…thinks that he can shoot at friendlies (in this case at me), spent all hi ammo, needs then to land and rearm and we lose subsequently on tickets - just because he did not fight the enemy and prevented me from supporting other team members as i had to evade his attack and to extend to gain separation.
Example of failed team killing attempt leading to defeat:
I flew my first match (replay) in a full stock I-185 (M-71) on Frontline Korsun. I tried to sideclimb and looped back to our airfield as i saw an enemy B-17 flying towards my airfield . The B-17 flew direct into my guns - instant kill.at 3:54.
The B-17 was chased by a friendly T-18B, but he never scored a hit on the B-17, so no damage, nothing. This “friendly” tried the in the next 80 seconds to team kill me. As i always check my surroundings i saw his attack coming just due to watching his flight path (4:10) fired all his ammo on me and broke off at ~ 5:30.
Actually i was unsure what to do.
Following him and kill him when he landed to rearm was one option (just in order to prevent new attacks), the other to extend and hoping that this guy could be useful for my team later in the game the other option.
Additionally there was a risk if he did not land on his airfield - the T-18B is actually faster vs a stock I-185 and completely outturns me. And chasing him at low alt makes no sense due to the insane range of his gunner (>2 km).
And ofc - i made the wrong decision - i did not team kill him, extended too far and my team managed to lose by tickets vs just 2 opponents left.
It is not solely the team kill it self (supported by the lack of fear to team kill as a result of the absence of severe punishments) what is so annoying - team kills have often also indirect impacts - either due to the numbers game (locally on the map and in general) or by preventing decisive actions of the team killed player suited to win a match.
I do agree, it’s funny when you see an opposing player bomb a cluster of players and it seems only the enemy team get killed, not their own teammates sitting right next to the victims. I’ve seen that a few times also.
Whilst it is a bit of a chortle if it were actually accidental, when it’s intentional, someone just screwed over the match and that team, for the sake of it.
I appreciate my opponents, unlike many of those who get upset at dying to things, and others, or losing ‘because the team was bad’ kind of thing.
I am so tired that you do zero against this team killer SCUM polluting Air RB.
I just came out of a match in which an absolute disgusting piece of sh*t killed 3!!! of my team right at take-off.
Just watch this replay and go into the player view of the B-17 which decided to use an airfield take-off and killed an F4U, a J26 and a P-47 within seconds.
Such guys need an immediate perma ban and not a temp ban via your auto-ban system.
I tried pointing that out, and others did too. When I have to chase up a GM to actually show them the seriousness of the situation where a SQUADRON squad takes out an ENTIRE team, and still have to show that they did it to multiple matches to get any action, is that the true ‘system’ isn’t working in any way.
After all, they shouldn’t even be able to kill more than 2 in a quick succession without being stopped or flagged to be checked…
But it doesn’t.
If moderation was to be done effectively though, and with communication, then maybe… But not automatically, or by ‘stopping the effects’ by making FF off as they have done in the past…
I honestly think the removal of FF has actually caused more trouble than it has fixing it in the modes it’s had it removed from.
When playing PvE Helicopters a troll kept ramming into me for 3 times - until I left - and went unpunished every time. Means I had to pay all the repair bills on top of the joy of being bullied out of a match.
Which leaves the question why ramming doesnt result in a teamkill here. He had a very fast and manoeverable helicopter (while I had the opposit) and just kept flying over me to touch down with his gear onto my rotor blades. That meant I would crash every time while he remained undamaged.
With that, take that directly to Game Masters… Whilst you can report it via the ingame reports (Right click, complain feature), that sort of antics needs to be directly raised as actual griefing.
Take the replay link from the server replays section with the timestamp to make it ultimately easy to identify. (You could report it through the server replay report function, but I’d absolutely escalate it directly)
Imho the player who teamkilled you 3 times (i can’t believe that - what a pathetic move) uses a flaw in the friendly fire damage detection.
The old forum thread is full with examples like that - same with the bug report section. Guys deliberately rammed teammates - and if the “rammer” crashed during this attempt, the ramming “victim” was on top blamed as team killer…
Imho the fellow player above gave you the correct advice - the GMs are usually not allowed to interfere with the auto-ban system for “tracked” teamkills - but in this case we can assume exploiting faulty game mechanics and griefing; GMs like @Schindibee are happy to process such reports…
Thanks for the advice guys. I have taken this issue to Schindibee in hope that he can have a look into it to make the gaming experience better for everyone.
Not only does griefing deserve a zero-tolerance policy as it adds to an overall toxic atmosphere but I think the whole mechanic of being able to deliberately ram into teammates without at least having to pay for the repair costs needs to be looked at.