Major Update “Leviathans” — DEV Server Changelog (30.05.2025)

Known Bugs

  • New vehicles in this update may have inaccuracies in their characteristics, armor and weaponry settings.
  • The armor model for new ground vehicles in this update is “work in progress” for adjustment and improvement.
  • Some new aircraft lack cockpits.
  • Some new ground vehicles lack a visible crew.
  • On some aircraft, the separation of wing consoles may be displayed incorrectly.
  • Some vehicle icons are missing.
  • There may be lack of localization for some vehicles.
  • No sound played on some events.
  • Some aircraft may have inaccuracies in their damage model, missing fuel, oil and water leaks, and armor materials.
  • New modules for helicopters are work in progress and thus can have bugs.
  • IJN Yamato — the hydroplane has a wrong model when it is on the ship.

Items marked in green are new additions to the dev server since it originally released.

Items marked in red have been removed from the dev server since it originally released.


New vehicles

Aircraft

Germany

  • Hunter F.58A (1971) (Switzerland)
  • F-5E (Switzerland)
  • Mirage IIIS C.70 (Switzerland)
  • F/A-18C (Switzerland) (Pack)
  • F/A-18C Late (Switzerland)

USSR

  • L-39ZA Albatros (Pack)

Japan

  • F-2A
  • F-2A ADTW (Pack)

France

  • Fokker D.XXI (Netherlands)
  • NF-5A (Netherlands) (Pack)

Ground vehicles

USA

  • Hell on Wheels Pack:
    • Sherman (Hell)
    • Hellcat (Hell)
    • Skink (Hell)
  • SL-AMRAAM
  • M4A3E8 — the textures have been updated
  • M18 (all variants) — the textures have been updated

Germany

  • IRIS-T SLM

USSR

  • In May 1945 Pack:

    • Т-34-85 (‘45)
    • IS-1 (‘45)
    • Hanomag (‘45), a captured Sd.Kfz.251/21 with a MG151/20
  • T-72B3M

  • T-44-122 — the model has been updated

  • T-34-85 (C-53) — the model has been updated

Great Britain

  • Echoes of Overlord Pack:

    • Firefly (Overlord)
    • Avenger (Overlord)
    • Crusader AA (Overlord)
  • Badger

Japan

  • Tan-SAM kai

China

  • CS/SA5
  • T-34-85 (S-53) — the model has been updated

Italy

  • Leopard 1A2

France

  • Leopard 2 LES (Pack)
  • MSC

Sweden

  • M24 DK
  • EldE 98
  • T-34-85 (Finland) — the model has been updated

Israel

  • Spyder AIO

Helicopters

USA

  • RAH-66 (Pack)
  • UH-1B detailed damage model has been added

China

  • Z-10 detailed damage model has been added

Naval Fleet

USA

  • Iowa
  • PT-95

Germany

  • Gneisenau (Pack)

USSR

  • Sevastopol (Pack)
  • Sovetsky Soyuz

Great Britain

  • HMS Vanguard

Japan

  • Yamato

Italy

  • RN Roma

France

  • Richelieu

New locations and missions

  • Falkland Islands — a new location for Air Battles.

  • Visual update to the “Berlin” location — new assets, a more detailed landscape, new vegetation and effects.

  • Visual update to the “Kuban” location — new assets, a more detailed landscape, new vegetation and effects.
    Location and mission updates

  • In the following missions for Air Realistic Battles, aircraft carriers have been added for both teams: [Operation] Golan Heights, [Operation] Golan Heights (air spawns), [Operation] Southeastern City, [Operation] City.

  • Changes have been made to all Air Realistic Battles missions with aircraft carriers:

    • Destroying all aircraft carriers in one of the teams does not result in an instant win anymore;
    • Each team now has two aircraft carriers and two ships escorting each of them;
    • You cannot spawn on aircraft carriers, you can only land on them mid-battle to repair and rearm;
    • In missions where one of the sides did not have an airfield, an air spawn was enabled so that both teams are on equal terms.

