So you don’t even tested the changes? If you turret is on fire or damaged, flooded it still slows reload. But if you tube or secondary gun in flames or repairing, main guns reload doesn’t affected buy this, which is realistic, cause those who repair damages on other side of the ship don’t reload guns. You as always teorycrafting about what you don’t even experienced.
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After playing naval a lot more since all the updates, yes it active, yes it has less players than average, but it’s not a bad mode.
I do wish they would make it so AI’s couldn’t steal your kills when you destroyed a ship so bad it has 1% crew left and sinking rapidly, then the Ai magically gets the kill.
Maybe not, but from that graph you cite, obviously there’s something wrong with Naval, since it’s an order of magnitude lower than even Air Arcade (which, in itself, seems to have issues, since it’s an order of magnitude lower than Ground…)
Ideally, these numbers should be a lot closer together, for a game that prides itself on combined arms / vehicle options (among other things.)
It’d be absurdly easy to borrow the “Severe Damage” mechanic from Air Battles.
Right?
Don’t you ever heard about ground and air marathons?
ps. It’s not my graph
No, I “don’t ever heard” about ground and air marathons, but I’m sure it’s not going to affect the overall stats that much.
WT player community is more than consistent so it migrates from mode to mode with marathons, cause new neverending marathon system forced players to do so to get the rewards. New system hurt all modes online the most.
I think I missed the first big changes because I was playing with Realistic Aiming IN Naval Arcade. Which is a thing that was allowed, and no longer possible. There was a point where I switched to arcade aiming and stayed there. There was an aspect of it that made shooting easier. I can’t remember what exactly it was.
But what it WASN’T was this Mobile Gaming Auto-Aim Idle Clicking Game system.
The entire aiming system is a culture shock/adjustment from other War Thunder modes as you have to consider that you’re asking your guns to aim in a direction, then you need to wait for them to get there. I get the challenge there.
What is NOT acceptable is NOT having “agency” in aiming. Not being able to dictate HOW that shot is taken. Help, sure. No Biggie. Help knowing where to aim is fine, particularly when it isn’t always right. But COMPLETELY REMOVING any ability to direct a shot, or to understand how that shot is being lined up, or to adjust guns yourself is… the end of the game mode.
There is nothing to play. There is nothing to do.
There is NOTHING Fun about holding your mouse and left mouse button over a target and just… waiting for some luck. There is nothing fun dodging shot that you know are being 100% directed by an aimbot. …I mean… are you even PLAYING with other players? Or are they basically bots themselves?
There is no Naval Arcade game currently.
Reverting the Aim at least gives players agency back. It gives them back the game. What ELSE we need to do after that?!? IDK. Lots of ideas there.
More Dynamic Gameplay would be the key. Skill based. Centered around movement, positioning. Not creating tankier gun boats with HEVT. Like the SKR7, or the PR206. Skilled Gameplay Opportunities.
Give us the sunken city in 4.7 maps! That sounds dope!!! Give us game mechanics that give players ROLES, not just “Is my boat moar armor/moar gun”.
Like… make a fahking game out of this already. Right now they’re like, “Herkaderk~! Bizmark! Isn’t that cool! Oh, look, Yamato!” Like… whofahking cares? What are you doing with that? Is the gameplay more compelling with those units?
No. It’s the same mechanic. Sit and do nothing.
Real man pick Ships.
Sheesh. So what are YOU playing with then?
If you wanna play end tier shipps, particularly BBs, just… fire up an idle clicker. It’s cheaper, and the same thing.
Again, thanks for the bump, brah. You do half my work for me. [blows kweed a big fat kiss] Love ya.
What’s hilarious is Kweedko is over here telling us WE’RE dumb when all the real players are like, “Naval Arcade Aiming BLOWS”. Like… most of them.
Dog… its RIGHT there. EVERYONE is saying it. Here in the forums in at least 3 posts with thousands and thousands of views.
They’re saying it IN GAME, while in a match.
Naval Arcade Aiming Blows. Revert it to a skill based system.
You are not playing, so you are not player. Meanwhile real players playing as Statshark and numbers in game shows.
lots are not playing
because the troll had some silly ideas
Dog. I’m here post screens of players, IN GAME, talking trash about Arcade Naval Aiming. Get real. Please. Your Propaganda is WEAK, brah. Tell The Ministry of Truth you need more backup.
Try harder. If you can’t out-argue me, why devs should even bother listen to you?
There’s no argument brother. Just your subterfuge and topic derailment. We’re all having a discussion and you keep interrupting it.
From the latest War Thunder FB post:
The players are making their voices heard… and Kweed over here trying to muffle all of them.
You can’t out-argue an argument that was never there.
When people play AB, they expect it to work (at least approximately) the same way across modes.
When people play RB, they expect it to work (at least approximately) the same way across modes. (The single-plane lineups in RB are another topic altogether.)
When people play SB, they expect it to work (at least approximately) the same way across modes.
Someone who is used to Air or Ground AB is going to be sorely dissatisfied when they try out Naval and realize that all the skill and fun has been taken out of the mode by snipe-bots / kill-steal bots and full-auto-aiming. I know I was certainly wanting to start out on naval, expecting at least similar mechanics to other modes, or at least to when I last saw Naval in 2019.
Why would I want to play a mode that has all the fun automated away?
When new people come to game they didn’t expect anything except what was in advertising, they they come try and learn.
Wanting to start since 2019, keep on starting man.
btw. Your expectations it’s your problem.