Redesign the navy's targeting system to be different from WT Mobile

I noticed this too. But at least we had SOME indicator, SOME frame of reference to learn from and adjust. We don’t have that now. We have a system that doesn’t tell us what it is doing and gives us no real way or intuitive understanding, to know what is going on (where are my guns? how do they behave when I fire or target a ship.

I’m down for any system that allows me to adjust sights and choose where my rounds are directed. We don’t have that at all.

In short, I agree.

4 Likes

As has been mentioned before I think the reason why Gaijin made this change was because of a lack of players. They wanted to make it easier for people to play.
Its a crap change true, I dont play naval and I still dont approve of it.

I dont play naval for some of the same reasons I dont like air. The game play is just complete crap.

Aiming in War Thunder is terrible because it was designed for small boats with ranges of 3-5 km. The current arcade mode, while not perfect, actually addresses and mitigates some of these issues — such as constant target visibility on fast speeds and distances, dependence on weapons for some ships aka useless main guns, simultaneous aiming of secondary and main guns considering their ballistics, close-range aiming, parallax bugs when closing in, and other quirks. It also makes many underperforming ships (like those without rangefinders but with large guns) playable, which were previously hardly used or only played with AA guns ignoring the main caliber. Yes, the developers could have done this more elegantly; they could have implemented a dependency in accuracy for aiming and repositioning the guns with different delays as modern vs old ships difference, kept the information about barrel directions intact, and not broken everything with shooting through obstacles for a week. But unfortunately, we have what we have.

Full return to old aiming will bring all its problems back.

At least camera shaking bug being accepted.

The “problems” we have NOW are MANY magnitudes greater than the “problems” we had before. They took the core mechanic of the game, and they broke its back. They obliterated it. They turned it into something untested, unfinished, and largely unwanted.

I get it. You didn’t like not being able to shoot ships 10km away while both of you are moving full speed in opposite directions. The ship was way out of frame. I’d experienced that too. But it wasn’t worth making Arcade Naval the hot mess it is now. A mobile game version of skilless aimbotting.

We could have done maybe a Picture-in-Picture solution for that when zoomed in. [shrugs] We didn’t have to destroy Naval Arcade to “fix” that pretty niche issue.

And yet… here we are.

With a nice chunk of us beating drums, begging to be heard, creating forum posts and trying to refute the gaslighters.

One of your arguments, Kweedko, is that happy and content people aren’t here making noise.

A LOT of people, myself included, didn’t think we had to come here and make noise. We were content. We didn’t think we had to police the forums to protect our favorite game from being shoved into a running garbage disposal.

Now, you see people who have never posted (me) or haven’t in years, logging back on to be heard.

One of my concerns is that, those of us who can’t stomach the hot mess the game is right now not being able to be heard because you lose the ability to post after a week of inactivity. It’s a convenient way to make voices disappear.

And that means, a lot of these disgruntled voices are so passionate about the game, and seeing it fixed, they’re playing 3 matches a day just so they can be a part of the discussion.

That should say alot.

5 Likes

I bet they won’t change anything, except bugfixing, before the next naval marathon or maybe even next major patch, and if marathon shows good results in new players online and engaging in the mode, they keep it for long.

I predominantly played Navy and for that reason 90+% of my friends list in-game are Navy players.
Since the automatic aiming blunder system the bare few that bother to still log in are there only to wait and hope it changes back/changes to something better and/or:

And they are playing air or ground while waiting - not Navy.

6 Likes

All you friends play the same setup for 1000+ battles like you?

That is me.

I wanted to contain to play Naval, but it is so broken that it is simply not enjoyable.

Used to have a line up for every nation that included ships with float planes and coastal boats to take caps as well as BBs for the circle matches. Now with auto-aim, it is pointless using anything but the heaviest ships and pretty much just boring point and click.

Gaijin must have data showing before and after; I do wonder what it shows for Naval, as the odd time I have tried it recently, seems to be the usual small group of players just are not there anymore.

5 Likes

100%

Every Nation had a low tier coastal, a mix costal and blue water, then I had a end tier blue water line up.

Every Single Nation that had Costal, I’d ground out completely. That’s how much I loved Naval and Coastal.

Now… no point in playing anything but BBs and there ain’t NOTHING exciting about that.

[sigh]

4 Likes

4000+ battles here, I can confirm that
The top tier right now is worse, no need for any strategy, just point and click like using aimbot
Shimakaze with 15 km torpedoes is not a threat anymore, cause you can snipe her right on sight
All you have to do now is spawn with the heaviest armor ship you have, with the fastest reload main gun you have, and spam every shell you have to any target you have on sight. What is the point of playing naval on top tier anymore?
I would rather play on 4., where there are at least some strategies, like hide and seek with SRK-7 and her rocket launcher (that fun at shit, for both the SKR-7 and her enemies)

2 Likes

So what a have both costal and bluewater tops for all nations. And enjoy playing them both. And i can see that battles become more tactical. And all ships have their niches now cause of this:

That’s total lie, 10+ km manvuering shimikaze is still a big treat to slow BB, and you can only catch good player by luck or when he on torpedo launch maneuver. But if you sail strait you are dead meat, but that was prior patch, after patch players just not afraid to change targets anymore, that’s why they focus you more often and that is good and that’s right cause dumb DD always lose to BB. Heavy ship vs light ship problem appeared way before patch and should be resolved not by aiming tweaks. How, you can read in my tread - Набор идей к обсуждению для улучшения игрового опыта в морских боях, aka Make Naval Great Again - #178 от пользователя Kweedko - Обсуждение игры - War Thunder — официальный форум some of the paragraphs is about that.

Oh yea, coastal tree is the only one which I grinded full in every nation