Redesign the navy's targeting system to be different from WT Mobile

The current aiming system in Navy Arcade Battle is too similar to WT Mobile. It offers aiming with automatic setting of the lead. The majority of feedback from old/new players is that it is not acceptable, not for coastal nor for blue-water Navy. The current system is not intuitive, difficult for beginners, has disadvantages in the form having no clue where your shells might land giving the impression that it is randomized-luck not player-skill based. It is extremely unspectacular as being automated makes it feel lazy and boring. These factors plus many more scare off new and old players!

Suggestion: Change the aiming system in NAB back to what it was prior or to one similar to that in NRB, where the player aims the guns manually and the shells hit relative to where the crosshair is actually aiming, highly important if one is leading an enemy. Or anticipating them to turn, stop, slow down or speed up - then the shells, will land generally where you expected/intended for them to go.
With such a system, you get the satisfaction of doing/achieving it yourself. You can still watch the enemy in the sights, and according to where you aimed see where the shells hit or miss, how spectacularly they blow up the ammo, blast off the attachments, explode on the armor or send giant plumes of water + other visual joys. Such a system leaves room for total control, aiming/dodging skills, it is friendly to beginners is visually attractive and most importantly actually makes you want to come back and play more!

p.s. When they introduce ships with anti-ship missiles (and they will introduce them sooner or later), manual aim will be of the utmost importance, automated anti-ship missiles would be a nightmare. Everyone will still say thank you that the aiming system is like this, since the players will be more or less equal in terms of their skill/ability to hit each other.

[Would you like to see this in-game?]
  • Yes
  • No
0 voters

Edit: At Kweedko’s request of suggestion change: Or Gaijin could roll back the old aiming system… and maybe give players the choice of manual or auto aim?

Note: Not all suggestions get passed on or implemented. This suggestion thread is simply a legitimate platform for those who wish to have their voices heard regarding this EXTREMELY important topic.

5 Likes

So you don’t want an arcade targeting system in arcade game mode… ok that’s some logic

3 Likes

Not quite understand, do you suggest old system but with compensation of you own speed and turn, or with compensation of enemy speed and turn? Because old system doesn’t show you where your shots will land it shows where your guns aiming with “green snot”, and with green circle/“V” it shows where you should aim your guns to hit center of the selected ship.

Cause if this suggestion is none of that and then it just for reverse of the changes to the old aiming system?

Then all of this ain’t gonna be true cause on parallel counter-directional courses ain’t gonna see the target if you both fast enough, which gonna lead to “spawn standing” as before changes, cause you are ± safe while opponent fights the controls and trying to aim your weak spots which enlarges TTK and gonna make fights less intense.

On forums probably yes, on other platforms and in game it’s not actually true. Contempt people don’t go celebrate on forums.

This ain’t gonna be true. Cause there will be no equality in aiming rockets vs playing with you favorite snot.

ps. Also i suggest add an “navy” tag to the tread.

pps. i like the homage to my original tread

According to your “logic” Arcade Air and Ground would also be mindless auto-aim tap to shoot clickers. War Thunder Mobile can more than accommodate you in that play style: https://wtmobile.com/
I don’t even mind the auto aim system being there for the lazy/un-skilled/minimalists BUT at least give players the option?
Instead of:
image

In the none-Ru WT you can only put 2x Tags

That is a great suggestion! or at least give players the choice?

6 Likes

Yep it’s my fault i called it WT mobile one instead of Battlestation one. And devs appropriate that narrative which have bad connotation in PC masterrace community .

Do you suggest you variant to be optional? Didn’t see that in suggestion text. Probably you should add that remark there.

Also reverse will bring back bug with aiming when you are closing distance. Community Bug Reporting System , and also make some slow pace ships like heavy boats and barges with slow reloaded guns semiplayable again.

2 Likes

Thanks!

In the past I thought it was such a suggestion that was preventing the suggestion from being accepted… but if you insist!

Ain’t my suggestion to bring it back, it was a question if you suggestion is “bring it back” or you suggest something different form old system, cause from your text i can’t tell what you actually suggesting.

Sorry! My apologies.
Corrected

I don’t think current system can scare off new player, probably it may need some minor tweaks(like showing where you guns aiming) and bug fixes(like that the secondary guns trying to shoot on distances they can’t reach, obstacle overshooting bug and some more that i reported Community Bug Reporting System ) which were introduced with patch.

