Updated Planned Battle Rating Changes (April 2026)

Months? YEARS

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Not as much, its not turreted, has less armor, a big weakspot in form of the mantlet (and surrounding) armor, no MG of any sort. Less armor in general.

The idea is decompressing 2.0 to 3.0, the StuH has 95mm of armour in some places with the add-on track armour. Some 2.0’s barely have 60mm of penetration at point blank.

Unlike the M4A3 105 it also has a decent APHE round and isn’t totally reliant on HEAT. 70mm of AP is still decent in a downtier.

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2.0 to 3.0 is a lot less of a problem than 2.3 to 3.3.
But overall the M4A3 105 is just better. The Aphe shell is a neat addition, tho the HEAT due to good filler can ofter overpressure through the roof and has better velocity, not to mention good penetration. And even with 60mm penetration you can destroy breech and crew through the mantlet and surrounding armor. Not to mention the thinn side armor.
The Cal. .50 is another main armarment of its own.

And i find it funny how everyone forgot about the Zirny II which sits at 2.7, with better mobility and eaqual/partly better armor. And the Su-122 with reload buff Also only went to 3.0.
Those are fine.

Ok, serious question on what the thought process is behind the C13T90 going to 7.3? the thing is already one of the worst 7.0s in the game, id go so far as to say its outclassed by the M41. it really should be 6.7.

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Can go down to 7.7 without any issue tbh, F84G is simply better other than top speed.
Spaded every tech tree version of it, complete nightmare except the US one :(

Something something called CAS cough, thus high win rate and it goes on :S

Ah ok :-)

Mirage 4000 needs to go down in BR or the the BRs need to be decompressed.
It is at 13.0 with no fox-3s while the SU-30MKK is is at 13.3. It has 0 chance in a 1v1 with that airplane.

Mirage 4000 13.0 → 12.7

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Vehicle: F4J (UK)

BR: 12.0 → 11.3 SB

Reason:
Its not much different to the FGR2 and FG1, different engines that perform worse at low altitude but better at higher altitude but its not too significant in gameplay aspects
A worse RWR as it is the default “?” to everything ever except for SAM warnings which it detects making its situational awareness much lower

It lacks the long range sparrows the american F4J has as well as a HMS because it never used them (or not the AIM 7F specifically, did use skyflash supertemp)

Besides that is near enough the same plane with the same missiles and such but is a much higher br

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Less CMs than the FGR2/FG1 as well.

I have no idea why they are at different BRs other than because it’s a premium

90%? Thanks for the laugh.

The changes are actually great. They even removed controversial ones like the F8U, while putting in changes that the community have long requested - Turms III / BI. Some of you just love to whinge.

No one uses the BI in GRB, lol.

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Additionally move the F-16I Sufa to 13.7 in Simulator battles please

That’s a good point. I’ll add it to the list.

Sure lets buff the already super OP Russian bias mobile with average K/D of nearly 3. (sarcasn just in case its not clear)

Stats from last month
image

So my proposal

Vehicle: KV-220
Ground Realistic: 6.0 → 6.3

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They do in SQBs.

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Range is a terrible excuse.

MICA has comparable range to the R-77 and the Su-27 gets the R-27ER.

Even so, long range isn’t meta.
Close range performance is more important.

Unfortunately squadron battles are based off the ground br and are the most common place to find the BI and it is extremely strong there bc its lack of fuel is much less of an issue in a smaller map where theres near guaranteed kills every game
Bombers are no match and most fighters cant deal with it in such a scenario

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Fair enough, I don’t play them. In the thousand + 7.0 games I’ve played since September in normal GRB, I can count on one hand the amount of times I’ve seen a BI. Yak and Su 9 spam, typically. Didn’t know they were common in SQB.