Ground Vehicle model, damage model, characteristic and weaponry changes:

  • A bug that caused reloads to become impossible and stop happening despite the progress continuing in the interface after the loader was knocked out at the moment they were loading a shell into the empty mechanized first-stage ammo stowage has been fixed. (Report).
  • M109 (all variants) — a bug in Simulator Battles where the gunner’s sight camera did not move vertically following the barrel has been fixed. (Report).
  • Fox — maximum top speed has been increased from 99 to 105 km/h. (Report). The turning radius of the vehicle has been reduced. (Report).
  • AMX-50 (TOA100) — a bug where one of the shells in the drum magazine was not part of the first-stage ammo stowage has been fixed.
  • Daimler Mk II — engine power has been increased from 95 to 110 HP. (Report).
  • Wiesel 1A4, Luchs A2, Marder A1, Marder 1A3, KPz-70, MBT-70, SUB-I-II, Type 87 RCV (P) — the rate of fire of the 20 mm Rh 202 cannon has been increased from 800 to 1030 rounds per minute. (Report).
  • Luchs A2 — transmission gear ratio values have been adjusted, the number of forward and reverse gears has been increased to 8. (Report).
  • G6 — vehicle turning radius has been reduced. (Report).
  • Eland 90 Mk.7 — vehicle turning radius has been reduced. (Report).
  • PzH 2000 HU — the type of armor above the radiator block has been changed from structural steel to a composite screen. (Report).
  • AMX-10P — gunner’s sight magnification has been changed from 2-6x to fixed 6x. (Report).
  • Type 5 Chi-Ri — the 37 mm gun barrel thickness has been reduced from 20mm to 10mm to match the thickness of other 37 mm guns.
  • Super Hellcat — the mass of the vehicle has been reduced from 22 tons to 20.4 tons. (Report).
  • ItO 90M (all variants) — vehicle turning radius has been reduced. (Report).
  • Cromwell V (all variants) — transmission gear ratios have been changed, maximum speed has been increased from 52 to 64 km/h. (Report).
  • Achilles (all variants) — gunner optics magnification has been changed from 1.9x–3.5x to 3x–6x. (Report).
  • Fox, Scimitar — a bug that caused a penalty to the rotation speed of the manually rotated turret when the battery was damaged has been fixed. Source: Fox User Handbook.
  • ZSU-23-4 (all variants) — a bug that caused the vertical aiming angles of the lower guns to display incorrectly has been fixed. (Report).
  • Maus — missing internal partitions have been returned. (Report).
  • T-64A (1971) — gun elevation speed has been increased from 3.3 to 3.5 degrees/s. (Report).
  • 2S19M1, 2S19M2 — engine smoke generating system modification has been added. (Report).
  • 75 mm M61 shell, 76 mm M62 shell — explosive mass has been reduced from 68 g to 65 g. Sources: TM 9-1901 Artillery ammunition, 29 June 1944; Catalogue of Standard Ordnance Items, Second Edition 1944, Volume 3, 1 March 1944.
  • 75 mm Type 1 APHE shell — projectile mass has been increased from 6.56 kg to 6.605 kg. Explosive mass has been increased from 53 g to 65 g. (Report).
  • Pz.Sp.Wg.P204(f) KwK 39/1, AMD.35 (PaK) — a bug that caused the gun mantlet to lack armor protection has been fixed. (Report).
  • Tetrarch I — thicknesses of armor plates around the fuel tanks have been adjusted. (Report).
  • 30 mm MK258 shell — projectile mass has been increased from 0.1 kg to 0.17 kg.

