I think I missed the first big changes because I was playing with Realistic Aiming IN Naval Arcade. Which is a thing that was allowed, and no longer possible. There was a point where I switched to arcade aiming and stayed there. There was an aspect of it that made shooting easier. I can’t remember what exactly it was.
But what it WASN’T was this Mobile Gaming Auto-Aim Idle Clicking Game system.
The entire aiming system is a culture shock/adjustment from other War Thunder modes as you have to consider that you’re asking your guns to aim in a direction, then you need to wait for them to get there. I get the challenge there.
What is NOT acceptable is NOT having “agency” in aiming. Not being able to dictate HOW that shot is taken. Help, sure. No Biggie. Help knowing where to aim is fine, particularly when it isn’t always right. But COMPLETELY REMOVING any ability to direct a shot, or to understand how that shot is being lined up, or to adjust guns yourself is… the end of the game mode.
There is nothing to play. There is nothing to do.
There is NOTHING Fun about holding your mouse and left mouse button over a target and just… waiting for some luck. There is nothing fun dodging shot that you know are being 100% directed by an aimbot. …I mean… are you even PLAYING with other players? Or are they basically bots themselves?
There is no Naval Arcade game currently.
Reverting the Aim at least gives players agency back. It gives them back the game. What ELSE we need to do after that?!? IDK. Lots of ideas there.
More Dynamic Gameplay would be the key. Skill based. Centered around movement, positioning. Not creating tankier gun boats with HEVT. Like the SKR7, or the PR206. Skilled Gameplay Opportunities.
Give us the sunken city in 4.7 maps! That sounds dope!!! Give us game mechanics that give players ROLES, not just “Is my boat moar armor/moar gun”.
Like… make a fahking game out of this already. Right now they’re like, “Herkaderk~! Bizmark! Isn’t that cool! Oh, look, Yamato!” Like… whofahking cares? What are you doing with that? Is the gameplay more compelling with those units?
No. It’s the same mechanic. Sit and do nothing.