Im bumping this up, because I despise team spotting
It just punishes people who actually keep game sense and awareness to predict enemy positions on the map by making easy for their teamates to steal their kills or ruin surprise attacks (last one happens to me a lot) or worst case scenario, the enemy team slowly creeps up on you because you didn’t just kill the enemy with 1 blow or not even that, ended in 1 blow but now +2 people are after you.
Raise the skill floor just that little bit and allow for these new players do develop such important skill way earlier.
Make a looking at the killfeed or map an important skill, even more so with looking at the leaderboard.
Enemy with a lot of AI kills? stick to 1km alt and stand between the frontline and the enemy runway, if the killfeed shows a player killing AI, fly there and engage it.
Enemy with +1 ton of base bombing? camp bases, specially those with low health. Or even camp the airfield to catch them when trying to land after a run.
Lots of kills? Climb a lot and check “battle chat” (idk what it is called) to know the exact model or atleast airframe of your rival.
Teamate flying in weird patterns and not communicating? probably chased by an enemy (you can still 3rd party, but you need to be a lot more aware to see the opportunities)
at the start of a battle you can look at the runways and see where to expect at least a portion of the enemy team.
Commands like “attack X!” or “Attacking X!” would still work, but would simply place a fixed marker on the enemy’s position, since the exact model of aircraft will still be comunicated and maybe you can add an altitude bit as well, telling you if your ally wants you to simply clean it up (enemy below them) or try to clear their mind a bit (enemy above them).
Also cases like where you want to say that the enemy is at a runway, ARB players somehow understand just fine that “attention to the map!” above a runway means “dude on runway”, no matter how new they are.
Weird phenomenon just kind of there.
Bombers would be helped by this, no more being doxxed because an enemy light bomber flew near you. (if you don’t flank with a bomber you will still be killed, don’t be a dunce.)
Strike aircraft would love it too, they can choose to ticket bleed with a lot less worries behind their backs and even plan better ambushes.
Planes that find themselves in poor energy states will also have it easier, it is harder to see a plane flying below you without team spotting
Surprise attacks would be easier, since info is a lot more limited, but maybe that will slowly make a step back as players start to scan their surroundings a lot more
I’d also like to retract on this, you can still spot enemies just fine (4km at worse and 9km at ace crew I believe? and very dependant on your relative positions to an enemy, since as I said planes flying below you are spotted waay later than othe planes).
You just can’t depend on every ally being a flying AWACS.
Also it is just unreliable, no matter if the enemy is only 2km away from you, you can’t lock the command on them, same if they are actually spotted, dropping this command on a red name YOU spotted all by yourself won’t say a thing.
Right now ARB just rewards good aim, game sense and basic strategy are all thrown out of the window if you are handed the position of everyone and the battle is decided by which furball survives the most amount of time.
No wonder people say they meet a lot of dumb pilots in ARB, they are thrown into combat without actually knowing basic prediction and are rewarded by simply following a “leader” and stepping on each other faces for a, drum roll, a strike plane which can barely fly above sea level.