Broken HUDs (+HMDs + Cockpit MFD Issues)

Many HUDs in this game are missing features or are just completely broken. Many bug reports have been made over these issues and rarely is any of them fixed. Here’s a list of the ones I have found that are still not fixed.

HUDS
US
AV-8B+ Missing radar target lock box
Second AV-8B+ Missing lock box report
F-4S Missing radar target lock box
F-111A/C/F HUD CCRP broken
Another report for the F-111 CCRP not working
A-6E TRAM Missing CCRP in HUD

Germany
Alpha Jet (All) HUDs stuck on Bomb/Rocket mode when in Standard

Russia
MiG-23 (All) Lacks gunsight and EEGS in cockpit

Great Britain
Sea Harrier (All) Using wrong HUD
Second Sea Harrier wrong HUD report
MiG-21 Bison Lacks gunsight and EEGS in cockpit
Tornado GR.1 (Also all IDS Tornados) Missing CCRP marker and fall line
Eurofighter (All) Missing cockpit EEGS
Eurofighter FGR.4 (Might be all Typhoons but unable to check) TGP MFD tilted to the side.

Japan
F-4EJ Kai EEGS frozen

France
Mirage F-1 (All) + Mirage 2000 (All) + Mirage 4000 Missing CCRP Fall Line

Israel
Ayit HUD is missing gunsight

General HUD Issues
HUD always centred on plane’s axis - incorrectly
All aircraft - Cockpit sight mode issue

Velocity/Flight Path Vector Reports
A10A late flight path marker in cockpit is not representing real
AJ 37 Hud incorrect
F-16A/ADF HUD - wrong Flight Path Marker.
F-16A and F-16A ADF non-functional flight path vector on HUD
Aircraft HUD FPV (Flight Path Vector) Incorrectly implemented
A-10 early simulator HUD bugs (Artificial Horizon + AIM-9 stuck on HUD)
New velocity vector on Harrier GR.7 not working
A-10A HUD Velocity Vector Incorrect
Velocity Indicator in HUD wrong
Issues related to HUD display in modern fighter
Aircraft HUD velocity vectors non functional

HMD Issues
F-16C(ALL F-16C+D)+F-15C+F-15E Missing radar target box on HMD

[DEV] Eurofighter Striker HMD doesnt show friendlies

HMS/HMD - Off-centre

VR Issues
HUD disappears when radar locked onto an enemy.
Mig-29 / YAK-141 HUD dissapears randomly
Eurofighter, SU 27SM, F15C HMD Dead Zones
Problem with target marker on hud of eurofighter in VR
Bug with HUD in VR

Cockpit Issues
[Eurofighter (All) Buttons missing from cockpit
all phantoms have impropper reflections in cockpit.
More detailed report on cockpit reflection issues

MFD Issues
TGP MFD Screens don’t have the same gimbal limit as gunner view
[DEV]TGP MFD Zoom overridden by equipped TV/IR guided weapons
F-14B TCS MFD screen nearly impossible to see target
Kurnass 2000 TISEO not tracking targets
Eurofighter - Missing PIRATE output MFD screen
[DEV] Rafale FSO-IRST not tracking
Add the ability to slew TGP in cockpit view

This is from another post I made about cockpit TGP MFD screens not working correctly.

Read if you want to or read and interactive with the original topic

Original Topic Here - Can we get cockpit TGP screens working properly?
Currently the TGP MFD screens in cockpits serve no purpose at all despite them being very important in military aviation, mainly for targeting guided air to ground weapons and for target identification. But in-game they simply don’t work.

In-game we still lack the controls to use the TGP from within the cockpit which limits the ability for VR users to use air to ground weapons as the dedicated TGP view is disorientating even for experienced VR users.

All TGP cameras take the zoom level of any IR/TV guided weapons that are equipped which leads to target ID to be non-existent.

Here is the F-15E's TGP MFD with AGM-130A-12 equipped at full zoom

And here's the F-15E's TGP MDS without the AGM-130A-12 equipped at full zoom

I made a report on this issue here.

TGP MFD's all have atleast half of the gimbal limit of their respective TGP's which make it harder to see if you are still guiding your weapon successfully to the target.

Within cockpit

From dedicated TGP view


I can’t find a bug report about this but if anyone has got one or can make one and leave it below I will add it in here.

