You’re being a little rude and absurd. 5.3 out of 7.0 is not low. And again, it’s socially awkward to stalk a player’s stats to try to shame them.
Agreed. It’s not the community’s job to harass the developers into making the game enjoyable. It’s Gaijin’s job to find out what they’re doing wrong from that community. And Gaijin doesn’t exactly make giving input in the suggestions the easiest.
That’s the point of this post. To offer Devs of Naval a chance to understand what LARGE LARGE swaths of the community feels and wants.
Hey ,don’t get confused.
You are the NAB Messiah and we are angry paying customers so stop fooling around and make the bugs go away!!
By the way I don’t feel anxious, depresed or something, I just avoid playing broken aspects of the game until they fix them, as probably others too ;-)
it’s actually 5.7 out of 7 but it wasn’t looking good for his narrative ;-P ;-P
ps-> I bet his next post will have pompous SSs of his achievements, xaxaxa
A little disappointed there weren’t greater efforts to differentiate AB in Leviathans, with just the aiming gimped it’s still just the “training wheels” version of RB. I suspect we’ll see the inversion of the player base to the higher-skill mode continue. But making planes and radar somewhat more viable in RB was a big part of what was holding that back.
The biggest thing to make NRB palatable is not having to manually constantly tweak the ranging. I’m fine with not having lead indicators (I played NAB LONGGGGG before the green circle was introduced) but the constant scrolling is just a pain in the ass that takes players out of the actual aiming fun of leading and ranging fire via shell splashes and adjusting the sight position itself.
After that, it’s speed of play combined with the map designs that already are often too squished for NAB and are just even more horribly tightly packed when it comes to NRB, the lack of reloads for torpedos when not on a capped point, the total uselessness of air, bot aiming, and lack of spotting.
I’m not too sure they have fixed the AI AA. It reads like they nerfed the values for player’s ships but didn’t address the issue of bot ships AA accuracy, or the fact they use their main guns for AA at max range with their higher velocity shells.
People ARE excited about these big ships though. We’ll see a bump in HIGH BR games, I bet, as people buy premiums to skp the grind. And we may see some people try to grind to those boats but, I bet we lose any of those numbers in 3 months. [shrugs] We’ll see what happens. BB combat isn’t compelling. The boats are cool from size and power aspect but, they don’t FEEL fun.
Sure, current naval state is cause of “me”, cause finding yourself a personal scarecrow(and fight it) is way easy than demand the good changes in naval modes. If no one cares about naval in this community why should devs care .
What’s really remarkable is SL rewards in the midranges have as much as tripled in some cases this year, into 100k+ average games for premiums due to the forced 16v16 matches and: a) no one has really noticed; and b) overall playerbase numbers STILL didn’t go up (Statshark screenshot, top SL earners for April, AB):
People used to think Naval was a good SL-printer when Moffetts made 20K SL average per game. Now I would trade back a 50 per cent SL reduction for a 2x RP doubling, personally.
I don’t think that no one noticed this. You face more AI bots in battles nowadays (rewards for killing AI bots were also increased), so it makes sense to have higher kills per battle at average and increased SL rewards. These two things are closely related.
It’s just that most true Naval players played this game mode for fun and never cared about SL. And if someone plays Naval only to grind SL (e.g. with all their SL boosters), it doesn’t really change anything for them. Maybe it’s even better to stay silent about it. After all, the devs have the ability to change this situation at any time.
I don’t really see a connection here. If someone wanted to grind SL in Naval, the SL here was always much higher than in any other game mode. It doesn’t matter if the average SL per battle is 60k or 90k, it’s still much better than in Ground or Air.
Me too, but the RP system is designed to slow you down. SL system is not as important anymore, after the devs added SL boxes. Personally, I don’t buy SL boxes and I don’t care about SL gains.
Pretty sure if you saw SL rewards double or triple over one update cycle for a significant chunk of the vehicles in any other mode, at least ONE CC would have at least made ONE video about it. Just saying I haven’t seen one. And instead of the “wow, naval rewards really went up this year” thread, we have… this one (see also, “navy arcade sucks now” and “navy battles are very annoying atm”, both threads like this one that started after the SL boosts)
Just to make it clear. Top 25 ships that gained the most SL at average per battle in Naval Arcade:
Ship
March
April
Difference
Kerch
65308
138008
+111,32%
Prinz Eugen
62780
91789
+46,21%
HMS Belfast
59483
70972
+19,31%
Marat
58500
90686
+55,02%
IJN Myoko
58047
82708
+42,48%
RN Pola
55282
69021
+24,85%
HMS Iron Duke
52308
79173
+51,36%
IJN Yamashiro
51377
87314
+69,95%
Duiplex
46078
61629
+33,75%
RN Leonardo da Vinci
45861
57739
+25,90%
USS Des Moines
45631
59457
+30,30%
IJN Mikuma
45120
51859
+14,94%
Zheleznyakov
43441
44715
+2,93%
USS Helena
38442
42208
+9,80%
SMS Nassau
37827
53642
+41,81%
Murmansk
37014
46574
+25,83%
Karlsruhe
36943
52159
+41,19%
Courbet
36435
62056
+70,32%
USS Detroit
35257
44141
+25,20%
USS Arkansas
32865
56568
+72,12%
USS Frank Knox
32182
38413
+19,36%
Duguay-Trouin
30682
40463
+31,88%
USS Moffett
28678
30681
+6,98%
Leningrad
28212
33730
+19,56%
Blagorodnyy
26922
29743
+10,48%
Most ships didn’t gain “double or triple” SL. In fact only Kerch doubled its SL gains. The RP should follow the same pattern. While this is interesting (and quite obvious, considering less players and more AI bots in battles with increased AI bots rewards), I don’t see why CCs would talk about this.