27SM, MiG-29SMT, F-15, F-16, Tornado, AS39 — 2 radio correction channels.
    • J-11A — one radio correction channel.
    • F-14 — 6 radio correction channels.
  • For missiles with a radar seeker, the maximum height of the multipath effect has been reduced from 100 to 50 meters above the surface, which has narrowed the safety zone. Attention: this configuration is not final and may be changed before release.

  • Target attack indication has been added to the radar indicator. If a radar is illuminating a target, or transmitting target’s coordinates to the missile via the radio correction channel, or is sending the guidance signals, each affected target has the mark corresponding to the action.

  • An indication of the players missiles with inertial guidance system along with their targets has been added to the radar indicator. Indication is displayed until the missile is in range for target acquisition by its radar.

  • The display of ground reflections on the radar indicator has been reworked. In the search mode reflections now appears gradually along with the ray moving not only along the azimuth, but also along the rows. In the track mode reflections are now displayed as a narrow strip on the azimiuth to the target.

  • A control to enable/disable automatic bomb release in CCRP mode has been added. If automatic release is enabled, the you need to hold down the button and wait for the aircraft to approach the reset point to drop the bomb. When turned off, the release occurs immediately when pressed. A setting to activate the automatic release mode at the start of the mission has also been added.

  • MiG-23 (all variants) — automatic switching of radar modes in search and track modes depending on the antenna pitch angle and the current altitude has been added. Manual switching is no longer needed. Hot switching between radar and IRST has been added while in tracking mode.

  • Mirage F1C (all variants) — an automatic switching between pulse and MTI radar modes when in target tracking mode has been added.

  • Mirage F1C (all variants) — an automatic switching between pulse and MTI radar modes when in target tracking mode has been added.

  • F-15A, Baz, F-15J — internal fuel tanks have been replaced with self-sealing fuel tanks. (Report)

  • Mi-24D (all variants) — the S-24 modification has been moved to the level 1.

  • Mi-24D (all variants) — the 2P32M/K-4V modification has been moved to level 2.

  • IL-2M Type 3, IL-2M “Avenger” — a bug where the sight did not align to the firing point has been fixed. (Report)

  • Swift F.1 — duplicate modification for 1000 lb bombs has been removed.

  • IL-2 (1942) — a bug where 17 x FAB-50 bombs were shown in the Secondary weapons menu has been fixed. (Report)

  • F9F-8 — the maximum allowed weight of carried weaponry has been increased from 1410kg to 1820 kg. (Report)

  • G-LYNX, Lynx AH.Mk.1, Mi-24 (all variants), Mi-35M, UH-1 (all variants) — a bug where these helicopters did not lose control when the tail rotor was destroyed has been fixed.

  • IL-2 (all series) — the position of the sight inside the cockpit has been adjusted. (Report)

  • F-16 (all variants) — fire extinguishing system and its modification have been removed. Spent Research Points or Golden Eagles have been returned. Source: T.O.1F-16A-L - Flight Manual F-16A-B - 1984

  • Me 163 B-0 — a bug where the MG151 20 mm cannons did not display in X-ray mode has been fixed.

  • Su-22M3 — RWR: SPO-15 has been replaced by RWR: SPO-10. (Report)

  • Blenheim Mk.IV — a bug where the fire effect from firing the turret 7.7 mm Browning machine gun from the turret above the fuselage was not displayed correctly has been fixed. (Report)

  • Su-17M4 — SPO-15 has been replaced by SPO-15L.

  • Buccaneer S.1, S.2 — tail flaps animation has been fixed. (Report)

  • Sea Hawk FGA.6, Sea Hawk Mk.100 — air brake animation has been fixed. (Report)

  • Alpha Jet A — tail hook functionality has been added. (Report)

  • F-20A — the firing effect of the right cannon has been fixed. (Report)

  • Ki-109 — armor has been added. (Report)

  • Mirage 5F, Nesher — rear fuselage fuel tank has been added.

  • Ar 234 (all variants) — drag parachute has been added.

  • Meteor F Mk 8 (all variants) — ejection seat has been added.

  • Su-17, Su-22 (all variants) — ejection seat has been added.

  • Buccaneer S.1, Buccaneer S.2, Buccaneer S.2B, D.500, D.501, Pallier’s D.510, D.510C, D.520, D.521, Martin 167-A3, Potez 631, D.371, D.371 H.S.9, D.373, IAR-81C, Br.693AB2, M.B.152C1 — manual EFS has been replaced with an automatic one.