On the F-14B, Kurnass 2000, Su-34, and the British/Italian Typhoons there are built in cameras meant for target acquisition and identification, TISEO for the F-14B, F-15E+LANTIRN and Kurnass 2000, Plantan Optical-Electronic System for the Su-34, PIRATE for the British and Italian Typhoons, and FSO-IRST for the Rafale. In real life these systems serve as both targeting systems for various air to ground and air to air weapons and for identifying targets however they are useless at identifying targets.

F-14B TISEO on target at 1km

Since the TISEO screen on the F-14B is just a TV seeker screen pasted in it completely blocks out the target making it only useful for within 500m by which point the job of target identification can by done by just looking at your target.

Looking at the TISEO on the F-15E with the LANTIRN pod the difference in just the screen layout is massive. Can actually make out the target from nearly 7km away.//

I made a bug report here about this but nothing has come of it.

Kurnass 2000 TISEO doesn't lock onto radar targets at all and also lacks the MFD screen for the built in camera to be useful for the player if this did work correctly


A bug report was made, here ,which was marked as being fixed and 2 years later it is not fixed.

Su-34 Plantan system doesn't work on targets that are soft locked with TWS but do work with full radar locks.

Soft lock:

Full lock:

British and Italian Typhoon's PIRATE system doesn't track locked targets from both radar and IRST when it should.


Also they are both missing the MFD screen showing the view from the PIRATE system which it should have, here’s a bug report made about this which was “Forwarded as suggestion”, whether we actually see this in the future or not is up for debate as half the the issues “Forwarded as suggestion” are just abandoned and left to rot.

Rafale's FSO-IRST is meant to have the capability for tracking targets locked by the IRST and Radar however once again it doesn't


This is despite this bug report being closed by a bug reporting manager as “It can track target in the game” which is a complete lie.

If there’s any issues I have missed please tell me below and I will add them to the list.

Hopefully @Smin1080p_WT, @Stona_WT, @Gunjob, @Schindibee or any other forum CM/ Gaijin presence can push these issues further so they get fixed and are not left to rot.

9 Likes

Can probably throw this in there as well:

https://community.gaijin.net/issues/p/warthunder/i/rncokKtmNn2n

Every single HUD in game, that has sight modes, breaks when you expend all AAMs before using all A2G weapons

3 Likes

TBH I don’t think any of the HUDs are actually right… the WWII Reticle isn’t correctly sized to mark the distance - I think they’re supposed to be adjustable as well

The modern HUDs are basically 3 steps above Microsoft Flight Simulator but are no where near their real life counterparts (missing tons of info and not adjustable).

I’d like them to be better but for the most part they’re pretty good, just not a real life representation and you have to work around things a lot.

1 Like

I lack the means to compare, but I definitely also feel the japanese props’ reticles feel… stretched? Like, it’s too large and weirdly textured to the point of being unusable.

Just added that one

Yeah they all seem ok but just not right, I think the gunsight on the P-51’s were able to be adjustable to help with aiming on targets further away. Not sure if any others had that feature.

Some HUDs are honestly worse than some in Microsoft Flight Simulator

1 Like

There is also this one, but its not been passed yet and it is a bit of a wierd one

https://community.gaijin.net/issues/p/warthunder/i/4shviVWPe2uY

essentially, with aircraft that have HMD/S , when you are looking straight forward, the HMD/S takes over still so things like manual CCRP target points or AAM boresights are near the top of the HUD

I’ll add that one too, seems weird since the HMD should turn off when looking forward in cockpit view.

Yeah, I think it use to but stopped in Firebirds I think. At least I never recall having an issue in the Gripen prior, but with the GR4 I did and when I looked back at the Gripen it also had the same issue. Typhoon doesnt seem quite as pronounced, but doesnt feel totally right either

can we add mirage 2000 series and rafale hud there aswell? all of them are literally missing the ccrp line

upvoted them all…

Found this report for the Mirage F-1’s and Mirage 2000’s.

