It wouldn’t even need a lot of effort.
Just scale Cost-to-Spawn and Max SL reward so that 1 full survival cycle nets you enough SL to at least respawn once rather than the super enthralling gameplay of… (bomb 1 base/get kill, afk 15 minutes)x2 (so total of 30 minutes) to afford 1 respawn.
In my F4U-4, spawn cost is 4K and I make 730 SL per min (0.92x15x730 = 10074 ) This means, surviving for 15 minutes and getting max score (2 kills) allows me to break even if I die right after my second take off and accomplish nothing.
This also means that getting 2 kills and dying early (around 7.6 minutes, assuming the following: 0.90*x*730*0.8 = 4000
where x is time alive in minutes and 0.90 assuming 800 score. In fact, even with 1 kill (assuming score of 0.75), we break even staying alive for 9.1 minutes!
This mathematical ratio (break even if you get 2:1 KD die 7 minutes in, break even if you get 1:1 KD and die 10 minutes in, profit if you survive the full cycle) should be consistent.
The values for my F2H-2 though are…
Spawn cost: 15416
SL/min: 1370
thus: 0.90*x*1370*0.8 = 15416
gives a result exceeding 15 minutes which due to the way the reward function works is not a workable answer. If we look at real income for 15 minutes ( 0.90*1370*0.8*15 = 14796
we can see that you can just about break even with a 2:1 K/D ratio and need to land to actually make a profit of 4K (14796/0.8= 18495).
If we do the same as in the F4U-4 and get a K:D of 2:1 and survive for 8 minutes (0.90*8*1370*0.8 = 7891.2
) (notice me using 8 minutes rather than 7.6 and we’re still losing 7000+ SL per respawn with a 2:1 KD!
Or we get a K:D of 1:1 and survive for 9.1 0.75*8*1370*0.8 = 7480.2
Notice how little difference a KD of 2:1 and a KD of 1:1 have by the way (assuming 1 kill is worth 450 points). Getting 3:1 KD makes no difference (well 2%), and getting 4:1 KD makes absolutely no difference). The 135 score you get for dying MIGHT give about 2% more reward than I accounted for but… 2%… It’s not making a difference. Unless you survive the full 15 minutes and land (which likely means disengaging from a good fight the moment you got your 2 kills and leaving your allies to fend for themselves), you’re likely paying SL each respawn.
The multipliers are based on the research in this sheet: https://docs.google.com/spreadsheets/d/1elUK6q-ujEgfb-QYwt4II1u3z-leh_8LqeJdHgWttGU/edit?gid=0#gid=0
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What’s the solution?
We could literally just copy the F4U-4’s repair and spawn costs to the F2H-2 banshee, limiting max income/15 minute and land to 10K from 18K and also reduce repair cost to say, 5K and make it so it’s worth it to fly into PvP and risk your plane against peers who can and will kill you either 50-50 or at least some of the time (2:1 KD) and be able to stay in a full lobby for 90 minutes building up some 4-5 deaths and 7-8 kills and brreak even and have a lively, engaging time.
The hilarious thing?
Higher tier planes are cheaper to fly than the F2H-2!
I’m pretty sure we can all agree the F8U-2 is far more OP in a downtier than a F2H-2, right?
Now, the wing rip is back so it's not as powerful, but still - high G missiles at 10.0 is pretty crazy
https://www.youtube.com/watch?v=hl3IN9tZOPk
F8U-2 max repair cost: 11K SL
F8U-2 SL/min: 1600 sl/min
Thus, 15 minutes max score gives us 22080
Break-even with 2:1 K:D time is (0.9*x*1600*0.8 = 11078 is... 9.6 minutes
)
Break-even with 1:1 KD time is (0.75*x*1600*0.8 = 11078 is 11.54 minutes
)
The far more oppressive, powerful plane with much better kill-potential is… cheaper to fly than the F2H-2 banshee. And the banshee is one of the cheaper WW2/korean jets - Horten I don’t even dare calculate but you saw its fixed values (17K spawn cost, max 19 something income).
F5E is 1660 SL/min and according to wiki, spaded spawn cost is 11958 SL
F4E is 1700 SL/min and according to wiki, spaded spawn cost is 12333 SL
F16A is 1710 SL/min and according to wiki, spaded spawn cost is 14951 SL
F15E is 1730 sl/min and according to the wiki, spaded spawn cost is 17621SL
(I trust the wiki for this, spaded spawn costs line up with what I see in-game for planes I own)
Yes.
You see it right.
The F2H-2 costs more to spawn than an F16A while making 5100 SL less per full survival 15 minute max score cycle.
The Horten costs barely 200 SL less than the F15E and makes 4500 SL less.