Please add the new "Nuclear Thunder" mode as a permanent addition for all nations

there’s so much just wrong info in your reply i genuinely don’t know where to start.

they buffed the hell out of the AA. not once did they actually make the AA unable to fire multiple missiles (i had a single OSA fire 4 missiles at me at the same time, or is this just another skill issue?), not once did they actually give them limited ammo and the need to reload, they were unavoidable, with the OSA having perfect tracking and the roland being entire invisible.

“you have to use the ARMS in a very specific way for them to work”, that defeats the entire purpose of them. why use them at that point when the KH-29 and mavericks do the same thing?

not a single good change they made to the mode was actually implemented, and it was obvious when you played for 5 minutes. genuinely, stop shilling so much, it’s why we don’t get anything good anymore cause people like you will eat it up all the same.

Show me the patch notes that said they buffed AA. They never did. It was overperforming from the start, and all they did was nerf it.

This is not something I witnessed while I ground out both event planes. Each SAM is only capable of guiding in one missile at a time. They will instantly fire a followup if their missile is destroyed or their target is lost, but they cannot guide more than one missile at once.

Multiple patch notes said they did, though testing seems to suggest it was the limited reloading they added originally that actually made it in, rather than anything realistic (IE each same gets IIRC 20 missiles to fire before they’re on a multi-minute cooldown.

The Roland being invisible was a bug. If a SAM missile hit a tree in game, the model would disappear while the missile itself still existed as far as the server was concerned. Due to the Rolands not having the vertical launch angle that the OSAs had, they were more prone to this issue than others.

Still, it wasn’t remotely difficult to tell when you were being fired on. If you were within their firing range, and doubly so if they had their RADARs on, it’s safe to assume you were being fired on.

I’m actually glad they were unavoidable unless you broke LoS or outranged them, because that made them an actual threat, as opposed to how they are in ground RB where they’re more of an inconvenience. It made SEAD important. There were still tweaks needed, as I posted above, but making them less capable resolves one issue by creating a bigger one.

Because they’re substantially faster and far easier to lock on with? Plus, TV guided ordinance wouldn’t actually be able to lock a moving unit at the firing range of an OSA, meaning it’d only be useful against stationary targets, and even then, they’re far too slow to reach the OSA before the first OSA missile timed out, meaning it’s free to just fire a second and take out the Maverick.

While they’re fairly limited in how you can use them, it’s far preferable to the alternative, where all you’d have to do is take off, ripple fire off your HARMs, and land while you net 4 free kills. Wild Weasel work should involve some level of skill and risk, and this implementation provided that. It just needed there to be less SAM coverage, and for there to be more capable SEAD platforms.

The air to air nerf needed to happen, and I’ll happily die on this hill. The entire gamemode was nothing more than an even more braindead version of Air RB, where all anyone did was respawn at the central air base, fly in a perfectly straight line at the enemy’s central airbase, get as many headon kills as possible, and die shortly after, before repeating.

This was by far the best way to get points, to grind, and to win, as it was far from uncommon for multiple aces to have the nuke plane ready to go by the time the third escalation was reached. Thus nessesitating multiple people having to camp low earth orbit, earning nothing, in order to not just instantly lose.

SEAD and CAS became a completely irrelevant sideshow. You know, the stuff they were actually trying to test? There was no point to perform SEAD since doing it in the middle of the map, inside the giant furball, was impossible, doing it outside that area was pointless, and you got pretty pathetic rewards from doing it. And you were literally just greifing your own ability to win the game by spawning a tactical nuke, since almost ever game ended by a large nuke.

A lot of other changes had to happen alongside (And never did), but the rebalance of rewards to make air to air less enticing and air to ground more rewarding needed to happen, and I’m glad it did. Otherwise, the mode would have been nothing more than an even more braindead version of Air RB, rather than the tactical and strategic gamemode we were promised.

Because unfortunately both of those require visual lock and the map has clouds starting at ~1800m
Mavs are also subsonic and slow.

from how much you focus on the path notes and not the actual gameplay, i can guarantee you think stat cards are all that matter. maybe if you actually played the event, you’d have seen that everything i and many others have stated is, in fact, entirely true.

Mate, I ground out both event planes. Even played more on top, both to help out some buddies grind theirs, but also because it was just fun. Substantially more fun after they nerfed air to air rewards. After that change, and when I’d learned how the gamemode worked, I was consisently top of the team, or at minimum in the top 5. In short, I’m very familiar with how the gamemode worked.

Your experience seems the same as many who didn’t bother to actually learn the gamemode. People who’d salvo off FnF missiles at maximum range and complain that SAMs shot them all down. People who’d fire ARMs at undistracted SAMs and complain that they aren’t getting free kills. People who complain that SAMs are overperforming, and still consistently blunder into the range of a SAM site without a plan. Bluntly put, people who expected the gamemode to just be the standard Air RB meta, just with respawns.

There is so much promise in the gamemode that got immediately buried in people complaining that they can’t just fly headlong into the enemy furball, get a dozen or so kills from brainless headon engagements, and then get top of the team and a free win handed to them. Or players who wanted CAS gameplay no more engaging than just finding a quiet second of the map and pressing spacebar a few times.

