Continuing the discussion from Updated Planned Battle Rating Changes (April 2026):
I don’t know what statistics they’re looking at, because while the SU30MKK and MK2 maintain their statistics, most of the 13.0 versions have a drop in their statistics.
October 2025 before the addition of the SU30S





March 2026





If we take the BR 12.3 to 13.7 range, which is the BR most affected by the SU30S, we can see its impact.
Ouct 2025

March 2026

That’s because StatShark doesn’t show pick rate, and there are some br that, regardless of the date I select, it considers certain vehicles with the current changes in br.
Like the F15, it always considers it as 12.7 and not 13.0 as it did previously.
Even so, the impact is visible.
You are the worst kind of blind, you are the kind of blind who refuse to see.
The community has been complaining since the dev
server for these planes.
Months have passed and the complaints persist; the entire stretch of BR-12.3 to BR-13.7 has been drastically impacted, and it’s visible.
However, you ignore all of that and focus only on the SU-30’s win rate isolated.
The gaijin preferred to destroy the PL12 rather than lower the BR of the SU30MKK and MK2.
Instead of increasing the 0.4 of the BR of these 2 aircraft, gaijin preferred to destroy all aircraft that use the PL12 and all Chinese top-tier aircraft.
And I’m not even going to get into the BMPT and T58 cases, which are even more bizarre. Any company, or one that takes quality assurance even remotely seriously, would have released a hotfix on the day of the patch.
But we’ve been facing all these problems for months and months, and you refuse to fix them out of pure greed.
You guys prefer to make the game unhealthy just to sell 4 vehicle packs!
The sales are getting closer and closer, and the game is going to become unplayable. You guys are so greedy that you’re going to keep the game miserable like this until the sales hit, maybe even until the first two sales of the year pass before fixing the game.
I ask you with all sincerity, is it really that difficult to profit from players enjoying your game?
Do you really need to make the game as miserable and frustrating as possible for it to be profitable for the company?