Imho you mix here some things up.
And i still have zero clue why you think 3-400 matches in Air RB gives you the necessary insight in Air RB, or the ability to assess other plane classes if you still refuse to see the whole picture.
And actually - your problem in your town thread (getting outplayed by a PBJ) and referring to bombers is distracting:
The main problem are camping fighters.
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If you pretend to strengthen bomber game play - fly one. If you haven’t flown a single bomber sortie, it looks like a blind man is talking about colors…
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I appreciate your way more modest tone in your reply than in your own thread, but addressing critics vs af aaa in this thread requires no courage, skill or actual knowhow - just follow the rather hostile tone and you get appreciation.
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I wrote in your own thread that i see no additional value for me to continue dealing with your claims, but as you replied to me i take the chance to give some feedback.
A) Regarding bombers:
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There is no problem with af aaa related to bomber game play.
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If a bomber manages to drop and rtb, fine. The af aaa protects him when landing, but as soon he has repaired/rearmed and decides to leave the bubble - he is dead.
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So it is his own decision to leave the bubble or not. If he managed to play the game by creating a decisive ticket advantage after 14 minutes like in your case, he is not forced to leave his protection - the pressure is always on the guy with the weaker ticket count.
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The majority of players requesting buffs for bombers are playing them to grind and not due to sentimental reasons or because they are passionate pilots. They simply refuse to accept the reality that gaijin degraded bomber game play to a cheap and low entry level grinding tool - the changes in May 2020 (respawning bases) killed classic bomber game play.
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And the majority of guys asking for bomber nerfs and a removal of af aaa are pure fighter mains - seeing the game how it is - a plain shooter - and are usually leveraging their experience advantage with meta planes.
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So it is logical that everything what neutralizes those advantages is bad.
No real fighter player goes for bombers first as they are usually no threat for the outcome of a match, but if they are going low to farm other fighters they have to accept the risk that a bomber with very good high alt performance and dangerous defensive gunners might be a pain to kill. And then they cry about space climbing bombers… -
And the main factors for killing bomber game play were not Tu-4s/B-29s or Me 264s (at BR 3.7 those days) - the insane payload of F-4 phantoms (March 2020) allowed them to end matches even quicker. If you realize that they earn money with top tier jets - they saw their chance to transform Air RB in a zero skill grinding tool - that’s why we had (still have?) these bot script players.
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Subsequently they stopped their unsuccessful attempts to balance prop bombers, nerfed them to death and increased their BRs far away from being comprehensible. B-29s at 7.3 is insane. Another reason for bomber nerfs were just braindead rookie fighters getting killed as they saw (and still see) “ass sniffing/tailchasing” of bombers as a very smart tactic.
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The more people joined Air RB to grind, the more the average skill level dropped. Basically a circle of PvE players grinding with useless tasks of base bombing accompanied by PvP players farming those PvE players.
AA) Regarding camping fighters:
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The “real” annoyance comes from fighters using af aaa to reset the fight. Even if your own thread escalated regarding fighters vs bombers, the main issue of af aaa camping is that it allows infinite resets of fights by highly capable fighters or stuff like Wyverns.
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It is actually extremely disappointing if you managed to crit/damage a far superior aircraft just to see them escaping into the protection of af aaa - killing you instantly in most props.
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But it is even more disappointing if this superior aircraft can use the “bubble of doom” to reverse the fight by using his superior power to get the upper hand. I mean depending on your own plane you are forced to stay there and to keep an eye on him - so that he is unable to gain altitude/energy advantage. And this is just in a pure 1 vs 1.
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If you see the last posts regarding a Yak-3 af aaa camping - this is the usual case. I came out of a match (replay link) seeing a Yak-1B af aaa camping after 6-8 minutes (as last guy alive) - and firing his first shots in the whole match in full committed headon after 19 minutes, imho a new record. In this process 3 of my teammates died to af aaa. And ofc he died in another headon after 23 minutes.
C) Af aaa is altering the outcome - yes and no…
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The reality is that i saw a hell of matches completely reversed if your own team is unable or unwilling to keep the “high ground”. Even if you control the fight (like 5 vs 3 with altitude advantage) all of a sudden half of your team decides to ground pound and the other half dies in braindead/unnecessary headons or assumes that af aaa has a day off.
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The individual perception of af aaa varies, is dependent on BRs (props vs jets) and has to be seen in a broader context. And everybody might agree that pointless camping (so in a ticket disadvantage without any realistic chance to win) is a waste of time for everybody. A small change in game mechanics could easily avoid this, so if the camper has objectively no realistic chance to win, a 3 minute timer making af aaa useless would make malicious camping useless.
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But in cases when your (dead by now) team managed to create a significant ticket lead as they sacrificed their positioning in A2A combat in favour of playing PvE; either driven by tasks (kill x ground units), other goals whilst playing Air RB or in this match (grind/spading a new plane)- there is nothing wrong with using an advantage the game offers.
It is a team game, and if you manage to stay alive your team wins and get more rewards. The guys farming landing / repairing / rearming enemies on their airfield in jet BRs always claim “if your team fails to provide air cover when you are landing it’s your fault, it’s a team game” have to be consistent.
D) Community
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I see no real “community” or even “team play” - almost everybody follow his own agenda - in a match and ofc in this forum. Diverting opinions about certain aspects of game mechanics are usually rooted in other goals whilst playing the game. I explained this here.
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For me it is still unclear if we discuss a “1st World problem” or a “real” issue for a hell of players. I asked the OP to add a poll including several questions to get a better picture. No response so far.