Aircraft and helicopter model, damage model, characteristic and weaponry changes:

Weaponry

  • F/A-18C Late, F-15E, F-15I Ra’am — AIM-120C-5 has been added. The GBU-12, GBU-10 and GBU-24 modifications have been replaced with a common modification at tier II in the modification research window.
  • F-15E — the AGM-130 modification has been moved to tier III in the modification research window.
  • Su-25, Su-25K, Su-25BM — separate bomb release for hardpoints 2, 3, 8 and 9 has been removed.
  • Su-25, Su-25K, Su-25BM, Su-25T, Su-39, Su-25SM3 — the launch sequence of the rockets has been changed. Now the rockets are expended from the fuselage to the wing tip.
  • D4Y1, D4Y2, D4Y3 — a 500 kg Number 50 Model 2 bomb has been added. Sources: “MILITARY CLASSICS Vol. 77.” Published by Ikaros Publishing Co., Ltd. June 2022. pp. 25, 29, 60, 62. Mechanism of Military Aircraft, “Suisei” / Type 99 Carrier Dive Bomber. Edit by Magazine Maru Editorial Department, Published by Ushioshobokojinshinsha Co., Ltd. June 2000. ISBN-13: 978-4769809203. p.34-35.
  • 37 mm Ho-203 cannon — practice shell has been added. (Report).
  • JH-7A, Q-5L, JF-17 — for the guided bombs, a limitation on the allowed bomb release speed of 1.01M, which was erroneously missing, has been added. (Report).
  • 7.7 mm Type 92 turret machine gun — rate of fire has been increased from 600 to 700 rounds per minute. (Report).
  • 2****50 kg High Explosive Bomb Army Type 92 — explosive weight has been increased from 104 kg to 107.18 kg. (Report).
  • 500 kg High Explosive Bomb Army Type 92 — bomb weight has been reduced from 500 kg to 495 kg. Explosive mass has been increased from 223 kg to 229.5 kg. (Report).
  • 50 kg High Explosive Bomb Army Type 94 — bomb weight has been decreased from 50 kg to 48.43 kg. Explosive mass has been increased from 19.6 kg to 20.185 kg. (Report).
  • 100 kg High Explosive Bomb Army Type 94 — bomb weight has been increased from 100 kg to 112.76 kg. Explosive mass has been increased from 46 kg to 47.76 kg. (Report).
  • 7.7 mm Type 89 machine gun — muzzle velocity has been increased from 811 m/s to 820 m/s. (Report).
  • Type 3 No.1 Mod.28 Mk.1 rocket**, Type 3 No.6 Mod.27 Mk.1 rocket** — a bug where the armor penetration was not indicated in the stat card has been fixed. (Report).
  • A6M2, A6M2 (China) — a 250 kg bomb has been added.
  • Grom-2 bomb — a limitation on allowed bomb release speed of M1.5, which was erroneously missing, has been added. (Report).
  • Kh-38ML, Kh-38MT — a limitation on allowed missile release speed of M1.5, which was erroneously missing, has been added. (Report).
  • 60 kg High Explosive Bomb Type 97 Number 6 — bomb weight has been increased from 60 kg to 60.4 kg. HE weight has been increased from 23 kg to 23.6 kg. (Report).
  • 250 kg bomb Type 98 Number 25 — bomb weight has been increased from 95 kg to 96.6 kg. Explosive mass has been increased from 242 kg to 242.2 kg. (Report).
  • 250 kg High Explosive Bomb Number 25 Model 2 — bomb weight has been increased from 253 kg to 257 kg. HE weight has been increased from 104 kg to 111 kg. (Report).
  • 500 kg High Explosive Bomb Number 50 Model 2 — explosive mass has been increased from 207 kg to 221 kg. (Report).
  • 500 kg High Explosive Bomb Type 2 Number 50 Model 1 — bomb weight has been decreased from 498.95 kg to 491 kg. Explosive mass has been decreased from 67.13 kg to 56.3 kg. Explosive type has been changed from Type-97 to Type-91. (Report).
  • 800 kg High Explosive Bomb Number 80 Model 1 — bomb weight has been increased from 800 kg to 805 kg. HE weight has been decreased from 390 kg to 382 kg. (Report).
  • 800 kg Armor-Piercing Bomb Type 99 Number 80 — bomb weight has been decreased from 800 kg to 796.8 kg. Explosive mass has been decreased from 30.1 kg to 22.8 kg. (Report).
  • 1500 kg Armor-Piercing Bomb Type 3 Number 150 — explosive mass has been decreased from 89.81 kg to 49.62 kg. (Report).
  • Mirage F1C, Mirage F1C-200, Mirage F1CT — PHIMAT pod has been added. (Report).
  • Harrier GR.7 — PHIMAT pod has been added. Source: AP101B-0607-15B Harrier GR Mk 7 and GR Mk 7A Aircrew Manual Book 2 - Operations.
  • Z.1007 bis series 3, Z.1007 bis series 5 — the 160 kg A.P. 160 bomb has been added. Source: Aeroplano trimotore da bombardamento CANT Z “1007Bis”. ARTI GRAFICHE L. SMOLARS & NIPOTE TRIESTE 1940-XVIII E.F.
  • Ki-45 Tei — the number of ammo for the 20 mm HO-5 cannon has been increased from 100 to 120. (Report).
  • B5N2 — mixed loadouts with 250-kg and 60-kg bombs have been added. (Report).
  • A-20G-30 — bomb sight has been removed. (Report).
  • MiG-21F-13 — CCIP for the rockets and cannon have been removed. (Report)

