[Poll] with multiple options for the changes to Naval Battles

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Please expain us this screen.


play the game instead of whine what what I’m saying here, even your beloved costals are were more playable than before, where half of them not even got rangefinding and couldn’t compete with DD on their BR on long distances now they could even when downtiered like on my screens, new aiming fixed more balance than any BR changes before(BR can still be tweaked a bit, but lots of ships that were garbage before now way more playable).

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I just stopped playing to ask you what did you meant with the SS!!! How is this whining?
Behave!

I only see you and 2 people from the red team decimating everyone.
Sure looks like you are having fun, not sure how the others feels thought.
Other than that I don’t undestand your point.

Haven’t seen a reaction in general

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so whats the final ?

some ocd filled in so many bug reports they changed it
2 others that may also be ocd liked the changes and the hundreds of other players hate the changes so much that many now dont even play naval and are only on the site playing the odd air to see if gaij comes to its senses and changes the game back to a playable form again ?

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that can be easily manipulated … if we were given to even believe you

you would need to supply wait times and players active to begin to support that statement

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why should i proof you something when you are the one who claims that

go proof that you are right and battles are empty now, cause everyone left the mode cause of changes

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Going forward please take all personal arguments to PM instead of going off topic in a thread.

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My favorite game modes are Naval Arcade and Ground Arcade. I don’t play this game to suffer—I play it to relax and unwind after work. But everyone here keeps saying, “If you don’t want to play Naval Arcade, go play Naval Realistic.” Do you really think I don’t know what I want to play? I’m looking for the shortest, most enjoyable type of match possible. Like many others, I can’t spend an entire day in front of a computer.

You’ve completely ruined the Naval Arcade mode. It’s practically unplayable now. The AI-controlled anti-aircraft guns and turrets can hit targets flawlessly from dozens of kilometers away. For coastal vessels and aircraft, the game has become nearly impossible. Aiming is a nightmare—frustrating and riddled with illogical mechanics. Honestly, I’ve seen very few updates this poorly executed in my life.

In your attempt to make the game more accessible, you’ve made it completely unplayable. The old aiming system with green indicators was far better—it was predictable and allowed players to aim based on movement patterns. What exactly are you trying to do here? What have you accomplished? I think I’ve had enough of this frustration. I won’t be playing Naval Arcade anymore. And just to spite the people who say, “If you can’t play Arcade, go play Realistic,” I won’t touch Naval Realistic either.

The only naval mode I actually want to play is Naval Arcade—with unlimited torpedoes, endless aircraft bombs, faster ships, and more fun. I’m not going to let a broken system and lost enjoyment—caused by your choices—push me into something else. What people enjoy, what they want to do, and what makes them happy is none of your business.

I simply miss the old Naval Arcade mode, and I truly hope it gets fixed and restored as soon as possible.

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I could write a whole book how to improive Naval. To make it short: The most pressing issue is superfast ticket loss in matches featuring cap zones. Either 3 cap maps or the one with one huge circle. They are over that fast, you just cant to **** in capital ships. Capital ship matches just need some time to unfold. But usually tickets are down before action truly starts.

Maybe its even time to abandon the cap mechanic for Naval. The covoy match type is much better in this regard.

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So true.

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I see this more after the first or second deaths. You just can’t back into the action in time in a slow battleship.

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some times it’s just a “bug” Community Bug Reporting System devs forget to count AI players when calculate when ticket need to start bleeding

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This really is one of biggest problems.
Other being AI gunners being just mindless. I really don’t get how naval can have so many different AI gunner effectiveness. What I mean by this Player ship AI can’t hit battleship sized target from 2km, but they can take out plane easily from max range using proxy rounds and closer even without.
Then you have bot AI targeting that is just insane. They can hit ships unlike player AI gunners, but they also seems to have insane accuracy against planes.

It is so fun when flying a plane and you fear AI PT boat more then destroyer or even cruiser AA.

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@here
A legitimate suggestion thread has been created,
Please vote if you care:

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