  • A5M4 (all variants), A6M2 (all variants), A6M3 (all variants), A7M (all variants), J2M2, J2M3, D3A1, D4Y (all variants) — engine Fire System has been added.

  • A-20G-25, A-20G-30 (USSR), AH-1 (all variants with a single engine) — Engine Fire System and its modification have been removed. Spent Research Points or Golden Eagles have been returned.

  • Mirage 2000D-R1 — MAWS has been added.

Secondary weapons menu additions:

  • Spitfire F Mk.22
  • Spitfire F Mk.24
  • Sea Fury FB 11

External fuel tank additions:

  • J-8B, J-8F, JH-7A, Jaguar A, Jaguar E, Jaguar GR.1, Jaguar GR.1A, Jaguar IS, F-5A, F-5C, F-5E (all variants), F-20, Mirage F1C (all variants)

Flight Model changes:

  • Incorrect interpolation of aerodynamic coefficients in intermediate wing positions for aircraft with variable sweep wings has been corrected.
  • MiG-23 (all variants) — aerodynamics and wing polars at different wing sweep angle settings have been made closer to the real ones. The time of a steady turn has been made closer to the time graph of the steady turn from the technical documentation for the MiG-23ML (~27s at 50% sweep and ~34s at 100% sweep at 850-950 km/h at an altitude of 1 km with a weight of 12750 kg and 2xR-23 equipped).
  • Su-17, Su-22 (all variants) — the normal acceleration of a steady turn in the intermediate and main positions of the wing has been made closer to values from the documentation. Additional wing settings have been added for 50% sweep angle for more accurate interpolation in intermediate wing positions.
  • F-8E, F-8E(FN) — steady turn normal acceleration has been made closer (reduced by G ~0.5) to the values ​​​​in the flight manual.
  • JA37C, JA37D, AJ37, AJS37 — steady turn normal acceleration has been made closer to values ​​​​in the flight manual (reduced from ~15.5 to ~14.2 °/s at 40% fuel, with no secondary weapons).
  • J35 (all variants) — steady turn normal acceleration has been made closer to values in the flight manual (turn speed has been reduced to ~ 12 °/s at M0.9 at 10000 kg weight, with no secondary weapons).
  • JAS39 (all variants) — steady turn speed has been reduced by ~1 °/s.
  • MiG-21 (all variants) — steady turn normal acceleration has been reduced by G ~0.2.
  • F-4J, F-4J(UK) — lift-induced drag of wing is set closer to aircraft with wing without slotted leading edge slats, steady turn normal acceleration reduced by G ~0.3.
  • P-47M/N-15 — power characteristics depending on altitude have been clarified (lack of power at medium and high altitudes has been corrected).

Naval fleet model, damage model, characteristic and weaponry changes:

Naval weaponry:

  • Koln, Lubeck — the type of depth charges has been changed from Type 95 to Mk.6.

Naval characteristics, physics and damage model:

  • IJN Myoko — the position and size of the ammunition magazines, fire control room and radio operator’s station have been adjusted. The armor layout has been adjusted according to the blueprints of Hiraga Yuzuru Archive.
  • Koln, Lubeck — the crew has been redistributed between the compartments and internal modules of the ship.
  • Albatros F543 — a display error with one of the transmissions has been fixed.
  • USS Brooklyn, USS Helena, USS Atlanta, Admiral Hipper, Prinz Eugen, Emden, Leipzig, Nurnberg, Kirov, Maxim Gorky, Mikhail Kutuzov, HMS Enterprise, HMS London — the dimensions and location of crew compartments have been fixed. The crew itself is distributed more evenly between them.
  • Courbet, Bretagne, Lorraine — the main caliber turret rangefinders have been separated into independent modules.
  • USS Nevada — the size of the auxiliary caliber magazines has been adjusted.
  • IJN Mutsu — the size and location of the main caliber ammunition magazines have been adjusted.
  • USS Arizona — a bug that led to the possibility of damage to the second main battery elevator without penetrating through the barbette has been fixed.
  • Bretagne, Lorraine — a bug where it was possible to damage the bridge without penetrating the armor has been fixed.
  • Kleber — the order of torpedo consumption in the X-ray has been fixed.
  • The complete blocking of ship control when the navigation bridge or conning tower is destroyed has been disabled — instead, a decrease in the controllability of the ship has been added until the repair of the bridge is completed.
  • The following vessels have received air target detection radar: Le Malin, Leopard, M-802, T22, T31, Z15 Erich Steinbrinck, Z20 Karl Galster, Z25, Z32, Z43, Z46, Z47, Emden, Nurnberg, Leipzig, Admiral Hipper, Prinz Eugen, Admiral Graf Spee, Scharnhorst.

