Look at the scoreboard and the amount of people with a decent number of kills. Look at the map.
Look at the useful actions report
It’s tunisia. It’s probably one of the liveliest maps that there can be (very good visibility, narrower than usual maps due to the water)
Yeah, in sim you need way more silver lions.
Certain planes cost more silver lions to spawn than you can make in a full capped 15 minute useful actions cycle if you do not manage to land. You can be absolute top of the team, but due to capped rewards - if you die before 15 minutes you’re negative SL and need to pay some 15-18K to spawn again.
20% SL for a loss, how much % for a win ?
It’s unfair to compare a win to a loss though.
11 kills in 76 minutes vs 10 kills in 11 minutes, I think it’s pretty clear which mode has much more idle time. You had like 15 minute gaps between kills.
Considering that for Ground you need to buy Ground, Helicopter and Air units (+ Expert crews) in order to maximize your lineup I doubt this is true.
Hold on, so in GRB for example I see sometimes people spawning an reserve tank at High BR
J-out
Spawn again in an low tier tank
J-Out
Spawn an third low tier tank
J out
So this could also be punished since you gave 300 Tickets with it away, also when you look in his playercard you see they have done this with the same tanks over and over again
(Highest I remember seeing was over 5000 spawns and also over 5000 deaths to 0 kills)
It’s justified, you waste your fuel, countermeasures, and a missile but someone ‘counters’ you by holding J. It’s downright exploitative.
I see, but I’d still count that as an exploit since the only ‘counter’ is to also eject. Someone who does this opens themselves to get a kill but not to get killed in return.
I guess J out reserve tanks isn’t forbidden? The wiki page of “crew lock” especially mentioned that reserve tanks won’t be crew locked, so it looks like people should use this feature if they want to avoid crew lock and quit the match. If I remember correctly J-ing out also won’t cause any ticket drain.
This still leaves you with 10 minutes of flying around.
You should read mine though.
But you did get defecated on by a flying thing you had no chance of countering, right ?
Get back to me when your sim games have AAs that can counter you without you even noticing. Maybe then your SL income might increase.
Yes, it’s quite telling that zombers are solely focused on Air Sim. It must be special in some regard, don’t you think ?
All of this don’t even take into consideration the fact you need to grind out a military branch you might not even like in the first place, just so you could be totally competitive in a mode you like. Countless hours lost on something you don’t even like doing.
If you open your eyes and see all of that you’ll quickly learn that Air is indeed privileged.
I fly fighters. We’re talking about fighters. As for why we get zombers:
It takes far more effort to kill someone in sim over ARB (no markers - easier to hide; big map with multiple spawn points making flight paths harder to predict; joystick controls to point the plane’s nose rather than “point at something and the plane turns its nose there as long as it has the energy to do so.”; visibility making high aspect deflection shots much harder due to the nose blocking out the view), allowing bombers to fight back and survive with much greater efficiency (third person gunner view, 3-axis stabilized mouse pointer aiming, IFF due to a.i gunner autoslew when rapidly switching gunner/cockpit view; ability to climb to altitude without the match ending.)
For event periods, it’s the event score multiplier. The event score multiplier ignores the terrible rewards, and with premium you can repeatedly spawn in, afterburner jet into an airfield for 600 score and suicide to repeat 35+ times to grind out the 40-50K score. With 2.3x event multiplier (higher in high tier jets), this makes zombing very effective in sim but the economy remains terrible (without premium, they’d probably pay around 420K SL (assuming 12K spawn cost) for around 100-200 or so K SL income depending how fast they can suicide bomb - 600 score = 86% reward, 80% (no landing) 86% of 1300 SL/min over 5 minutes 35 times should give roughly… 156K SL - negative 240K or so )
Sent you some videos of “Idle time” with “nothing requiring skill or attention happening.”
I can spawn in my cent Mk3, press E times times and die like an idiot and probably break even or even profit.
I can spawn in my F2H-2, get 2-3 kills but die 10 minutes in and I’ve lost 2000-3000 SL or so.
We’re talking about modes and fighters aren’t the only thing you can spawn.
Seeing whole PvE communities arising in Sim, I doubt rewards are all that bad.
That’s great.
You still need to spend much, much more RP/SL/time in order to enjoy your mode to the fullest though.
You’re focused on numbers from a single game while ignoring the big picture.
That’s like saying one has it better as he earns 10k RP vs your 7k RP in a game, while not taking into account he needs 10m RP to grind everything out and you need only 4m. (Placeholder numbers)
I’ve edited my post to explain why zombing is “worth it” in sim as you were replying.
tl:dr - bombers have a much better chance at prop tiers for survival even despite the bad rewards
and at jet tiers, the bad rewards are ignored to exploit the 2.3x event multiplier even though it actively bleeds SL without premium.
It’s important to focus because you can legitimately progress through the ground tree without ever taking a plane out.