Other

  • Su-25, Su-25K — RWR model has been changed from SPO-15 to SPO-15LM.
  • F-16 (all modifications) — the fuselage flare/chaff pods now dispense separately from each other — a total of 1 countermeasure per launch instead of 2.
  • J-8F — the number of large countermeasures has been reduced from 84 to 64 and 84 small countermeasures have been added to match the correctly modeled countermeasure pods.
  • J-11B — the name of the PL-8 modification in the research menu has been changed to PL-8B. (Report).
  • AMX A-1A — a bug that caused the low-resolution view to appear before the proper one when switching to the LITENING II targeting pod view has been fixed. (Report).
  • Ka-52 — the the sight image on MFD has been changed from colored to monochrome one. (Report). Source: “УОМЗ. ГОЭС-451. Прицельная многоканальная круглосуточная система” brochure.
  • LITENING II/III targeting pod — pod weight has been changed from 120 kg to 208 kg. Source: Ultra Electronics LITENING III Advanced Targeting/Recce Pod brochure.
  • A2D — the icons for the 2000 lb AN-M66A2 and 4000 lb AN-M56 bombs have been changed.
  • Saab J35XS — canopy model in cockpit view has been corrected. (Report).
  • Mi-8AMTSh-VN — a bug where some modules were visually missing in X-ray mode has been fixed.
  • Wyvern S.4 — a bug where the Mark XV torpedo pylon was not displayed has been fixed. (Report).

Secondary Weapon Menu additions:

  • Canberra B.Mk.2, Hampden TB Mk.I, Hampden TB Mk.I (USSR), Ju 288 C, Z.1007 bis series 3, Z.1007 bis series 5

Flight Model changes:

  • TIS MA — fuel mass has been reduced to 1000 kg. Empty mass has been adjusted to flight mass of 8280 kg. Source: “Отчёт по заводским испытаниям модифицированного двухместного истребителя сопровождения ТИС-2АМ38Ф конструкции Н.Н. Поликарпова”.
  • Me 410 (all variants) — takeoff position of the flaps has been removed. Source: “D (Luft) T 2410 Me 410 A-1.- Flugzeug-Handbuch. Bd. 11. Part 9C. Druckölanlage.- Heft 1. Introduction”.
  • Me 163 (all variants) — takeoff position of the flaps has been added. Source: “D (Luft) T 2163 Me 163 B.- Flugzeug-Handbuch. Bd. 3. Part 9C. Druckölanlage.- Heft 1. Description”.
  • He 111 (all variants) — automatic flap retraction system depending on the flight speed has been added. Source: “D (Luft) T 2111 He 111 H-16.- Flugzeug-Handbuch. Bd. 10: Teil 9C: Druckölanlage”.

