[Development] [RoadMap] Following the Roadmap: Safe Exit Zones for Aircraft in Ground Arcade Battles

so i can use plane to earn tickets for plane?

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There is soo much more serious problems then exit in Ground Arcade. Like very small number of people play Arcade, I tried with rank 7-8 vehicle and I waited 10+min to get in one game… But yeah you are free to think whatever

Why ?

Also, can you add a CD? The gab’s bombardment is really terrifying.


I have been playing AB regularly for years and have not noticed this mode being empty.

Do you understand the difference between a game mode where the player can take several planes and one? ARB is a take-off simulator, and most players are like you who go in and out, fly for 3 minutes and die sometimes fragging and queuing up again, this may explain the difference in waiting times for battles.

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Sounds good.

Can we have this in ground realistic battles too?

Oftentimes I spawn in an aircraft to take out a few priority targets for my team, but don’t want to stay in the aircraft for the rest of the match.

I’d gladly take a few extra rewards for “saving” my aircraft, so I can return to the more pressing struggle on the ground.

Also, this would disincentivize the unfortunate “kamikaze” behaviour in ground RB where players crash their aircraft into the enemy tank.

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hahahahahahahhahahahaha oke buddy then Im sooo happy Ground Arcade is saved with this update… hahahahaahhahahaa, most popular mode, waiting for 10 min to get in…you know theres diffrence between most popular and most played? But it doesnt matter, Im happy for you

This is the only thing about this that i don’t like (depending on how you intend it to work as it is not clear).

@OrsonES
First question:
Is the randomness only within the categories or between them?
As in; is the random function ONLY applied to the “1 to 3” points, or is it also random between one of the three reward types; “air event points” OR “artillery strike points” OR “SL” ?

Second question:
is this ment to replace the timer entirely or will the time limit still remain? What happens if i don’t reach the exit before timer runs out or game is over?

Everything else looks great!

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Time zones exist. it might be that a majority of the players that like that mode plays during times you don’t. I don’t know if that is the case but it could very well be an explanation for your que times.

Like, i live in Europe and air arcade que times are almost always 10 min during the day when people are in school or at work but in the evening (after like 17-18 local time) the que time goes down to around 1-2 min for me.

Not only that, but air arcade match times are WAY longer (mostly at higher BR’s) so you can have double the amount of players active in air arcade but still have longer que times than air realistic would have with half the active players.

Also:

How would you then define most popular if not by most played?

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like this, F16C and all that top tire is most popular, but props and like 10-11 br ranks are most played.

Im in EU also and I play over day mostly after that I enjoy life, not gonna waste my afternoon on arcade ground :-)

This sounds terrific, but there are a number of additional improvements for Ground AB’s fly-out events I really hope you’d consider implementing, Gaijin:

  1. Fixing both team’s aircraft spawn placement so players are not immediately coming under fire when they spawn (or worse, if there’s major lag, already shot down before you even have control of your plane).

  2. Ability to cancel joining a fly-out event (and subsequently freeing up the slot you held for a teammate to fill) so you have the freedom to deal with sudden changes in a situation, and not needlessly lose your tank because you’re committed to the event.

  3. Bring back cockpit view (I hate that this was removed years ago 😢).

  4. Option to have the nation of the aircraft played in Ground AB’s fly-out events to match the nation of the ground vehicles being played.

Honestly, I’d prefer Ground AB’s aircraft gameplay functionality to work in the same manner as Ground RB and Naval AB/RB, but I’d still be really happy with these improvements. Please consider them, Gaijin. 🫡

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This isn’t a definition.

the word “popular” means “liked, enjoyed, or supported by many people” and so the phrase “most popular” would then mean that the largest number of people like, enjoy or support (or in this case, play) that thing.
so in this context “most popular” and “most played” are by definition synonymous phrases.

Yeah. I think rewarding for landing back at the af in grb would be nice.

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Honestly, I’d love it for tanks as well.

MG SPAA is kind of useless after planes stop being a threat. Retreat off the map, wait 1 minute to respawn without repair costs and come back in a proper tank.

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This looks like another idea that is very good, but unfortunately poorly implemented.

You know where’s the problem? You give players a choice to waste their time, fly to the safe zone and receive a random reward:

Or just J-out / crash (when damaged) and receive 30% of the rewards of the player credited for a kill. So if you actually J-out / crash (when damaged), you receive: score + RP + SL and you save time.

Why not giving players e.g. 50% of base kill rewards (score + RP + SL) at the current BR for reaching the exit zone? That would make it worth it.

With your proposition there is a chance that the player will only waste time reaching the zone, and get unlucky with RNG that will basically give them nothing at all (because they e.g. already have artillery strikes). The only thing that could be worth it are additional air event points, but they are random and I bet they will be very rare to see. I still prefer guaranteed score + RP + SL rewards from dying early.

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if anything you need to do the opposite. what you are saying makes no sense. you need to extrapolate and explain, not dumb down.

Useless change with randomness bruh
But I guess it doesnt hurt

He’s just a troll

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Going to implement a whole new feature for pocket change, not even a guaranteed reward but if you’re lucky you can get 1k SL in the majority of cases?

they usually have to spend the remaining time of the air event (usually about half a minute) doing nothing.

And now you’ve replaced half a minute of doing nothing with half a minute of flying in a straight line to an exit zone instead? Is that the intensity mentioned?

This also going to nerf SPAA even more as arcade they were able to get kills and benefit from crashing planes by being credited a kill if they managed to hit them before they did so, but of course you would buff planes and nerf SPAA at every opportunity.

Hell hasn’t frozen over yet but maybe you can dedicate some attention to that at some point, how about an exit zone for ground forces to spawn SPAA instead of being forced to self destruct.

depends on how the sentence is ment. i wrote and asked about it above but so far no answer.

There is no mention of what will happen if the timer runs out before you escape or if the timer is to be removed altogether. will add this question to my post above, didn’t think about it before.

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I havent played ground arcade in years but my god i can see this being a well deserved change. Good job dev team!

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