I’ve got my 8.0 Great Britain vehicles playing solely GRB as britain (I don’t bring my spits in as CAS) and basically self-sustained my progress the whole time.
If I had tried to do that with the U.S, my 7.0 planes couldn’t grind out my 8.0 planes because I’d be dealing with ~1000 SL per 15 minutes (assuming I do not die. if I die, i can easily end a match with -50K SL even with a positive KDR depending on when I die). Assuming you only die once per 30 minutes and get at least 600 score both times, you’re looking at paying 16.5K SL to spawn in once, then 16.5K SL 30 minutes in. For the first 15 minutes we survive and land and earn 1370x0.86x15=17673 SL (we profitted 1.1K!) and then the second 15 minutes we again hit 0.86 reward (max we can get is 0.92) but don’t land as we died - 0.80x0.86x15x1370= 14138.4 SL then we spay 16.5K to respawn again. This is assuming we die immediately at ~30.1 minutes for ease of calculation.
So, we spent 16.5+16.5=33000 SL
We maintained a ~4 kills to 1 death ratio (2 UA cycles with 86% reward, 1 death)
We earned 17.6+14.1=31.6K SL.
We profited a NEGATIVE 1.4K SL.
Getting 10 kills (absurd value, but let’s assume) every 15 minutes and 1 death every 30 minutes doesn’t change the above. It’s a +6% more SL reward (17.6 becomes 18.9k - a whooping 1300 more SL! We actually make 2x1.3-1.4=1200 SL per 30 minutes maxing out our reward potential (which already happened at 3 kills (1050+ = 0.92~0.93 reward, 800 = 0.90 reward, 600 = 0.86 reward. )
We need to earn, from f80a5 to buy the F2H2 (without modifications, experting or anything) 240 000 SL.
We have, over the course of 30 minutes where we earned 4 kills to 1 death, made negative 1.4K SL. If we didn’t die 30.1 minutes in, we’d have earned some 2x17.6-16.5= 18.7K SL in 30 minutes.
You’re still getting RP/SL while doing close to nothing in those cases. Premium account gives you a massive advantage in terms of progression, so not using it if you’re even a semi-regular player is weird, especially how cheap it can be bought (~3.3 euros per month). If you’re a regular player you can get it basically for free by selling event vehicles.
You can progress but you’re hampering your chances for success, especially at tiers where CAS is obnoxiously strong and require CAP to counter it effectively, or your nation doesn’t have any AA options.
GRB allows me to spawn tanks, helicopters and jets, so if I want to follow through I basically have to grind through Heli and Air trees as well, which obviously takes time and RP/SL.
I’m not talking about progress, I’m talking about maximizing your lineups and GRB is by far the most demanding in that regard.
You cannot seriously look at the progress ratio (30 minutes for ~1-3K SL gain when goal is 240K SL without expert (which you absolutely need in ASB due to vignetting out even before losing control making it hard to visually track enemy fighters) or modification cost) and tell me GRB is more demanding.
Especially since there’s a chance to go negative, so we can’t even just assume it takes us 240 x 30 minute segments of 1K SL.
The Useful actions system means you’re barely getting anything. All you’re getting is score.
I don’t play every day or every month. it’s paying money for nothing.
If I could turn my F4U-4, F3H-2, F2H-2 and so forth into a premium plane, I’d be open to paying as those are permanent investments that I’m not wasting by not playing for a month or two.
I feel like easy fix for this is jusy making a J-out be counted as a kill to the closest enemy. If its something that people are doing and possibly abusing, then doing so will effectively make it pointless to do. Just have the little pop-up message say “Maneuver Kill”.
As I said, you could earn less rewards per minute but this means nothing without looking at how much rewards in total you need to accrue in order to “finish” something.
Sim only requires Air tree, while GRB requires Ground, Helicopter and Air trees.
You can go negative everywhere without a premium.
That’s like not paying for Netflix because you don’t watch it every day.
WT premium costs around 10 cents per day and even if you play every 4th day that comes out at 90 days in a 360 day period.
You’ll pay 40€ for 90 days of playing, which is around 44 cents per day of active playing.
I think it’s a worthwhile investment for anyone that’s playing more than once a week.
Yet in air SB it’s easier than in every other game mode because you pay the repair cost upfront.
Let me show you a few examples of how Fucked the reward system is
i already did an earlier topic on this
(i sadly cant show you more examples today since i cant see the rewards from yesterday anymore, but i will show you more tomorrow when i grind the event again)
Those that like to do that will just adapt and instead of J-ing out will gracefully crash into the environment, seemingly by mistake.
@MokaMoki
This might be unfair to a player that launched a missile towards an enemy, just to see his teammate get the reward because he was closer, disregarding the fact it was his missile that made him give up on his life.
So you did a 29 minute game with 11 kills and got ~13k RP with ~69k SL (no win bonus). You paid ~8k SL to spawn that plane so total earnings was about ~60k SL. It doesn’t look that bad to be honest.