Naval fleet model, damage model, characteristic and weaponry changes:

Naval weaponry:

  • The aiming and accuracy skills of AI gunners on ships have been corrected. Excessive accuracy has been greatly reduced due to the addition of possible errors made by the gunner in assessing the speed of the target, the distance to it, and other parameters. Now, the probability of an AI gunner shooting down an aircraft stays high only if the aircraft flies head-on to the gun and does not maneuver. Approaching the target from the flanks, changing speed and altitude and active maneuvering are now very likely to result in breaking through the target’s air defense and successfully attacking it.
  • Lorraine — the 20 mm cannons located on top of the main caliber turrets can now rotate a full 360 degrees. (Report).

Naval characteristics, physics and damage model:

  • The calculation of the detonation force of ammunition magazines has been updated**.** The force of the explosion is now calculated based on the amount of explosive in the shells and charges. The less ammunition left in the stowage, the weaker their explosion will be, and the less destruction it will cause to the ship.
  • Changes have been made to the flooding and survivability systems. Issues in the formation of breaches from kinetic penetration of the sides and from rupture by an explosion have been fixed. Previously, a rupture by an explosion could not always leave a breach, while kinetic penetration even with small ammunition constantly activated damage control systems. Now, breaches from kinetic penetration only by the largest shells lead to water intake. A breach by an explosion now has the correct dimensions, depending on its strength. In addition, the time for patching breaches for Bluewater fleet ships has been changed. It was too short, even large holes could be fixed in 1-5 seconds. Now, depending on the size, they are patched from 5 to 20 seconds when talking about holes caused by shell explosions. The largest holes from torpedoes take longer to repair.
  • Bretagne, Lorraine — ammunition magazines are divided into more modules, new ones have been added. Ammunition feed elevators for the secondary caliber guns have been added. The gap between the armor of the main caliber turret and the barbette has been removed. (Report).
  • Lorraine — fuel tank layout has been corrected (it is now using the Bretagne layout).
  • Colbert, Dupleix, Courbet, Dunkerque, Paris — quantity, size and division of the ammunition storage has been corrected.
  • Courbet — radio room location has been corrected.
  • SMS Derfflinger — the design of the main caliber turret armor has been fixed. Armor partitions have been added between the guns, gaps between the turret plates and the barbette have been removed. A hole has been made in the turret deck, through which it connects with the barbette.
  • Soobrazitelny — a bug where the water pump was not highlighted in the X-ray has been fixed. (Report).
  • SMS Von der Tann — the armor, shapes, sizes and thicknesses of the decks, slopes, transverse bulkheads, barbettes and superstructure have been corrected. The location and size of the ammunition magazines and radio room have been corrected.
  • Emile Bertin — armor thicknesses of the bridge and ammunition magazines have been fixed.
  • SMS Helgoland, SMS Ostfriesland — radio room location has been fixed, fire control room has been added, ammunition magazines have been added.
  • SMS Sachsen, SMS Bayern, SMS Baden — cracks and gaps between the armor plates of the belts have been removed. (Report). The location of the radio room has been corrected. The thickness and shape of the armor decks, belt plates, transverse bulkheads and barbettes have been corrected.
  • Admiral Graf Spee, HMS Rodney — a bug where the main caliber turrets could receive damage without the penetration of their armor has been fixed. (Report).

Naval Visual models and visual parts:

  • IJN Haruna — the animations of the rudder blade rotation and gun recoil, which previously looked incorrect, have been fixed.

Interface

  • An indication of the depletion of ammunition has been added. If a weapon runs out of shells or its rack has been destroyed, an icon will appear on the weapon indicator above the action panel indicating the inability to fire and the color of the indicator itself will change.

Economy and research

  • HMS Marlborough, HMS Iron Duke — Battle Rating in all modes has been increased from 6.7 to 7.0.
  • USS Colorado, USS Tennessee, Scharnhorst, Kronstadt, HMS Warspite, HMS Rodney, HMS Hood, IJN Fuso, IJN Ise — Battle Rating in all modes has been increased from 7.0 to 7.3.
  • IJN Amagi, Mutsu — Battle Rating in all modes has been increased from 7.0 to 7.7.
  • ZBD04A and ZLT11 have switched places. The ZBD04A is now located after the ZLT11.
  • Phòng không T-34 — the rank has been changed from IV to III. It is now located before the ZSD63/PG87.
  • ZSD63/PG87 — the rank has been changed from III to IV. It is now located after the Phòng không T-34.
  • The Fox has been grouped with the Scimitar.
  • The T-55A and T-55AMD-1 group has been changed. Now this group consists of the T-55A and T-62.
  • The T-62 and T-62M-1 group has been changed. Now this group consists of the T-55AMD-1 and T-62M-1.