The Rafale is also missing this but I can’t find a report for it, if you can find one I will add it to the list

1 Like

I think it’s absurd what’s happening in realistic battles; they are totally unbalanced. It’s unanimously ridiculous that you have to face an F15 with AIM 120 missiles that don’t lose their lock like an angry mother, while you’re stuck with a Gripen equipped with outdated dogfight missiles from the 70s/80s. Additionally, you have to deal with the ridiculous and overpowered R27 missiles from the Russians. The armament should be balanced. In Tier 7/8, you face planes with missiles where you have no countermeasures, and you need to dance like a striptease muse to escape; otherwise, it’s a guaranteed kill for the enemy. This makes you pay-to-win because a Sheikh from the Arab Emirates can simply buy these heavy planes and massacre the players, who are mostly poor!

Wrong topic bud

well I’m sure the Japanese also had adjustable sights - the adjustment would be for “Wing span” and should mean the circle (in the case of US) is whatever circumference you set (i.e. 40 Ft) and when you get the wings within that circle, touching the edges, and you’ve correctly calculated the aircraft’s wing-span, it should be at whatever distance you’ve et for your convergence (which is also adjustable from the cockpits, but that’s another story).

The Rwr’s are broken too

1 Like

Modern aircraft in WT now have nice, functional HUDs in many cases, and more and more of those aircraft are joining our hangars every patch, but all of those HUDs are lacking in ONE fundamental aspect: The correct displaying of flight path marker and attitude.

Reported cases:

Here I have listed just a few corresponding bug reports found in a just 5 minutes long search:

Community Bug Reporting System not disclosed
Community Bug Reporting System M2000, F-16, Harrier Gr.7
Community Bug Reporting System A-10
Community Bug Reporting System AJ37
Community Bug Reporting System F-16, A-7, Harriers, A-10
Community Bug Reporting System F-16
Community Bug Reporting System not disclosed
Community Bug Reporting System A-10
Community Bug Reporting System Harrier Gr.7
Community Bug Reporting System A-10
Community Bug Reporting System not disclosed

The reports are either aircraft specific or general, more or less complete and informative, but they all say the same: FPM and/or horizon / attitude lines are NOT working correctly in War Thunder, and should be fixed.

Please note that the issue is not restricted to only the aircraft listed in the bugs above, but really a common issue with all HUDs in WT which IRL feature the display of a flight path marker and/or horizon/attitude lines. As far as my experience goes, not a single HUD in WT has a correctly working FPM, and also the horizon/attitude lines of the HUDS don’t work correctly in many cases.

Precendent:

Ironically, the game DOES have a correctly working flight path indicator and horizon line / attitude ladder: The “HUD-only” view features exactly that as pale white lines, with the VV showing at low speeds and gear down, e.g. during finals…

References:

Two good examples of how it is supposed to look IRL can be seen in those two YouTube videos, showing real footage from the Cockpits of the A-7 and the Harrier Gr.7:

A7 Corsair HUD

Note in the A-7 vid, especially noteworthyand explaining the “how it should be” best is the sequence where a landing approach is shown (11:20 onwards): One sees very well how the pilot can use the FPM to determien the proceted flight patch, and thus in the case of landing, where the aircraft will touch down.

RAF Harrier GR7 HUD vid׃ Low level and practice bombing runs

Here it’s very well visible how the FPM is not “fixed” to the centerline of the aircraft, but shifts constantly, as also the flight path deviates constantly from the centerline.

Please note that those two videos were filmed by the aircraft’s HUD camera, which has a lower and more forward viewpoint than the pilot obviously, which results in the horizon bar actually shown with a slight upward offset relative to the landscape.

Pleas enote also that the way the Flight Path Markers is pretty much standardised in western aircraft. This obviously to facilitate transition of pilots from one type to another. The industry of cours strives to always create standards for gauges and displays, so they’re easily understood and interpreted correctly by everybody.

Sadly however - contrary to the rest of the gaming industry where correctly working FPS and horizon/attitude display on HUD’s are the norm - in WT we don’t seem to care or worry about implementing this correctly…

4 Likes

Just added those reports. They’ve been issues for years at this point and still nothing has been done which is disappointing

2 Likes

Can we add a VR section?

This one is probably the worst one, affects all modern HUDs

https://community.gaijin.net/issues/p/warthunder/i/9BFNK6Bh5Quw

The same issue has been reported and accepted over a year ago, but still no action.

https://community.gaijin.net/issues/p/warthunder/i/3A4YF17w9YPS

1 Like

Just added those reports

VR HMD dead zones - Community Bug Reporting System
Problem with target marker on hud of eurofighter in VR - Community Bug Reporting System