- Yes
- No
As of the update “Kings of Battle” a change seems to have been made, not noted in the change log, that in air realistic battles bases now take 5 minutes or more to respawn after destruction. i was hopeful upon encountering this, that it was a bug. But my fears have been confirmed that it is not as on the issues page, multiple reports of this have been marked as not a bug by employee’s of gaijin.
I want to make a plea to the developers to revert this change back to it’s pre-update state, provide some arguments for why it should be rolled back, and offer some solutions to possible concerns the developers might have had which caused this to go through.
It is obvious from multiple different forum posts, and the sub-reddit, that this is not a welcome change. Some examples here, and here.
Why return it to it’s pre-patch state?
As of this patch, “Kings of Battle” it is now significantly harder and less rewarding to play a dedicated attacker/bomber. For example, at the 10.0 br range, A-10’s, Thunderchiefs, SU-25’s and I am sure many other slower attackers/bombers I am less familiar with stand little to no chance of reaching the base before F-111’s, thus making them virtually useless in that role.
The long respawn timers have encouraged these aircraft to play a much more idle, detrimental playstyle that i have witnessed myself. That is, instead of flying straight to the bases to be in the midst of the combat WITH the fighters, now slower aircraft such as A-10’s and SU-25’s are incentivized to fly the edges of the map in hopes that the match will last long enough for the bases to respawn so they may get their bombs off. Often the match ends before this happens.
Not only does this make the gameplay more boring for the attacker/bomber, it is actively more detrimental to the team who’s attackers/bombers are doing this. Pre-patch, A-10’s, Su-25’s, etc would be in the midst of the combat and able to help their fellow fighters with missiles, guns, and acting as bait.
Others on the forum have noted that, due to this change, they have seen an uptick in teamkilling over base targets, and other similar unsportsmanlike behaviour that wasn’t seen nearly as often before this change.
Pre-patch, dedicated fighters were already capable of reaching bases before attackers/bombers and destroying them. The only saving grace was that, by the time the attackers/bombers arrived, the bases had already respawned. Now, bases take so long to respawn, that the majority of my matches I have played they simply don’t before the match ends.
This change has had an overwhelmingly negative impact on gameplay, both for those of us who enjoy attacker and bomber aircraft, and for those more interested in direct PvP with fighters as a result of encouraging even more idle behaviour from attackers/bombers.
Possible Concerns and Considerations
I realize, that this change likely comes hand in hand with the fact that the F-111 has such an absurd payload, capable of destroying some 6-7 bases if I understand correctly. If bases respawned at their previous rate of 30 seconds give or take, I could see how this aircraft could be an insanely effective SL and RP farmer.
However, I do not think a single plane being capable of this is just cause to gimp EVERY single attacker and bomber. We already had heavy bombers (albeit at lower BR’s) that if they survived the match, had very similar payloads (The B-29 or TU-4 with 40x500lbs vs the F-111’s 50x500lbs).
If indeed SL and RP rewards with the F-111 were the concern that enabled this change to come, wouldn’t it make more sense to simply lower the RP/SL multiplyer for it? This of course does present other issues - I am not sure if the developers are able to reduce SL/RP multipliers for base bombing and base destroyed rewards separately from, for instance, air kills. Which if they aren’t would greatly disincentivize using this aircraft for air to air combat which wouldn’t be fair either.
In Closing
I really hope this change gets rolled back. I love this game, I really do. I have been a part of this community since 2013, I’ve seen many highs and lows. Please don’t make this one of the many lows. Attackers and bombers have their place in the game, and shouldn’t be relegated to only being useful in ground rb for those of us here to enjoy aircraft.
Thank you for your time.