Customization

  • Decals with identification marks for various nations have been added. They can be purchased with Golden Eagles or obtained through completing tasks.
  • New Gaijin.Net achievements have been added.

Interface

  • New actions have been added to the action bar in battle:
    • Multi-function menu activation
    • Drop/launch of numerous secondary weapon types
    • Seeker activation of numerous secondary weapon types
    • Drop tank dropping
    • Extension/retraction of landing gear, the action is shown near airfields and is highlighted at speeds where the landing gear is safe to be deployed at
    • Toggling of hover mode on helicopters and VTOL aircraft
    • Toggle SAS mode (for full-real controls)
    • Manual roll control mode in helicopters
  • The hint that pops up when trying to activate radar seekers without a radar lock has been added. It explains that the player needs to lock on a target prior to launching the missile with radar seeker has been added.
  • In the visual weapons selector:
    • the display of keybinds to launch different types of countermeasures has been added;
    • the currently selected weaponry is now framed.
  • An SPAA sensor control screen has been added with some of its planned functional elements. Currently it can be accessed via the action in the action bar.
  • A bad weather warning is now displayed in all missions with the ability to respawn on an airfield. The warning is shown on the statistics and spawn screens for all vehicle types in brackets next to the weather conditions of the mission. The following conditions are considered bad weather: Hazy, Low cloud cover, Fog, Rain, Storm.
  • In bad weather, the Auto spawn point now changes from the Air point to Airfield, and an icon with a tooltip explaining the reason why the point has been changed appears in the name of the spawn point.
  • In the battle statistics window, when you hover over the name of any player’s vehicle, a stat card of this vehicle is now displayed so that you can familiarize yourself with its parameters and characteristics.
  • In the battle statistics window, when you click on the name of any player’s vehicle, you can now open its context menu and from there add the vehicle to your wishlist.
  • The player card that appears when hovering over a player’s name in the battle statistics window has been updated. It now displays the player’s profile background, the player’s profile icon and frame and the title. The list of the player’s top three vehicles in the current lineup has been replaced with a full table with all of the vehicles in the player’s current lineup, sorted in ascending order of their Battle Ratings from top to bottom. Full-fledged tooltips about calculating the player’s Battle Rating based on their vehicle lineup for the current game mode have been added.
  • When a player’s vehicle is destroyed by another player, a “killer card” is now shown with information about the player, the vehicle and ammunition they used.
  • The structure of the “Camouflages” tab in the Player Profile window has been updated. Now the list of nations and vehicle types are located on the left side of the window, and the list of camouflages has been moved to the lower half of the right side of the window. A filter by vehicle rank has been added.
  • The ability to search for an item by its full name or part of its name has been added to the “Medals”, “Achievements”, “Camouflages”, “Decals” and “Collections” tabs in the Player Profile window.
  • The total number of owned items of each type has been added to the “Medals”, “Achievements”, “Camouflages”, “Decals” and “Collections” tabs in the Player Profile window.
  • A pop-up window with a list of items removed from the player’s inventory when they were recycled in the “Recycling Items” window has been added. This makes the recycling process more visual and will avoid the impression that items sent for recycling are missing or lost.
  • A text hint about the ability to control the altitude and flight path of Scout UAVs in the “Flying in orbit” mode has been added. The hint is shown when switching to the “Flying in orbit” mode for the first three times and will be repeated in three months. If a player regularly uses the altitude or flight path change of the Scout UAV in the “Flying in orbit” mode, then the hint will not be shown to them again.