Naval Visual models and visual parts:

  • Bravy — reloading animation for the Volna-M missile system has been added. The opening of the upper stage tail fins has been animated.
  • Suffren, Colbert, Emile Bertin — the models of used seaplanes have been added to the catapults.
  • Bretagne — the display of textures inside of the barrels of the main caliber guns has been fixed.
  • Vauquelin — railings at the stern of the ship have been removed as they were in the way of the mines.
  • USS Wilkinson, USS Mitscher — a bug where the ammo rack continuously detonated has been fixed.
  • MPK Pr.12412 — visual error in the search radar rotation being a short stop of an antenna has been fixed.

Localization

  • Z15 Erich Steinbrinck — the year of modification in the stat card has been changed to the project.

Interface

  • An additional alarm when there is a fire in ammunition magazines have been added. If any of the cellars catch fire or receive fire damage, an additional siren is triggered, which differs from a regular fire alarm, and a voice event about a fire in the cellar is played. Additionally, the fire extinguisher button is highlighted in an orange color.
  • Changes to the hitcam:
  • The order of display of layers of different ship elements has been changed. Parts of the hull structure are moved to the rear layer and can be obscured by more important elements, for example, various crew modules.
  • For greater clarity, a small animation for the destruction of a module has been added.
  • Icons of fires on an enemy ship have been added instead of highlighting fire points. They appear where and in the amount of fires occurred.
  • The display of anti-torpedo buoys, fuel tanks and coal bunkers has been removed.
  • The icon of the main caliber guns has been updated (including in the action panel).
  • A button for cycling through weapon groups has been added — in addition to switching weapon groups via ALT+1, ALT+2 and ALT+3, a CTRL+E shortcut has been added, by which groups are selected cyclically.
  • An option to display the crew has been added to the Protection Analysis. To use it, go to the Armor > Protection Analysis section in the hangar. Select the camera angle on the ship and click the “Show crew distribution” button. The density of the crew will be projected on the ship’s hull. The green areas show the places where there are the least number of crew, and red areas where there are more.

Economy and research

  • The MPK Pr.12412 has been moved in the Coast fleet research tree after the MBK-161 late.
  • F-16C, Barak II, MiG-29SMT, JAS39С (South Africa), JAS39EBS HU C, Mirage 2000-5F — their Battle Ratings in all Air Battle modes have been increased to 13.0.
  • AV-8B Plus, J-8F — their Battle Ratings in all Air Battle modes have been increased to 12.3.

Interface

  • Following the Roadmap: Ability to place a vehicle into a crew slot from the research tree by dragging and dropping it with the mouse has been added.

  • The ability to remove vehicles from a preset by dragging and dropping them into a remove box has been added. To do this, click on a vehicle in your preset and drag it into the remove box area.

  • The appearance of the slotbar for crews and vehicles in the hangar and in battle has been changed in order to make it more visually convenient and easy to use:

    • Each vehicle crew has been divided into two sections. The block above the vehicle contains information for a battle, and the lower block is interactive, showing a crew of a given slot.
    • The mission block in the hangar shows the number of backups activated for a vehicle. In battle, it shows the required number of Spawn Points (SP) for a vehicle, the remaining number of spawns on a given vehicle or a type of vehicle, the remaining number of backups for a given vehicle, the possibility of using a backup for respawning, and so on.
    • The new crew block allows you to quickly assess the need and possibility of crew training. If a crew has experience points, a corresponding icon now appears next to its level. When you hover over a new crew slot, a tooltip appears with detailed information about it and a button to go to the training window.
  • The ability to collapse/expand vehicle ranks in the research tree has been added. To do this click the collapse arrow next to the Rank in the left of the research tree.

  • In battle, a tank minimap is now displayed when using a UAV.

  • In battle, a naval minimap is now displayed when using a scout hydroplane.