1 Like

Honestly the old system with a better tutorial or explanation would be massively better… or even removing the update times in arcade and just letting the aim point suggestion move based on the enemy movements in real time. This new system is still a massive L in my current opinion, especially with how buggy it has been.

7 Likes

Let me demonstrate how stupid the new aiming system is by using some images that I drew.
image
Both you and the target are moving, you got him locked on, and he is turning his ship
In the old aiming system, with an experienced player, you will know that the target won’t change his location for at least 20-30 seconds. So what you need to do is fire directly to his current location, knowing that the shell will hit him. Then firing the second slavo to his new location like the firing system told you to do so. What would be two direct hit slavos
image
Now, the same scenario but with the new aiming system, while your gunner is controlled by AI, here is what would happen. You still locked on the target and you want your shell to hit on his turret for example, and you move your indicator to the turret and fire. The gunner with his new aiming system wouldn’t care that the target is moving on a curve line, he would fire like if that target is moving on a straight line and will miss his first shot. After that when the target’s location has changed but still on the curve line, the gunner will still think that the target is on a straight line and fire hias second shot, which would be a miss shot. Then, when the target is finally moving on the straight line, the gunner fire his shot and that would be a direct hit.
image
That would be acceptable in low BR, when we have a fast reloading time. But imagine that we are on top BR, with around 30-40s reloading time on a big battleship, now that would be a huge problem. “2 minutes and 3 shots just to get your first hit” or “get hit your enemy with your first shot”, what would be better?

8 Likes

So what was in arcade for the last few years while I played Naval arcade and enjoyed it?

And in ground or air arcade?

Answer; some help for players but not auto-aim to dumb down the game to the point it is not enjoyable. And ultimately isn’t the game supposed to be fun?

Not sure how much naval you have played before and after the change, but logically or not, it has made Naval arcade worse.

9 Likes

Why you didn’t compensate the enemy turn by moving crosshair sideway to hit him from the first shoot? Why you do this with old system and don’t do this with new one, who told you you don’t need that?

for doing this a indicator where the guns actual aim would be very helpful - it can be done w/o but its more difficult
Of course you know this as you suggested such a indicator

4 Likes

Definetely.
Since Naval RB does not have enough people, I am usually forced to play Naval AB. the new targeting system is so annoying.

5 Likes

alt+tab, grab a drink, play tic tac toe on your phone or whatever while the game searches for an RB match
select all three servers/enable join match in process if you really dont have a lot of patience
I genuinely dont understand why people subject themselves to AB when the alternative is just to wait a few minutes

1 Like

I encourage everyone concerned to vote - I don’t mind which way you vote so long as you vote!
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3 Likes

The bugs in the CURRENT aimbot mess are more numerous and onerous than the previous bug. Hands down.

4 Likes

Naval Realistic is too slow. The matches too long. The torpedos useless.

Previously, NRB was great for gunboats, NAB was great for torp boats… or people who want to move faster and have a quicker gaming experience. People play NAB for all the same reason they play Tank Arcade Battles. They ain’t trying to spend all day in their heavy tank trying to maneuver into position. They want to drop in their toys, wreck stuff up with a modicum of skill and drop again.

Realistic is for when you got a half hour. Arcade for when you want a 15min drop. Very simple.

5 Likes

The thing about the previous aiming is that it was broken as well. They started breaking/nerfing it about 2 years ago. It got worse ever since they added that shell indicator in the top left corner. It got so bad that they were forced to speed up the lead calculation to compensate. I was able to predict the lead without the aiming assist, but when it got calculated, it told me to shoot like an inch or more ahead where I was aiming, even though the enemy ship was already going at full speed and my shots were hitting the enemy ship. Very often I had to aim like an inch or more ahead of the indicated marker when trying to shoot at fast torpedo boats. Also, very often the shells would undershoot, even if I was aiming over the ship going at the angle slowly towards me. Sometimes I would raise the aim by 1-2 inches as well and it would still undershoot. It was a total mess, and didn’t make any sense so it looks like they were forced to scrape it for something else. I don’t know if they were screwing it up on purpose or just by pure incompetence, but it looks to me they are trying to merge Naval Arcade with WT Mobile, so scraping the old system was convenient for them.

If they bring the old aiming system back, it would better be the one from 2+ years ago or even the more original one that was still there during 1st and 2nd BP (that was my favorite).

4 Likes