Game mechanics

  • Multi-Vehicle SAM System mechanic has been added:

    • At the beginning of the battle, players control just the radar vehicle. Launcher vehicles can be placed nearby by pressing the corresponding keybind or the icon in the action bar.
    • The player can switch between the vehicles at any moment by pressing the keybind or the icon in the action bar.
    • Players can only drive the vehicle when they are controlling it directly. Firing the missiles and radar functionality can be controlled from any of the vehicles.
    • When the radar vehicle is destroyed, then the entire Multi-Vehicle SAM System is considered lost, and players will get notified that the vehicle is no longer functional and get forced out of it. The exception is vehicles where the launchers can operate independently in real life. Plus, the whole system will be considered lost when all launchers available to the player are destroyed.
  • Fuel dumping mechanic has been added. The fuel can be ignited with the afterburner flame and has its own IR signature. The mechanic is available on the F-111A.

Graphical

  • Visual effects of ground vehicle, boat and ship explosions and their variety have been improved.
  • Explosions and fires of different types of ammunition on different classes of ships have been visually separated.
  • Visual effects for bomb and rocket explosions have been improved.
  • The visual effect of a sinking ship has been enabled and reconfigured.
  • Emergency fuel dump effects have been added.
  • The impact effects of APFSDS projectiles have been improved.

Sound

  • Enemy and allied aircraft now sound more realistic when approaching the listener. This applies to piston and jet aircraft which are flying on subsonic speeds. This change will, among other things, make the attacking aircraft more noticeable to the player.
47 Likes

Holy hell! GREAT!

oH :(

39 Likes

Small feedback. Since SC-1 is only available to use if you are controlling the Iowa battleship, please consider adding the Curtiss SC-1 Seahawk as a researchable tech tree aircraft. Compared to the OS2U-1/-3, the SC-1 is a far more capable seaplane, so it deserves its place in the TT.

Edit: I opened a topic for this one. Please leave your support here. Thanks so much.

22 Likes

consider doing this for all float planes currently locked behind having to play some ship.

12 Likes

This is great!

However, let us spawn on them too. Its one perk that naval airframes should have.

19 Likes

Supported. I would love to see this.

3 Likes

no ADATS fix🥀💔

3 Likes

Finally my Tornado IDS can actually use the Kormorans!! Lets go!

5 Likes

This is lovely

1 Like

bruh thats like nothing…

6 Likes

Definetly giving this a test out

An amazing vehicle gets better!

Luchs actually becoming Usable?

Both also Great!

A lot of British stuff getting better? What on earth?

good good, still missing it on the Tornado F.3, but it’s certainly a start

Should’ve been from the start, atleast it’s retroactive

And Hopefully all other aircraft known to be able to light their dumped fuel on fire? F-111F, F-111C F-14, Gripen (iirc)

The carriers are still defo my favourite change so far

4 Likes

So… No turret basket modeling for others mbts??? “next update will be more” lies again

16 Likes

Another update without a fix to the eurofighter’s radar.

Kh-38ML, Kh-38MT — a limitation on allowed missile release speed of M1.5, which was erroneously missing, has been added.

No response on this things existence i see

9 Likes

Suggestion: F-16C, F-16 MLUs should also receive AIM-120C-5, since these aircraft only have access to maximum 6 fox 3s. Also many nation have F-16Cs and improved F-16A that’s capable of firing C-5. It would make this jet not being useless compared to things like F-15E/I, and we would see more players play it.

16 Likes

Naval is going to be interesting next patch

Spoiler

image

13 Likes

why?
Carrier ops are rare enough and you make them even rarer?
We need more carrier ops, not less.

okay, I thought we get the C1 then c3 and c5, not straight to the C 5.

cool
Bad weather.

I would like the ability to be a spotting radar for the team, should be all launchers destroyed (which should be rare, bc the radar is the priority)

3 Likes

Huge win!

1 Like

Still no change to Abrams model, APS, or bulkhead. And no baskets for more vehicles.

5 Likes

there wont be any

2 Likes

Could we have this in simulation please, it would make the mode a little better

5 Likes