What people like you are telling Gaijin is that, instead of a new gamemode, they should focus on making Air RB even more one dimensional.

4 Likes

The real April Fool’s joke is that Nuclear Thunder isn’t coming back (I hope it does, it was very fun)

2 Likes

You also aren’t being forced to play it…

For real… people who don’t like the mod just keep spamming to pass on it like they’re the only ones who play the game. Like bro mind ur business, if you don’t like and enjoy the mod while other people do it just don’t play it and let us have fun.

4 Likes

An excellent point.

1 Like

More nuclear thunder when?

I’m late to the party here but I thought Nuclear Thunder was pretty fun. I was expecting I was going to hate it because I haven’t touched modern jets before, but actually I was able to get the hang of it and it seemed pretty nice. The infinite respawns are what this game needs, for all modes, it gave me the chance to continue using the vehicles I wanted and learn the game because I had the ability to try again. I would say the AA was surely the biggest issue with the mode. I’ve seen people saying it’s “realistic”, but I don’t think it’s “realistic” to have the entire map and every possible target covered with SAMs and AAs. Most runs ended up being a run to destroy a few targets and AAs before getting shot down, rather than returning to the airfield. It was possible to work around them by staying low and using ARMs to create an opening in the defenses, but it’s very limiting and not very realistic when you can’t go higher because of the SAMs. To be honest I didn’t even bother with attacking the airfields, I just stuck to attacking the ground units, depots, and aircraft.

2 Likes

I’d have to relate. I only had the time to play it once for like 10 mins, but tbh I was scared to death of anything with cannons or msls

went to go back and realised the 13 days were up T-T

another reminder gaijin added the nuclear thunder intercept logic to the vehicles not the mode
so you get the nuclear thunder experience from anything that has ai controlled spaa

2 Likes

Means you can actually be on airbases at toptier without being swatted by a kh38mt which is nice.

True sadly all user mission’s with aa is now worthless
And so are ec missions

Good luck spading helis

2 Likes

They have to make this as perma event and not only for every nation, but for every tier. At lower tiers, maps would be smaller. Maybe even two types, larger and smaller, so if you dont want to be in battle too long, you go into smaller map. Air RB can stay at current state, so current air RB players would not be angry if they like it.

Im main ground RB and i would like to play planes, but current air RB is boring and very punishing, so it takes way more time to learn and get better and most importantly, have fun. I spawn in, i fly into battle for a few minutes and then i die because i did something stupid, or just bad luck and im out. Thats waste of time.

In nuclear thunder, i could spawn again for silver lions and there were objectives, not just air deathmatch with one life. Sure, there were problems like OP AAs and other stuff, but nothing that is hard to fix.

And important thing for gaijin, you are losing money. You can clearly see, there is “market” for people like me, that dont like current air RB, but want to play planes. For example, there is a sale now and i was wondering what plane to get, but then i realize, air RB is boring, so i wont play it. I want to get into playing planes, but air RB is boring, time wasting and very punishing and arcade is boring too, because its arcade.

Give us air RB for people like me.

4 Likes

Would be a nice brain storming session trying to adapt NT to WW2 BRs

Maybe Tu-4 / B-29 as nuclear bombers and grab random axis heavy bombers for their final nuke aircraft.

Doesnt have to be nukes at lower BR. Its about concept, that its not just air deathmatch with one life, but there are objectives to destroy ground stuff and progress further and you can respawn for silver lions, or maybe they could make it like ground RB, so you respawn for SP.

2 Likes

I’m not too sure about it being a permanent gamemode 24/7, but it surely can be a weekend event. I would like to see this gamemode adapted to lower BRs too, not just modern jets, but also early jets and props.
Gaijin is adding now the Westland Welkin, an high altitude interceptor, but It’s not going to be useful in standard Air RB, in fact it’d be like driving a Ferrari to go buy groceries.
We need this Nuclear Escalation type gamemode for all BRs, even if that means no nukes at lower BRs. What do you think ?

  • I want it to be solely for modern jets
  • I want it for the whole vehicle spectrum
  • I don’t want it at all
0 voters

Now imagine a gamemode like this with a somewhat weaker and more strategical spotting system and a scouting mechanic:

We could also have something to make bomber gameplay more enjoyable and rewarding for everyone:

A gamemode like that would make planes like heavy bombers and ground ground attackers viable and essential for the win condition, as well as making high altitude gameplay more relevant via interception and reconnaissance. Even naval aircrafts and float planes could finally have a role to play on maps that’d have large amounts of water.
We can even imagine having dedicated reconnaissance aircrafts, or even maritime theaters like the pacific, at a large scale. The possibilities are next to endless.

2 Likes

If the event becomes a weekend is better, may harm the influx of new players because they wouldn’t know it exists, but would basically ensure populated lobbies since you would concentrate the entire playtime of an entire week to 2 days on a WEEKEND (employed people can play)

2 Likes