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The fellow players asking for a removal of af aaa are seeing this from a pure shooter perspective. And this is imho comprehensible as wt is a plain shooter. I encourage them to ask for an additional game mode “fighters vs fighters only” with a skill based MM to eliminate the option to farm rookies / tankers playing PvE in weaker plane classes with fighters. / meta planes - outside these parameters it is just selfish to ask for that.
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That’s also why i take nobody seriously if he flies primarily meta planes, the average experience advantage vs the average opponent is way too large if you have >15-25 days fighter experience; it is good for racking up kills, but rather bad for having a challenge.
We have some fighter pilots in Air RB (just look at the stats of the 109 G-6 in this replay) with amazing statistics like 30:1 k/d in the USSR 190 D-9, but if you looks close enough stat padders play more than often in squads, that’s the main reason why they have WRs in the high 80ties / low 90ties. -
This thread is equally effective as the famous CAS / TO (“Tank Only mode”) / ODL (One Death Leavers) discussions of the fellow tank players. A few guys rant about wasting time, skill issues, etc. They simply refuse to accept realities.
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In this debate (and the whole forum) just a few guys admit that they play wt just for the sake of kills. This is absolutely fine because wt is a shooter, and shooters are measured by K/D and nothing else.
But the overwhelming majority of posters is hiding behind the usual stuff to get rid off prop af aaa:
- “But, but it’s a PvP game…”
- “Without af aaa the game play would be better”
- “I want to improve the game”
- “Take more fuel”
- “Don’t waste you ammo”
- “Don’t fly PvE planes in a PvP mode”
- “It’s a team game, etc…”
So at the end most of them are just plain hypocrites pretending to have other goals than to allow them easier kills - that’s all.
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Again, wt is a plain shooter, there is nothing wrong to think like that, but pretending to be “White Knights” being on a crusade for a better game play is extremely annoying…
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As long as the majority does not see that af aaa is just a game mechanic like everything else, rants against af aaa are pointless. Almost every pilot driven by the shooter character of wt flies fighters, in a mode dominated by PvE players (=rather easy kills) and uses other game mechanics like fighters with air spawn, playing as a squad, usage of mouse aim in air rb and fying meta planes - those are all direct or indirect game mechanics.
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The main difference of a power-up in a shooter and af aaa in wt is its defensive character and only a few guys are able to utilize it. A few guys know it (just look at post #290, #300 & #306) but the overwhelming majority is actually incapable of using it. Hence, we have so many example of useless camping (post #671, #675, etc.).
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There are whole squads which are using af aaa as integral part of their game play, almost everybody here met them over the years. A few solo players even brag with their K/Ds on yt (post #282) and this is the main issue: Players use af aaa without any chance to win, extend game time and farm impatient players.
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As long as af aaa in prop BRs is like it is, everybody can argue af aaa is bad or good - imho the removal of af aaa on forward afs was a great relief - but without af aaa you are forced to play a meta fighter or you are screwed. So as long as we have af aaa “bloodthirsty” fighter mains can continue slaughtering rookies in Air RB in weaker plane classes.
Finally:
An example from me using af aaa - i saw that my 2 remaining enemies were not smart enough to understand game mechanics. If one would have gone low to stopped their ticket drain i would have killed the other one and the lower guy later. And if i had no af aaa as a tactical tool, i would have been able to outrun and outturn both in my Italian 109 F-4 - because i have to use a pure fighter without af aaa; their speed advantage is too low to put pressure on a 109.
An example of fully intended use of af aaa as a tactical tool:
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In this match i flew with my SM 92 in a full uptier. After a few minutes i saw 4 190s close together at around 5 km alt; i assumed a squad (confirmed later by replay) and tried to look like easy prey with the hope that one of them would see me as an ez prey and follow me - and it worked.
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I flew to my airfield at around 5 km and separated him from his squad (=10 km+), forced him to dive on me and was immediately at his six after one dodge. In the replay you see how difficult it is to get guns on target is you fly with joystick. Easy kill, reclimb.
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I was 1 vs 2 after 12 minutes but had thanks to a T 18-B pilot something ~ 2.200 points ticket lead and altitude advantage. So flying 1 vs 2 with alt advantage is ok as long as they are not coordinated. Their only chance to win for them was that one kills my ai planes and some ground units to stop their ticket bleed and another one keeps me busy.
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I assumed that they would try to kill me as a team and if i would attack the higher guy he would drain my energy advantage by running to his squad mate. I flew to them to see what they are doing - both came for me, despite i counted 4 or 5 own ai planes which would increase my advantage.
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After 15 minutes i had a 3.100 points ticket lead (thanks to ai planes), at 15:40 with ~ 4.200 vs ~ 1.000 enemy tickets i had won the game. So if one of them would have gone low to kill ground and my ai planes in time, i had killed the other one as i had the advantage and a 190 D-12 / D-13 has zero chance in a 1 vs 1 if i do not make mistakes.
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They lost the match because they assumed i would feel the necessity to fight on their terms. Why would i fight 1 vs 2? They decided to go for me whilst i was clearly extending towards my airfield - so they proved that they were not able to make the right decisions.
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Without af aaa i would have spawned as a pure fighter. In a Bf 109 F-4 at the same 4.0 BR i would have outclimbed them, so i had used my strengths like they used theirs (fighting as squad) early game.
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But as i do not fly meta planes and i am not kill driven, i prefer my SM 92. So i dove at 15:40 into af aaa cover and stayed there (~ 5 min) until the ticket win.
And exactly such cases are described as af camping - inexperienced players are unable to “read” a match and blame af aaa as “game play killer” despite their own mistakes we leading to their defeat. It is not impossible to kill a ticket disadvantage of 2-3.000 tickets with 2 fighters - in 10-13 minutes, there were enough soft targets and ai planes to kill.