Even with Skill bonus the rewards are pretty minuscule when compared with how many actions you’ve done in the match.
Not to mention that one mode isn’t subject to an onslaught of units of different type that you can do absolutely nothing to, which will end your gameplay abruptly. This alone makes GRB much more hostile than any other Air mode and makes the grind that much aggravating.
How would you time scale that as you don’t even engage anything in the first several minutes ?
Seems like most of your woes with ASB comes from Gaijin cutting down on zombers getting really good rewards for doing close to nothing, just flying afk while watching a movie, dropping bombs and returning back to base lol.
This tells me the rewards were astronomically good before, and even now they’re really good relatively to the work you put in as otherwise zombers wouldn’t be an issue, am I right ?
For the amount of work you put in and relative to the total RP/SL you need to gain in order to be fully competitive in your mode, yes, Air is definitely in front of Ground in terms of rewards.
I have to spend literal millions of RP/SL and countless hours to grind out helicopters and aircraft in order to have my lineup “maxed” out. You playing Sim don’t need to worry about Ground nor Helicopters as they have no impact on your gameplay.
In that regard, yes, it’s pretty much a privilege as it saves you a lot of time and resources.
Crew skills are a problem in all modes and will get you killed. Reload and repair speed play a massive part in GRB, don’t forget that.
I almost forgot, in one mode you need to max multiple crews which takes much more time. Also, maxing out a single crew for Ground costs much more than in Air, so thank you for pointing out yet another privilege.
Air crew takes ~34k to max out, while Ground one takes ~71k, so it’s more than a 2x increase.
Seems like pilots can’t stop winning.