Update 2.55.1.84

As if russian top tier wasn’t easy to kill bruh.

Feeling bad for peoples who have spend real money buying vehicles…

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BR change for BMPT is useless. The main thing is to remove the fictional blowout panel. The ammo gets shot, the vehicle explode, then it can be 10.7-11.0

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Job well done.
Now you can start REVERTING JH-7A’s back to 11.7 in ground games.

Seriously.
10.7-11.0 → Su22’s , SU25BM, Viggen,
11.3’s → SU-24m , F4E, F5e Tornado on laser bombs. Su-25t/39, F-111C
11.7’s ->F20, F-111F, T10 Harrier /AV8, A10C

And you keep 4 TV missiles/ir bombs and 4 IR missiles 12.0 worthy in ground…

Or did you made a human mistake that it was ment to go down on 12.0 in air and stick on 11.7 in ground

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so when it will become 13.0 ? too op they said

Be of no worry commrade, the snailgorithm™®© determined these are balanced ($$$$$$$$$)

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Some decent BR changes from what i see, a lot to look into maybe after next major we will see a few more changes.

yes, its better but still not nearly enough. 10.3 is playable again but 10.7 light tank and onward are still going to get feasted on. BMPT should be ATLEAST 12.0, or better yet, fix the armor model and make the ammo explode like it supposed to

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It does explode, you just need to aim to the correct ammo instead of destroying the missiles and grenade launcher ammo and thinking you did something usefull and that you should have killed it, bruh.

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I’ve been using the BMPT only on my 12.7 lineup and it’s just as broken there.

The problem with the terminator isn’t that it’s somehow the strongest tank in the game, but the fact that it survives way more shots than it should.
Mainly because its damage model is absolutely ridiculous.

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Yeah, I think its going to be a fundementally broken vehicle forever and was a huge mistake to ever add. In fact, if it wasnt for the fact it was soviet, I doubt they would have actually added it to any other nation.

All AFVs are strong, but have the vulnerability of being light tanks with minimal survivability. The BMPT has top tier MBT protection. That combination is just inherrently broken.

I think they need to remove its addon ERA as a corrective balancing measure, it would not be the first time they have removed or denied adding ERA onto a vehicle as a balancing measure (Challenger DS for example is missing addon armour, that has been denied upon those grounds, and the Ajax never recieved it either.). Then I think the TT version with 6 crew should be at a minimum 0.3 higher than the premium version with only 4 crew. If the removal ERA doesnt have the desired effect, moving both up another 0.3, so that they were 12.0 and 12.3 respectively would totally remove them from the sight of 10.7 vehicles.

I know personally that I will only be playing 10.3 for the foreseeable future, but Britain actually has a half decent 10.3 lineup, not all nations have that luxury

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Haven’t the PL-12/A been fixed? After the latest updates, they have the same maneuverability as the AIM-7 Sparrow…

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And when are you actually going to take any action on this complete bs Pantsir spam ?

It is time to raise it to 12.3 or remove it from !FREE! SPAA options completely.

"Look at me mom, I can open my wallet and get best AA as bonus, when I buy good premium tank, helo and CAS plane "

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But why? What do 12.7s do differently?

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The rounds have much higher pen to start with. Even my 11.7 light tanks with 500+ armor pen darts usually pen them, whereas I have almost no lucky with darts even just under 500 armor pen.

APHE is a different story though. I can absolutely destroy them with my 2S38, most of the time. For whatever reason, multiple of the APHE shells get through. The darts from the 2S38 do almost nothing however.

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I see the angle youre coming from but if it was “only” matter of pen (which i assume it isnt since you opened with “for starters”) there are several vehicles starting around 10.7 (or whatever BR Sabra is) that should be able to fold BMPTs like wet paper, but that doesnt seem to be the case.

I personally dont believe fighting BMPT in 11.3 and fighting BMPT in 12.7 is gonna make any difference in grand scheme of things.

Similiarly, BMPT doesnt care if its fighting 11.3s or 12.7s, the gameplay loop stays the same.

What I think should happen is to completly separate them from anything but 11.7 in a downtier and just let them be their own thing at top tier together with all the fun balanced stuff.

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Yes, but like I keep saying on repeat, the biggest issue is how often it was getting down to 10.3/10.7. At least 50%, and probably 75% of the battles I played at those BR’s were infested with BMPT’s.

BECAUSE, again I am repeating myself for the 4th or 5th time in this thread, there was a severe lack of opponents up to 12.3 for it to face. NOW, because of how many 12.7 vehicles there are, it WILL get many more uptiers rather than getting downtiered 50%-75% of the time.

All of you guys keep saying the same dang thing “zomg it will do fine at 12.7”

I KNOW

That is NOT the issue! The damage it was causing when it got downtiered was the problem!

Does the color coding help? Please guys, not ONCE have I said it wont do fine up to 12.7. Not, one, single, time. Everyone keeps replying to me like that is what I am saying 🤦‍♂️

Did anyone take the time to read my previous replies? I linked this older one in my long reply above too: BMPT/72 BR Topic - #8126 by SilentTracker

Speaking about crew training, is there a way to check progress towards ace crew now? I can’t find it anywhere after recent crew training window rework.

EDIT: Fixed in a recent update. Now it is visible at the bottom of the crew training window as long as expert crew is bought already.

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I do apologize if you stated this before, I must have overlooked it.

At the same time, Im also not implying you said anything. I was merely explaining my line of thought.

BMPT does not care what it fights → put it at BR where it cannot face anything but vehicles of BR 11.7 and up.

That solves the issue of downtiers entirely.

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