Multipathing MUST be brought back

Mhm… can you quote me where I do. Bet you can’t. I can quote you though. I have discussions about my opinions and facts. I don’t know why you have some weird obsession with people who have different opinions than you.

You can’t reply to posts without reading them. I never hated or mocked anyone, simply stated myltipathing will be easier with a radar altimeter. If you read my post you would know that.

Oh yeah a 400+ kg missile that can’t track when you go cold and pulls 17gs is the same as a 150kg missile that can track when you go cold and pulls 35gs got it.

Also I don’t report people except when they break the rules. Why so mad?

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^ this one is my favorite where you say the AIM-9J is the worst IR missile in the game lmao

This one is pretty funny to me as well, look for the context though

Calling other people broke is pretty trolly no?

These are just the ones I could be bothered to find. I have a ton more buddy.

These are pretty funny without context and even more so with. I encourage all of you to go look at it lmao.

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So hard to dodge a phantom full of bombs and rockets can pull into it instead of notching. Good luck trying that against an amraam. The aim-54 and fakour are an afk climb check. If you want to pressure Gaijin for the phoenix to get its accurate 25G and lofting so it can go up in BR though, be my guest.

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The Fakour is getting a huge AOA buff and 20gs, might be semi viable now lol

You can still defeat it by literally turning around or a high G barrel roll, it is still like 600 kg and an absolute fatass of a missile

Naah its a fact.

Says man that spend time finding my posts to quote them. hahahaha oke dude talk about obsession.

Its like Im talking to a child. Also why would I be mad I dont know you and dont respect you? Chill I forget about you soon as I switch tab its all good I dont take anything personal nether should you.

Even though it’s an ad hominem attack which just so happens to be against the forum TOS? Mhm, got it.

It took me 30 seconds, if you can’t find proof of me trolling than don’t accuse me of trolling.

You cannot spell properly, cannot use proper grammar and ramble incoherently when you’re losing an argument. Those all are traits of someone who is 9 years old.

Since when does multipathing not work ??? I am so F tired of maneuvering at 32ish meters above ground and the fakour or R-77 hitting my Su-34 SQUARE ON !

Is multipath supposed to be an rng slot machine ??? or is it supposed to guarantee that the missile at most will splash ?

MUltipath doesn’t work right now. I literally scratch the ground and keep getting killed by Micas. It must be switched off or something. Its possible its just the Rafale with its unprecedentedly op radar + Mica, though.

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Indeed. Currently it is just an unreliable bait. Sometimes it works, other times you are baited into using it and get destroyed anyway (even by splash damage).

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I also got hit as I touched down on our main airfield. I was rolling out and AIM120 took me out. I was totally not worried, cause I thought 0m above the ground I would be safe. He shot it from high alt from far outside NPC AA range. Pretty lame mechanic.

It was better as multipath used to be set to a higher value.

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Sometimes you just die even while landed. Airfield AAA should intercept missiles.

As for multipath, in my humble opinion it should be reduced to realistic levels in simulator battles (pratically removed). I do not care for air rb

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Then you dont really understand how multipathing works. In that instance, no surprise at all it hit you, especially if fired from above, as the MP target location was located in the same place as your tyres.

MP is not this magical shield that means that if you are low to the ground you are totally immune to any ARH or SARH fired at you. As it stands, its about 60m higher than it should be.

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In his defense I suspect multipath was programmed to be a magical shield as a ‘‘balance’’ measure.
I play a lot o sim and in the first person perspective I can see a lot of missiles simply exploding right on top of my cockpit when multipathing (instead of going to the MP target location).

Other times it just ignores multipath altogether and hits my plane perfeclty (even if not fired right from above).

And, of course, sometimes it hits the MP target but I die or get hit to splash damage.

Finally, even while landed and being fired upon from high above, sometimes the missile hits me (MP target), but other times i could see it zooming by my plane and hitting the ground 15m or even 30m after it.

So even if you are correct from a IRL point of view, in this game it seems gaijin intended it to be a ‘‘magical shield’’, but failed to code it properly, since its unreliability shows.

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Yeah it was. Was never a thing before late 2022 iirc.

I mostly play sim too. They made some changes to ARH missiles so they make use of DL more in look down situations, but if you fire from suffecient height then the missile will hit you enroute to the MP target. Given the performance of some aircraft like the Typhoon, MP can be totally mitigated.

Also the IOG is unaffected by MP, so if the missile is guiding via that, then it wont help either. R-27ERs used right use to ignroe MP all the time, you just had to switch the radar off at the right time.

Yeah, this is imo, the main impact of lowering MP from 100m to 60m. You are now within range of the splash damage even if it does MP.

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Thanks for the clarification.

Let us keep lobbying for its complete removal (or reduction to realistic levels which would have the same effect) on sim.

Yeah.

Some things are needed first

  1. rework of stock CMs. Perhaps making it so that CMs are just 50/50 split stock rather than purely flares.

  2. Better and larger maps (especially at top tier)

  3. some further decompression, doesnt need much, maybe another 0.3-0.7 increase in spread from 12.0-14.0

I’d also suggest an incremental reduction rather than cold turkey. But Sim especially, it needs to be lowered more. Given that uptiers are a choice and not random chance, so if you are in something on the weaker side vs SARH/ARH slingers, then its your choice to play it

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At 0m the reflection of your aircraft seen by the missile on the ground is basically in the same location as your aircraft, so it doesn’t work.

Multipath should be removed further :

  • first because modern missiles literally don’t care about it, their seeker can work around this small issue (it can stay on very early missiles)
  • second because it’s a lazy balancing solution : i remember back when gripen and f16s were top dogs, people would just fly low, set their flares to periodic, and just fly around basically immune. A fox3 should imply a defensive maneuver from its target, otherwise no point in having them in the first place.

I’d argue for its total removal, but the introduction of maps with a bit of terrain would be interesting (such as pyrennees). That way hitting a base or being sneaky could still be a possibility

These people really want easy ways hah?
ever do notching chaff go cold or bleed missile energy?
those are how you defeat modern missile not just try go braindead go below 60meter are hope it work everytime.

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I think firinig radar missiles should be exactly the same “dificulty or skill” as you need to defend from them… Until then I cant take Top tire seriously

firing a fox 3 is all about giving your missile a high PK while staying safe yourself

too far and the missile will be useless
too close and you are at risk of getting shot down yourself

it takes skill in a way, because you need to understand how different parameters affect your missile : distance, altitude, speed at the moment of releasing the missile, target aspect, etc

Even multipath can be somewhat nullified if you know what you are doing : shooting down someone below 60m, thinking he’s completely safe is always very satisfying

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