Game mechanics

  • For Air Realistic Battles, a game mode setting that allows you to participate in battles with smaller team sizes (maximum 12 players per team) has been added. To enable the option, go to the game mode selection window (under the “To Battle!” button), then on the Air Realistic Battles button. Here click “Game Mode Settings” and toggle the “Participate in battles with smaller team sizes” option. This option is only available for aircraft with a Battle Rating of 10.0 or higher.

Graphical

  • Sky glare when looking at the sun at dawn/sunset has been reduced.

Sound

  • The sounds of aircraft missiles are now chosen based on their maximum thrust and are divided into three types: small, medium and large. Previously, there was only one set of “start-flight” sounds for all types of missiles. Additionally, now the sound of a missile’s flight takes the thrust mode into account.

  • Missiles passing the player at supersonic speed now have a shockwave sound, similar to supersonic airplanes.

  • Jet and piston aircraft as they move away from the player have a flanger effect at the tail of the sound — a kind of floating sound formed by overlap of direct and reflected sound from the ground surface. This effect is generated in real time and has physical parameters at its core.

  • Helicopters now have sounds of flying past the listener, similar to airplanes and missiles.

  • Fires on ships are now voiced in more varied ways.

  • The sound of aircraft guns have been improved. Clarity and dynamics of gunshot sounds have been improved.

  • The voice acting of the crews on German naval vessels has been improved, phrases have been corrected and complemented.

  • The crew of Lithuanian ground vehicles (the Vilkas) have received their own voice acting.

  • The voices of ground crews now sound more clear. Radio effect processing has become less destructive, and when viewed from the gunner/driver, voices are heard taking into account the space of the fighting compartment.

  • A mid-frequency layer has been added to close explosions of shells and bombs to make them feel more aggressive and to give more sense of danger.

  • The falling sound that smoke shells make when marking an artillery strike has changed. Now the hiss of the smoke can only be heard close to the place of impact, while at a distance only the pop of the shell falling and exploding can be heard.

  • Distant tank shots have been adjusted in the mid-range region for a more natural and less harsh sound.

  • New voice events have been added to Naval Battles. For example, change of the shell type, preparation for launch, launch itself and a loss of scout aircraft, detonation of ammo magazines, target acquisition and loss of target track with radar and many more.

  • In naval battles, the fire alarm signal has been replaced. A special alarm signal when there is a fire in the ammunition magazines has been added.

53 Likes

what ?

1 Like

What do you mean what? It’s a Hungarian Leopard 2A7V for Italy.

12 Likes

Can I propose another change? Replace the Yak-38 bots with something else, they are very difficult to eliminate with 8.0-9.0 aircraft, and they are the source for a lot of ticket bleed.

15 Likes

its a further evolution of the 2A7V which was customized by the customer, but its most likely just a typo as Its also properly called 2A7HU on the Dev server

3 Likes

YOOOO lets goo, fire update frfr, actually super exciting! Can’t wait to hop on the dev server this weekend!

2 Likes

This post was flagged by the community and is temporarily hidden.

@Macekeeks is this what I think it is???

3 Likes

Dev server dying atm, infinite loads and stuff.

6 Likes

it seems the 2A4M CAN has gen 1 thermals for now atleast didnt it get upgraded thermals at some point IRL

4 Likes

Yeah. It says it can’t find profile after connecting for like 5 minutes.

1 Like

How upgraded F-15J got “Kai”?
I’ve searched a lot of stuff about F-15J and it upgrades and never seen any mention of it upgrades called kai. I feel like variant is just completely made up from assumptions with 0 sources read by devs.

4 Likes

Are python 4s for the F15c imrpoved baz being looked at?

2 Likes

dev server is extremely poor it took me 5 minutes to connect and it takes forever to get back to hangar whenever you test drive or play

I think too many people trying to connect at once

15 Likes

F4F Ice : “You guys get Aim -9Ms?” <.<

9 Likes

How about you buy one for me ;)

The current J11A is just the old J11 + R77.
Can we get the complete form of J11A (N001V / New MFD / RWR /MWS ) when development is completed?

9 Likes

I’m currently away from my computer: but can someone tell me how dodgeable the ARHs are? Currently grinding out the F-15 and F-16A, and neither exactly are fun stock… Is it worth it to just never play them again because ARHs will be impossible to avoid